IP Library Granted Patent US 9,911,286
Granted Patent B2
US 9,911,286 · App. 14/864,232 · Granted Mar 6, 2018

Electronic gaming device which determines play information

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,911,286
App. No.
14/864,232
Granted
Mar 6, 2018
Kind
B2
Abstract

A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game.

Claims (26)

1. An apparatus comprising:

at least one processor; and

at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to:

determine, based on a video signal transmitted to a display device of an electronic gaming device, skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and

independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, communicate the determined skill data to a server which determines an incentive level for the player, said determination being based on the at least one quantifiable skill input.

2. The apparatus of claim 1 , wherein the server determines the incentive level for the player based on the at least one quantifiable skill input relative to at least one optimal skill input.

3. The apparatus of claim 1 , wherein the server determines the incentive level for the player at least partially based on a previously determined incentive level for the player.

4. The apparatus of claim 1 , wherein the game is a partial skill-based game.

5. The apparatus of claim 1 , wherein the electronic gaming device includes a plurality of input devices including an acceptor and a cashout device and when executed by at least one electronic gaming device processor, a plurality of electronic gaming device instructions cause the at least one electronic gaming device processor to, responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received via the cashout device, cause an initiation of any payout associated with the credit balance.

6. A gaming system server comprising:

at least one processor; and

at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to:

receive skill data from an apparatus which monitors video signals transmitted to a display device of an electronic gaming device, said received skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and

independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, determine an incentive level for the player, said determination being based on the at least one quantifiable skill input.

7. The gaming system server of claim 6 , wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to determine the incentive level for the player based on the at least one quantifiable skill input relative to at least one optimal skill input.

8. The gaming system server of claim 6 , wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to determine the incentive level for the player at least partially based on a previously determined incentive level for the player.

9. The gaming system server of claim 6 , wherein at least one incentive is provided to the player based on the determined incentive level for the player.

10. The gaming system server of claim 6 , wherein the game is a partial skill-based game.

11. The gaming system server of claim 6 , wherein a credit balance of the electronic gaming device is increasable based on any determined award associated with the determined outcome, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance.

12. A method of operating an apparatus, said method comprising:

determining, by at least one processor and based on a video signal transmitted to a display device of an electronic gaming device, skill data associated with at least one quantifiable skill input made by a player for a play of a game displayed by the display device of the electronic gaming device, wherein an outcome determined for the play of the game is based, at least in part, on the at least one quantifiable skill input, and

independent of the outcome determined for the play of the game and independent of any award associated with the determined outcome, communicating, by the at least one processor, the determined skill data to a server which determines an incentive level for the player, said determination being based on the at least one quantifiable skill input.

13. The method of claim 12 , wherein the server determines the incentive level for the player based on the at least one quantifiable skill input relative to at least one optimal skill input.

14. The method of claim 12 , wherein the server determines the incentive level for the player at least partially based on a previously determined incentive level for the player.

15. The method of claim 12 , wherein the game is a partial skill-based game.

16. The method of claim 12 , wherein a credit balance of the electronic gaming device is increasable based on any determined award associated with the determined outcome, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance.

Assignments (3)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
SECURITY INTEREST Recorded Jul 17, 2019
From: TIPPING POINT GROUP LLC; JOHNSON, SAM
To: TPG HOLDINGS LLC
Reel/Frame 049784/0733 →
SECURITY INTEREST Recorded Jul 17, 2019
From: TIPPING POINT GROUP LLC
To: VULCAN HOLDINGS INC.
Reel/Frame 049784/0885 →