IP Library Granted Patent US 9,984,528
Granted Patent B2
US 9,984,528 · App. 15/089,236 · Granted May 29, 2018

Using antenna reflection coefficients to detect events in a gaming environment

Inventors: Forrest S. Seitz (Beaverton, OR); Joshua K. Hoyt (Portland, OR); Bartley A. Johnson (West Linn, OR)
Assignee: Magnet Consulting, Inc.
G07F17/3209G06K7/10128G06K7/10356G06K7/10465G07F7/10G07F17/3225G06K2017/0067
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Quick Facts
Patent No.
US 9,984,528
App. No.
15/089,236
Granted
May 29, 2018
Kind
B2
Abstract

A gaming table includes a network analyzer. The network analyzer detects antenna reflection coefficients faster than RFID tags can be read, enabling game state information to be monitored quickly. The network analyzer detects changes in the reflection coefficients that result from movements of a human appendage, enabling the system to change game states in response to the detected hand movements.

Claims (39)

1. A system for detecting events in a gaming environment, comprising:

a plurality of antennas positioned on a gaming table;

a network analyzer device, coupled to the antenna, that is configured to detect a plurality of reflection coefficients that are associated with the plurality of antennas, wherein the plurality of reflection coefficients includes a plurality of phase information, wherein the plurality of reflection coefficients change as a human appendage interacts with one of the plurality of antennas; and

a control device, coupled to the network analyzer device, that is configured to control a game state related to the gaming table in the gaming environment in response to the change in the plurality of reflection coefficients for the one of the plurality of antennas.

2. The system of claim 1 , wherein the plurality of reflection coefficients change from a first state to a second state when the human appendage moves from outside the one of the plurality of antennas to inside the one of the plurality of antennas.

3. The system of claim 1 , wherein the plurality of reflection coefficient change from a second state to a first state when the human appendage moves from inside the one of the plurality of antennas to outside the one of the plurality of antennas.

4. The system of claim 1 , wherein the plurality of reflection coefficients change from a first state to a second state when the human appendage moves from outside the one of the plurality of antennas to inside the one of the plurality of antennas, wherein the plurality of reflection coefficient change from the second state to the first state when the human appendage moves from inside the one of the plurality of antennas to outside the one of the plurality of antennas, and wherein the control device controls the game state according to the plurality of reflection coefficients switching between the first state and the second state.

5. The system of claim 1 , wherein the human appendage interacts with the one of the plurality of antennas by passing over the one of the plurality of antennas on the gaming table.

6. The system of claim 1 , wherein the plurality of reflection coefficients change as the human appendage and an object interact with the one of the plurality of antennas, wherein a gaming object includes the object.

7. The system of claim 1 , further comprising:

a radio frequency identification (RFID) reader device that is configured to selectively energize the one of the plurality of antennas and to read a plurality of identifiers of a plurality of RFID tags that are nearby to the one of the plurality of antennas, wherein the control device is configured to control the game state in response to the change in the plurality of reflection coefficients and the plurality of identifiers.

8. The system of claim 1 , wherein the control device stores a baseline set of reflection coefficients, wherein the control device periodically controls the network analyzer to acquire a new baseline set of reflection coefficients, and wherein the control device updates the baseline set of reflection coefficients with the new baseline set of reflection coefficients.

9. The system of claim 1 , wherein the network analyzer device operates between 13 and 14 MHz.

10. The system of claim 1 , wherein the game state is one of a plurality of game states, wherein the plurality of antennas are respectively associated with a plurality of locations, and wherein the control device is configured to associate each of the plurality of locations with a corresponding one of the plurality of game states in response to the change in the plurality of reflection coefficients for a corresponding one of the plurality of antennas.

11. A method of detecting events in a gaming environment, comprising:

detecting a plurality of reflection coefficients that are associated with a plurality of antennas positioned on a gaming table, wherein the plurality of reflection coefficients includes a plurality of phase information, wherein the plurality of reflection coefficients change as a human appendage interacts with one of the plurality of antennas; and

controlling a game state related to the gaming table in the gaming environment in response to the change in the plurality of reflection coefficients for the one of the plurality of antennas.

12. The method of claim 11 , further comprising:

selectively energizing the one of the plurality of antennas; and

reading a plurality of identifiers of a plurality of RFID tags that are nearby to the one of the plurality of antennas,

wherein controlling the game state comprises controlling the game state in response to the change in the plurality of reflection coefficients and the plurality of identifiers.

13. The method of claim 11 , further comprising:

storing a baseline set of reflection coefficients;

periodically acquiring a new baseline set of reflection coefficients; and

updating the baseline set of reflection coefficients with the new baseline set of reflection coefficients.

14. A method of detecting events in a gaming environment, comprising:

detecting a plurality of reflection coefficients that are associated with a plurality of antennas positioned on a gaming table, wherein the plurality of antennas are respectively associated with a plurality of locations on the gaming table, wherein the plurality of reflection coefficients includes a plurality of phase information, and wherein the plurality of reflection coefficients change as a human appendage interacts with one of the plurality of antennas; and

controlling a plurality of game states related to the gaming table in the gaming environment in response to the change in the plurality of reflection coefficients, wherein each of the plurality of locations is associated with a corresponding one of the plurality of game states in response to the change in the plurality of reflection coefficients for the one of the plurality of antennas.

15. The system of claim 1 , wherein the plurality of reflection coefficients includes the plurality of phase information and a plurality of magnitude information.

16. The system of claim 1 , wherein the plurality of reflection coefficients includes one of a plurality of polar values, a plurality of rho and theta values, a plurality of x and y values, a plurality of in-phase (I) and quadrature (Q) values, and a plurality of scattering parameters.

17. The system of claim 1 , wherein the control device is configured to control the game state in response to a change in the plurality of phase information.

18. The system of claim 1 , wherein the control device is configured to control the game state in response to a change in the plurality of phase information and a plurality of magnitude information.

19. The system of claim 1 , wherein the network analyzer device drives the antenna using a magnetic field.

20. The system of claim 1 , wherein the plurality of reflection coefficients are associated with a magnetic field of the antenna.

21. The system of claim 1 , wherein when the human appendage interacts with the one of the plurality of antennas, the reflection coefficients associated with the one of the plurality of antennas change by shifting clockwise on a polar plot.

22. The system of claim 1 , wherein when the human appendage interacts with the one of the plurality of antennas, the reflection coefficients associated with the one of the plurality of antennas change, at 13.25 MHz, from a theta between 0 and 45 degrees to a theta between −45 and 0 degrees.

23. The system of claim 1 , wherein when the human appendage passes over the one of the plurality of antennas, the reflection coefficients associated with the one of the plurality of antennas change, and the reflection coefficients associated with other of the plurality of antennas do not change.

24. The system of claim 1 , wherein the plurality of antennas are associated with a plurality of positions on the gaming table, wherein when the human appendage passes over the one of the plurality of antennas, the reflection coefficients associated with the one of the plurality of antennas change, and the reflection coefficients associated with other of the plurality of antennas do not change,

wherein the control device controls the game state associated with one of the plurality of positions associated with the one of the plurality of antennas by associating a dealt card with the one of the plurality of positions.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 3, 2020
From: MAGNET CONSULTING, INC.
To: FORTISS, LLC.
Reel/Frame 051414/0660 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 1, 2016
From: SEITZ, FORREST S.; HOYT, JOSHUA K.; JOHNSON, BARTLEY A.
To: MAGNET CONSULTING, INC.
Reel/Frame 038176/0758 →
Continuity (3)
Continuation In Part 14942329 · Nov 16, 2015
Provisional Application 62092744 · Dec 16, 2014
Related Publication 20160217645A1 · Jul 28, 2016