System and method for providing recommendations for in-game events
Recommendations for in-game content are provided to players of an online game. An instance of a virtual space is executed in which an online game is conducted and implemented to facilitate presentation of a view of the virtual space to users through client computing platforms associated with the users. Device specification sets of the client computing devices are determined and recommendations for in-game content are presented to the users based on the obtained device specification sets of the client computing devices associated with the users.
1. A system to provide recommendations for in-game content to users of an online game, the system comprising:
one or more processors configured by machine-readable instructions to:
execute an instance of a virtual space in which the online game is conducted, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with the users, wherein the transmission of the state information over the network facilitates presentation of a view of the virtual space to the users through the client computing devices associated with the users, the users including a first user associated with a first client computing device;
obtain device specification information for the client computing devices associated with the users, such that first device specification information is obtained for the first client computing device; and
determine recommendations in the online game for the users based on the device specification information obtained, and to effectuate communication of the recommendations to the users, such that a first recommendation in the online game is determined for the first user based on the first device specification information, and to effectuate communication of the first recommendation to the first user.
2. The system of claim 1 , wherein the first recommendation is an offer to interact with specific content in the online game, purchase a virtual item, establish a relationship with one or more other users, and/or one or more other actions.
3. The system of claim 1 , wherein the first recommendation is an offer to participate in activities in the online game suited to the interface of the first client computing device.
4. The system of claim 1 , wherein the first recommendation is an offer to participate in activities suited to the processing and/or storage capabilities of the first client computing device.
5. The system of claim 1 , wherein the one or more processors are further configured by machine-readable instructions to:
obtain second device specification information for a second client computing device associated with the first user; and
determine a second recommendation in the online game for the first user based on the second device specification information, and to effectuate communication of the second recommendation to the first user.
6. The system of claim 5 , wherein the first recommendation and the second recommendation include one or more offers to participate in an activity suited to the device specification information for the first client device and the second client device, such that both the first client device and second client device may be used simultaneously and/or interchangeably when participating in the activity.
7. The system of claim 1 , wherein the first recommendation is an offer to participate in activities suited to the input capabilities of the first client computing device.
8. The system of claim 7 , wherein the input capabilities of the first client computing device include a touch screen, such that the first recommendation is the offer to participate in activities suited to interactions by the first user through a touchscreen.
9. The system of claim 1 , wherein the first recommendation is an offer to purchase one or more virtual items having an associated cost to the first user.
10. The system of claim 9 , wherein the associated cost to the first user is related to the device specification information for the client computing devices associated with the users, such that the associated cost to the first user for the offer to purchase one or more virtual items is related to the device specification information for the client computing device associated with the first user.
11. A method for providing recommendations for in-game events to users of an online game, the method being implemented on a computer system that includes one or more physical processors configured by machine-readable instructions, the method comprising:
executing an instance of a virtual space in which the online game is conducted, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with the users, wherein the transmission of the state information over the network facilitates presentation of a view of the virtual space to the users through the client computing devices associated with the users, the users including a first user associated with a first client computing device;
obtaining device specification information for the client computing devices associated with the users, such that first device specification information is obtained for the first client computing device; and
determining recommendations in the online game for the users based on the device specification information obtained, and to effectuate communication of the recommendations to the users, such that a first recommendation in the online game for the first user is determined based on the first device specification information, and to effectuate communication of the first recommendation to the first user.
12. The method of claim 11 , wherein the first recommendation is an offer to interact with specific content in the online game, purchase a virtual item, establish a relationship with one or more other users, and/or one or more other actions.
13. The method of claim 11 , wherein the first recommendation is an offer to participate in activities in the online game suited to the interface of the first client computing device.
14. The method of claim 11 , wherein the first recommendation is an offer to participate in activities suited to the processing and/or storage capabilities of the first client computing device.
15. The method of claim 11 , further comprising:
obtaining second device specification information for a second client computing device associated with the first user;
determining a second recommendation in the online game for the first user based on the second device specification information; and,
effectuating communication of the second recommendation to the first user.
16. The method of claim 15 , wherein the first recommendation and the second recommendation include one or more offers to participate in an activity suited to the device specification information for the first client device and the second client device, such that both the first client device and second client device may be used simultaneously and/or interchangeably when participating in the activity.
17. The method of claim 11 , wherein the first recommendation is an offer to participate in activities suited to the input capabilities of the first client computing device.
18. The method of claim 17 , wherein the input capabilities of the first client computing device include a touch screen, such that the first recommendation is the offer to participate in activities suited to interactions by the first user through a touchscreen.
19. The method of claim 1 , wherein the first recommendation is an offer to purchase one or more virtual items having an associated cost to the first user.
20. The method of claim 19 , wherein the associated cost to the first user is related to the device specification information for the client computing devices associated with the users, such that the associated cost to the first user for the offer to purchase one or more virtual items is related to the device specification information for the client computing device associated with the first user.