IP Library Granted Patent US 9,672,691
Granted Patent B2
US 9,672,691 · App. 15/133,031 · Granted Jun 6, 2017

Controlling wagering game system browser areas

Inventors: Ryan D. Antkowiak (Chicago, IL); Jesse L. Garvey (Chicago, IL); Daniel J. Gazdic (Chicago, IL); Damon E. Gura (Chicago, IL); Budyanto Himawan (Palatine, IL); Audrey F. Y. Ho (Chicago, IL); Robertus A. I. Kloes (London, GB); Jeffrey M. Leverenz (Chicago, IL)
Assignee: BALLY GAMING, INC.
G07F17/3225A63F13/573G07F17/3209G07F17/3211G07F17/3244
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Quick Facts
Patent No.
US 9,672,691
App. No.
15/133,031
Granted
Jun 6, 2017
Kind
B2
Abstract

A wagering game system and its operations are described herein. In embodiments, the operations can those for moving an object across a plurality of browsers on a display device of a wagering game machine. The method can include presenting a first browser area and a second browser area on the display device, and presenting the object in the first browser area, wherein the object is owned by a first player account. The method can include detecting, by the wagering game machine, player input directing movement of the object toward the second browser, and moving the object from the first browser area to the second browser on the display device, in response to the player input. The method can also include transferring ownership of the object from the first player account to a second player account, in response to moving the object to the second browser.

Claims (44)

1. A computer-implemented method for moving an object across a plurality of browsers on a display device of a wagering game machine, the method comprising:

presenting a first browser area and a second browser area on the display device;

presenting the object in the first browser area, wherein the object is owned by a first player account;

detecting, by the wagering game machine, player input directing movement of the object toward the second browser;

moving the object from the first browser area to the second browser area on the display device, in response to the player input; and

transferring ownership of the object from the first player account to a second player account, in response to moving the object to the second browser area.

2. The computer-implemented method of claim 1 , wherein the player input includes a tactile gesture entered via touch sensors of the display device.

3. The computer-implemented method of claim 1 , wherein the player input indicates a trajectory of the object without continuous dragging of the object to the second browser area.

4. The computer-implemented method of claim 1 , wherein the player input includes a tactile gesture contained inside the first browser area.

5. The computer-implemented method of claim 1 , wherein the moving the object comprises:

assigning, based on the player input, a force vector to the object indicating a speed and direction for moving the object to the second browser area.

6. The computer-implemented method of claim 1 , wherein the moving the object comprises:

deflecting the object inside the second browser area.

7. The computer-implemented method of claim 1 , wherein the first and second browser areas are respectively associated with first and second browsers.

8. One or more non-transitory computer-readable mediums including program code which, when executed by one or more processors, cause the one or more processors to perform operations for moving an object across a plurality of browsers on a display device of a wagering game machine, the program code comprising:

program code to present a first browser area and a second browser area on the display device;

program code to present the object in the first browser area, wherein the object is owned by a first player account;

program code to detect, by the wagering game machine, player input directing movement of the object toward the second browser area;

program code to move the object from the first browser area to the second browser area on the display device, in response to the player input; and

program code to transfer ownership of the object from the first player account to a second player account, in response to movement of the object to the second browser area.

9. The computer-readable mediums of claim 8 , wherein the player input includes a tactile gesture entered via touch sensors of the display device.

10. The computer-readable mediums of claim 8 , wherein the player input indicates a trajectory of the object without continuous dragging of the object to the second browser area.

11. The computer-readable mediums of claim 8 , wherein the player input includes a tactile gesture contained inside the first browser area.

12. The computer-readable mediums of claim 8 , wherein the program code to move the object comprises:

program code to assign, based on the player input, a force vector to the object indicating a speed and direction for moving the object to the second browser area.

13. The computer-readable mediums of claim 8 , wherein the program code to move the object comprises:

program code to deflect the object inside the second browser area.

14. The computer-readable mediums of claim 8 , wherein the first and second browser areas are respectively associated with first and second browsers.

15. An apparatus comprising:

one or more processors;

a display device connected to the one or more processors;

one or more non-transitory computer-readable mediums including program code which, when executed by the one or more processors, cause the one or more processors to perform operations for moving an object across a plurality of browsers on the display device of a wagering game machine, the program code comprising:

program code to present a first browser area and a second browser area on the display device;

program code to present the object in the first browser area, wherein the object is owned by a first player account;

program code to detect, by the wagering game machine, player input directing movement of the object toward the second browser area;

program code to move the object from the first browser area to the second browser area on the display device, in response to the player input; and

program code to transfer ownership of the object from the first player account to a second player account, in response to movement of the object to the second browser area.

16. The apparatus of claim 15 , wherein the player input includes a tactile gesture entered via touch sensors of the display device.

17. The apparatus of claim 15 , wherein the player input indicates a trajectory of the object without continuous dragging of the object to the second browser area.

18. The apparatus of claim 15 , wherein the player input includes a tactile gesture contained inside the first browser area.

19. The apparatus of claim 15 , wherein the program code to move the object comprises:

program code to assign, based on the player input, a force vector to the object indicating a speed and direction for moving the object to the second browser area.

20. The apparatus of claim 15 , wherein the program code to move the object comprises:

program code to deflect the object inside the second browser area.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Apr 26, 2016
From: WMS GAMING, INC.
To: BALLY GAMING, INC.
Reel/Frame 038381/0061 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 25, 2016
From: ANTKOWIAK, RYAN D.; GARVEY, JESSE L.; GAZDIC, DANIEL J.; GURA, DAMON E.; HO, AUDREY F.; HIMAWAN, BUDYANTO; KLOES, ROBERTUS A.; LEVERENZ, JEFFREY M.
To: WMS GAMING, INC.
Reel/Frame 038371/0780 →
Continuity (3)
Continuation 13204269 · Aug 5, 2011
Provisional Application 61371283 · Aug 6, 2010
Related Publication 20160232745A1 · Aug 11, 2016