IP Library Granted Patent US 9,595,159
Granted Patent B2
US 9,595,159 · App. 14/866,503 · Granted Mar 14, 2017

System and method for multi-game, multi-play of live dealer games

Inventor: Jay Chun (Hong Kong, HK)
Assignee: IGT
G07F17/322A63F9/24G07F17/3209G07F17/3223G07F17/3286G07F17/3293A63F2009/2457
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Quick Facts
Patent No.
US 9,595,159
App. No.
14/866,503
Granted
Mar 14, 2017
Kind
B2
Abstract

A system and method for providing multiple synchronous games for multiple plays from a live table game located in a casino includes a physical game table, a physical game system for playing a live table game in connection with the physical game table to generate a single live game data sequence by a live dealer operating the physical game system, a game server to receive the single live game data sequence and generate multiple synchronous games from the single live game data sequence, and one or more electronic gaming terminals in communication with the game server, each of the one or more electronic gaming terminals having a display to display the multiple synchronous games and an input mechanism to input one or more wagers on the multiple synchronous games. The game server is configured to receive the one or more wagers on the multiple synchronous games from the one or more electronic game terminals, to provide the multiple synchronous games to the one or more electronic gaming terminals synchronously, to determine results of the multiple synchronous games, to resolve the one or more wagers on the multiple synchronous games synchronously from the one or more electronic game terminals, and to payout rewards on the multiple synchronous games to the one or more electronic game terminals.

Claims (54)

1. A gaming system comprising:

a physical game table configured to enable a play of a live table game;

a physical game table device configured to generate a single live game data sequence in association with the play of the live table game;

at least one electronic gaming terminal including:

a display device, and

an input device configured to receive any placements of any wagers; and

a game server in communication with the physical game table device and the at least one electronic gaming terminal and configured to:

(a) receive the single live game data sequence,

(b) apply at least one stored modification to the single live game data sequence to generate multiple synchronous games from the single live game data sequence,

(c) determine an outcome for each of the generated multiple synchronous games, and

(d) for each of the at least one electronic gaming terminal:

(i) receive data associated with a wager placed on at least one of the multiple synchronous games,

(ii) for each wagered on synchronous game, synchronously determine an award, said determination being based on the determined outcome for said synchronous game, and

(iii) communicate data to said electronic gaming terminal to cause said electronic gaming terminal to display said determined award.

2. The gaming system of claim 1 , which includes at least one camera configured to record video of the single live game data sequence.

3. The gaming system of claim 2 , which includes at least one of a video encoder and a video transcoder in communication with the at least one camera and the game server.

4. The gaming system of claim 1 , wherein the physical game table device includes as least one of:

an electronic card shoe, a shoe controller, a plurality of physical cards, and a network interface for a card game;

a wheel, a wheel controller, a ball, a ball drop sensor, and a network interface for a roulette game;

a set of dice, a dice controller, and a network interface for a dice game; and

a plurality of spinning reels, a reel controller, and a network interface for a slot game.

5. The gaming system of claim 1 , wherein the game server is configured to provide a different set of accounting meters for each of the multiple synchronous games.

6. The gaming system of claim 5 , wherein the accounting meters include at least one of: a wager amount, an accumulative wager amount, an amount of credits won, an accumulative amount of credit won, an amount of credits available, a number of games won, and a number of games lost.

7. The gaming system of claim 1 , wherein the game server is configured to enable at least one of the multiple synchronous games to be chosen and played on each of a plurality of electronic gaming terminals.

8. The gaming system of claim 7 , wherein the game server is configured to enable a same wager to be split among the multiple synchronous games.

9. The gaming system of claim 8 , wherein the game server is configured to enable a same wager to be duplicated among the multiple synchronous games.

10. The gaming system of claim 8 , wherein the game server is configured to enable multiple side bets among the multiple synchronous games.

11. The gaming system of claim 8 , wherein the game server is configured to provide multiple table skins among the multiple synchronous games.

12. The gaming system of claim 1 , wherein the game server is configured to monitor for any game streaks within the multiple synchronous games.

13. The gaming system of claim 1 , which includes a mobile server in communication with the game server to output the multiple synchronous games to at least one mobile device.

14. The gaming system of claim 13 , which includes a player tracking server in communication with the mobile server and the at least one mobile device to:

enable remote play of the multiple synchronous games, and

track the remote play of the multiple synchronous games.

15. A method of operating a gaming system, said method comprising:

(a) enabling a play of a live table game at a physical game table;

(b) causing a physical game table device associated with the physical game table to generate a single live game data sequence in association with the play of the live table game;

(c) receiving, by a game server, the single live game data sequence,

(d) applying, by the game server, at least one stored modification to the single live game data sequence to generate multiple synchronous games from the single live game data sequence;

(e) receiving, by the game server, data associated with each wager placed on the multiple synchronous games from one or more electronic gaming terminals each having a display device configured to display the multiple synchronous games and an input device configured to receive any wagers on the multiple synchronous games;

(f) determining, by the game server, an outcome for each of the generated multiple synchronous games, and

(g) for each of the multiple synchronous games wagered on by at least one of the electronic gaming terminals, synchronously determining an award, said determination being based on the determined outcome for said synchronous game.

16. The method of claim 15 including the step of recording, by at least one camera, video of the single live game data sequence.

17. The method as set forth in claim 16 including the step of providing at least one of a video encoder and a video transcoder and communicating with the at least one camera and the game server.

18. The method as set forth in claim 15 including the step of providing the physical game table device as least one of: an electronic card shoe, a shoe controller, a plurality of physical cards, and a network interface for a card game; a wheel, a controller, a ball, a ball drop sensor, and a network interface for a roulette game; a set of dice, a controller, and a network interface for a dice game; and a plurality of spinning reels, a controller, and a network interface for a slot game.

19. The method of claim 15 which includes providing, by the game server, a different set of accounting meters for each of the multiple synchronous games.

20. The method of claim 19 which includes providing the accounting meters as at least one of: a wager amount, an accumulative wager amount, an amount credits won, an accumulative credit won, an amount of credits available, a number of games won, and a number of games lost.

21. The method of claim 15 which includes enabling, by the game server, at least one of the multiple synchronous games to be chosen and played on each of the electronic gaming terminals.

22. The method of claim 21 which includes enabling, by the game server, a same wager to be split among the multiple synchronous games.

23. The method of claim 21 which includes enabling, by the game server, a same wager to be duplicated among the multiple synchronous games.

24. The method of claim 21 which includes enabling, by the game server, multiple side bets among the multiple synchronous games.

25. The method of claim 21 which includes providing, by the game server, multiple table skins among the multiple synchronous games.

26. The method of claim 15 which includes monitoring and notifying, by the game server, for any game streaks within the multiple synchronous games.

27. The method of claim 15 which includes outputting, by a mobile server in communication with the game server, the multiple synchronous games to at least one mobile device.

28. The method of claim 15 which includes enabling, by a player tracking server in communication with the mobile server and the at least one mobile device, remote play of the multiple synchronous games and to track the remote play of the multiple synchronous games.

Assignments (3)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 18, 2016
From: FRESH IDEA GLOBAL LIMITED; SOLUTION CHAMPION LIMITED; LT GAME LIMITED
To: IGT
Reel/Frame 038747/0719 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 16, 2015
From: CHUN, JAY
To: FRESH IDEA GLOBAL LIMITED
Reel/Frame 037048/0622 →
Continuity (3)
Continuation In Part 14043184 · Oct 1, 2013
Continuation In Part 14864334 · Sep 24, 2015
Related Publication 20160012663A1 · Jan 14, 2016