IP Library Granted Patent US 9,922,491
Granted Patent B2
US 9,922,491 · App. 14/965,067 · Granted Mar 20, 2018

Controlling auto-stereo three-dimensional depth of a game symbol according to a determined position relative to a display area

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Quick Facts
Patent No.
US 9,922,491
App. No.
14/965,067
Granted
Mar 20, 2018
Kind
B2
Abstract

Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.

Claims (52)

1. A method of operating a gaming system, said method comprising:

presenting, via an auto-stereo electronic display device of the gaming system, auto-stereo images of a game symbol on a virtual surface of a virtual slot reel in a display area of the auto-stereo electronic display device, wherein the game symbol and the virtual slot reel are associated with an electronic wagering game;

determining, via at least one of one or more electronic processing units of the gaming system, a position of the game symbol relative to the display area;

electronically rendering, by a graphics processing unit, via the auto-stereo electronic display device, the auto-stereo images of the game symbol with an auto-stereo three-dimensional depth relative to the virtual surface of the virtual slot reel causing at least a portion of the game symbol to appear above the virtual surface of the virtual slot reel with a degree of the auto-stereo three-dimensional depth that corresponds to the determined position of the game symbol relative to the display area; and

causing the degree of auto-stereo three-dimensional depth to change in value according to a change in position of the game symbol as the virtual slot reel moves in the display area.

2. The method of claim 1 , wherein the causing the at least the portion of the game symbol to be above the virtual surface of the virtual slot reel comprises:

providing a three-dimensional motion parallax effect for the virtual slot reel; and

presenting, via the auto-stereo electronic display device, the game symbol as an auto-stereo image affixed in relation to the virtual surface as the game symbol moves with the virtual slot reel, wherein the degree of auto-stereo three-dimensional depth corresponds to the three-dimensional motion parallax effect.

3. The method of claim 1 further comprising:

determining, via at least one of the one or more electronic processing units of the gaming system, an additional position of the game symbol relative to the display area after the virtual slot reel has rotated in position; and

causing the game symbol to be visually positioned above the virtual surface of the virtual slot reel with an additional degree of auto-stereo three-dimensional depth that corresponds to the additional determined position, wherein the additional degree of auto-stereo three-dimensional depth is different from the degree of auto-stereo three-dimensional depth.

4. The method of claim 3 , wherein the determined position of the game symbol is furthest from a position of a head of an individual in front of the auto-stereo electronic display device, wherein the additional determined position of the game symbol is closest to the position of the head, and wherein the degree of auto-stereo three-dimensional depth is greater than the additional degree of auto-stereo three-dimensional depth.

5. The method of claim 3 , wherein the degree of auto-stereo three-dimensional depth decreases to the additional degree of auto-stereo three-dimensional depth as the game symbol moves from a top of the display area to a center of the display area.

6. The method of claim 5 further comprising:

selecting the game symbol based on a value for the game symbol according to one or more of a pay table or a game outcome for the electronic wagering game; and

causing the auto-stereo three-dimensional depth to be proportional to the value for the game symbol.

7. The method of claim 5 , wherein the electronically rendering the auto-stereo images of the game symbol comprises causing an entirety of the game symbol to appear above the virtual surface while simultaneously causing at least a portion of a second game symbol to appear planar with the virtual surface.

8. The method of claim 5 further comprising:

determining, based on data received from a sensor of a head tracking device of the gaming system, that a head of an individual is in a first position viewing the game symbol straight on in front of the auto-stereo electronic display device, wherein based on the head being in the first position, the game symbol appears to have no auto-stereo three-dimensional depth effect relative to the virtual surface of the virtual slot reel; and

determining, based on the data, a change in position of the head to a second position different from the first position, wherein the electronically rendering the auto-stereo images of the game symbol with the auto-stereo three-dimensional depth effect is in response to determining the change in the position of the head to the second position.

9. One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more electronic processing units of a gaming system cause the gaming system to perform operations comprising:

presenting, via an auto-stereo electronic display device of the gaming system, auto-stereo images of virtual game symbols associated with a virtual surface of a virtual slot reel in a display area of the auto-stereo electronic display device, wherein the virtual game symbols and the virtual slot reel with an electronic wagering game;

determining movement of a position of a game symbol of the virtual game symbols relative to the display area as the game symbol moves with a rotation of the virtual slot reel; and

electronically rendering, by a graphics processor associated with the auto-stereo electronic display device, the auto-stereo images of the game symbol with an auto-stereo three-dimensional depth effect relative to the virtual surface of the virtual slot reel causing at least a portion of the game symbol to appear above the virtual surface of the virtual slot reel with a degree of auto-stereo three-dimensional depth that dynamically changes to correspond to the determined movement of the position of the game symbol relative to the display area.

10. The one or more non-transitory, machine-readable storage media of claim 9 , said operations further comprising:

determining that a first value of the game symbol is different from a second value of an additional game symbol of the virtual game symbols;

causing a second portion of the game symbol to appear attached to the virtual surface;

causing the at least the portion of the game symbol to visually extend the virtual surface with a first degree of autostereoscopic depth proportional to the first value; and

causing the additional game symbol to visually extend above the virtual surface of the virtual slot reel with a second degree of autostereoscopic three-dimensional depth proportional to the second value.

11. The one or more non-transitory, machine-readable storage media of claim 9 , said operations further comprising:

causing an appearance of the game symbol appear above the virtual surface of the virtual slot reel in response to a game event; and

causing the appearance of the game symbol to pulse into the virtual surface of the virtual slot reel after the game symbol appears above the virtual surface.

12. The one or more non-transitory, machine-readable storage media of claim 11 , wherein the game event comprises one or more of a winning outcome, an anticipated outcome, a bonus game event, a determination that the game symbol is a given graphic, or an event that pulses the auto-stereo three-dimensional depth for the game symbol.

13. The one or more non-transitory, machine-readable storage media of claim 9 , said operations comprising:

providing a three-dimensional motion parallax effect for the virtual slot reel; and

presenting, via the auto-stereo electronic display device, the game symbol as an auto-stereo three-dimensional image affixed in relation to the virtual surface as the game symbol moves with the virtual slot reel, wherein the degree of autostereoscopic three-dimensional depth corresponds to the three-dimensional motion parallax effect.

14. A gaming system comprising:

one or more electronic processing units comprising a graphics processing unit; an auto-stereo electronic display device; and

a memory storage device configured to store instructions that, when executed by at least one of the one or more electronic processing units, cause the gaming system to perform operations to

present, via the auto-stereo electronic display device, auto-stereo images of a game symbol on a virtual surface a virtual slot reel dimensional depth effect in a display area of the auto-stereo electronic display device, wherein the game symbol and the virtual slot reel is associated are associated with an electronic wagering game,

determine a position of the game symbol relative to the display area, and

electronically render, by the graphics processing unit, via the auto-stereo electronic display device, the auto-stereo images of the game symbol with an auto-stereo three-dimensional depth effect relative to the virtual surface of the virtual slot reel to cause at least a portion of the game symbol to appear above the virtual surface of the virtual slot reel with a degree of auto-stereo three-dimensional depth that corresponds to the determined position of the game symbol relative to the display area, and

cause the degree of auto-stereo three-dimensional depth to change in value according to a change in the determined position of the game symbol as the virtual slot reel moves in the display area.

15. The gaming system of claim 14 , wherein the memory storage device is configured to store instructions that, when executed by at least one of the one or more electronic processing units, cause the gaming system to perform operations to:

determine a three-dimensional motion parallax effect for the virtual slot reel; and

present, via the auto-stereo electronic display device, the game symbol as an auto-stereo image affixed in relation to the virtual surface as the game symbol moves with the virtual slot reel, wherein the degree of autostereoscopic three-dimensional depth corresponds to the three-dimensional motion parallax effect.

16. The gaming system of claim 14 , wherein the memory storage device is configured to store instructions that, when executed by at least one of the one or more electronic processing units, cause the gaming system to perform operations to:

determine an additional position of the game symbol relative to the display area after the virtual slot reel has rotated in position; and

cause an appearance of the game symbol be visually positioned above from the virtual surface of the virtual slot reel with an additional degree of auto-stereo three-dimensional depth that corresponds to the additional position of the game symbol, wherein the additional degree of auto-stereo three-dimensional depth is different from the degree of auto-stereo three-dimensional depth.

17. The gaming system of claim 16 ,

wherein the additional position of the game symbol is closest to a position of a head of an individual in front of the auto-stereo electronic display device, and wherein the degree of auto-stereo three-dimensional depth is greater than the additional degree of auto-stereo three-dimensional depth.

18. The gaming system of claim 16 , wherein the degree of auto-stereo three-dimensional depth decreases to the additional degree of auto-stereo three-dimensional depth as the game symbol moves from a top of the display area to a center of the display area.

Assignments (11)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE APPLICATION NUMBER 8398084 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0854. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063264/0298 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0854 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SUPPLEMENTAL SECURITY AGREEMENT Recorded Apr 10, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045967/0184 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 18, 2018
From: KELLY, BRYAN M.; ANG, ROD; HEDRICK, RANDY; LYONS, MARTIN; MARTIN, SEAN; PATTON, STEPHEN
To: BALLY GAMING, INC.
Reel/Frame 044652/0551 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →