IP Library Granted Patent US 10,335,678
Granted Patent B2
US 10,335,678 · App. 14/863,244 · Granted Jul 2, 2019

Game program and information processing device

Inventors: Kenichi Takahashi (Tokyo, JP); Miyako Shoji (Tokyo, JP); Shiina Suzuki (Tokyo, JP)
Assignee: DENA CO., LTD.
A63F13/44A63F13/2145A63F13/426A63F13/822G06F3/04817G06F3/04842G06F3/04883G06F3/04886A63F13/69
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Quick Facts
Patent No.
US 10,335,678
App. No.
14/863,244
Granted
Jul 2, 2019
Kind
B2
Abstract

A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.

Claims (42)

1. A non-transitory computer readable medium having machine-executable instructions with which a computer having a storage and a hardware processor, for providing a service, said machine-executable instructions comprising:

a screen generation process that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select;

an acceptance process that accepts selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest;

a special effect generation process that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted;

a counting process that starts counting standby time associated with each of the selectable objects in the order of acceptance of the selection operation input, and

an action control process that establishes control over the actions of controlled objects associated with each of the selectable objects upon the elapse of the respective standby time, and

the special effect generation process

determines whether nor not a time difference between an earlier action of a controlled object associated with a certain selectable object and a later action of a controlled object associated with another selectable object is within a predetermined period of time and

generates special effects in the course of a game driven by the player's operations if it is determined to be within the predetermined period of time;

wherein the screen generation process generates a game screen including a control area where the multiple selectable objects are disposed, and

the acceptance process accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player's operations.

2. The non-transitory computer readable medium according to claim 1 ,

wherein

the action control process exercises control based on action frequencies associated with each of the controlled objects such that said controlled objects successively perform actions, and

the special effect generation process uses the action frequencies to determine whether or not the time difference is within the predetermined period of time whenever each one of the successive actions is carried out by a controlled object associated with said certain selectable object.

3. The non-transitory computer readable medium according to claim 1 , wherein

the special effect generation process increases the benefits provided to the controlled objects associated with the selectable objects selected by the selection operations of the player if the order of acceptance of the selection operation input for said selectable objects is comparatively late.

4. A non-transitory computer readable medium having machine-executable instructions with which a computer having a storage and a hardware processor, for providing a service, said machine-executable instructions comprising:

a screen generation process that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select;

an acceptance process that accepts selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and

a special effect generation process that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted; and wherein

the special effect generation process increases the benefits provided to the controlled objects associated with the selectable objects selected by the selection operations of the player if the order of acceptance of the selection operation input for said selectable objects is comparatively late;

wherein the screen generation process generates a game screen including a control area where the multiple selectable objects are disposed, and

the acceptance process accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player's operations.

5. An information processing device which is provided with:

a screen generation module that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select;

an acceptance module that accepts the selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance module accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; a special effect generation module that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted;

a counting module that starts counting the standby time associated with each of the selectable objects in the order of acceptance of the selection operation input; and

an action control module that establishes control over the action of the controlled objects associated with each of the selectable objects upon the elapse of the respective standby time; and in which

the special effect generation module

determines whether or not a time difference between an earlier action of a controlled object associated with a certain selectable object and a later action of a controlled object associated with another selectable object is within a predetermined period of time and

generates special effects in the course of a game driven by the player's operations if it is determined to be within the predetermined period of time;

wherein the screen generation module generates a game screen including a control area where the multiple selectable objects are disposed, and

the acceptance module accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player's operations.

6. An information processing device which is provided with:

a screen generation module that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select;

an acceptance module that accepts the selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player's operations, and

said acceptance module accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and

a special effect generation module that generates special effects in the course of a game driven by the player's operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted; and in which

the special effect generation module increases the benefits provided to the controlled objects associated with the selectable objects selected by the selection operations of the player if the order of acceptance of the selection operation input for said selectable objects is comparatively late;

wherein the screen generation module generates a game screen including a control area where the multiple selectable objects are disposed, and

the acceptance module accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player's operations.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 23, 2015
From: TAKAHASHI, KENICHI; SHOJI, MIYAKO; SUZUKI, SHIINA
To: DENA CO., LTD.
Reel/Frame 036638/0945 →
Priority Claims (1)
JP 2014-224943 · Nov 5, 2014 · national
Continuity (1)
Related Publication 20160124518A1 · May 5, 2016