IP Library Granted Patent US 9,691,220
Granted Patent B2
US 9,691,220 · App. 15/133,624 · Granted Jun 27, 2017

Anti-sandbagging in head-to-head gaming for enriched game play environment

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3227A63F13/79G07F17/326G07F17/3206G07F17/3239G07F17/3244G07F17/3241
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Quick Facts
Patent No.
US 9,691,220
App. No.
15/133,624
Granted
Jun 27, 2017
Kind
B2
Abstract

An electromechanical gaming machine constructed to receive real world credits from a user, and operate an anti-sandbagging wagering system. One embodiment includes an entertainment controller, a game world controller, and a real world controller. The entertainment controller generates a skill-based entertainment game, records user identification information, receives the user's interactions, determines the user's level of skill, associates it with the user's identification information, and communicates user information to the game world controller; the real world controller, determines a gambling outcome for a wager, and the game world controller instructs the real world controller to execute the wager based on the user's interaction with the skill-based entertainment game, receives the user information, generates an anti-sandbagging provision that triggers a user identity confirmation, applies the anti-sandbagging provision, and performs the user identity confirmation.

Claims (39)

1. An electromechanical gaming machine constructed to provide an anti-sandbagging wagering system and to receive real world credit from a user, comprising:

an entertainment controller operatively connected to a game world controller, wherein the entertainment controller is constructed to:

provide to the user a skill-based entertainment game;

record the user's identification information;

generate a graphical display for the skill-based entertainment game;

receive the user's interaction with the skill-based entertainment game;

determine the user's level of skill;

associate the user's skill level with the user's identification information;

communicate the user identification information and skill level to the game world controller; and

generate a graphical display of a user identity confirmation;

a real world controller operatively connected to the game world controller wherein the real world controller is constructed to:

receive from the game world controller a trigger of a wager of the received real world credit;

determine a gambling outcome for the wager of real world credit in response to the trigger using a random number generator; and

communicate to the game world controller, the gambling outcome;

allocate the randomly generated payout of real world credits to a credit meter; and

the game world controller operatively connecting the entertainment controller and the real world controller, wherein the game world controller is constructed to:

communicate to the real world controller an instruction to execute the wager on the basis of the user's interaction with the skill-based entertainment game;

receive from the entertainment controller the user identification information and skill level;

generate an anti-sandbagging provision that triggers the user identity confirmation;

apply the anti-sandbagging provision to the user identification information and skill level;

perform the user identity confirmation; and

communicate to the entertainment controller the user identity confirmation.

2. The electromechanical gaming machine of claim 1 , wherein the user skill level is determined by a game world credit outcome of the user's execution of the skill-based entertainment game.

3. The electromechanical gaming machine of claim 1 , wherein the anti-sandbagging provision is triggered if the user's determined skill level is a significant deviation from expected user skill level.

4. The electromechanical gaming machine of claim 3 , wherein the expected user skill level is based upon historical user skill level.

5. The electromechanical gaming machine of claim 1 , wherein the user identity confirmation uses biometric measurements.

6. The electromechanical gaming machine of claim 5 , wherein the biometric measurements are take prior to the skill-based entertainment game and associated with a unique identification number.

7. The electromechanical gaming machine of claim 5 , wherein the biometric measurements are periodically triggered.

8. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include a retinal scan.

9. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include an iris measurement.

10. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include a fingerprint.

11. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include a palm print.

12. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include a facial recognition.

13. The electromechanical gaming machine of claim 5 , wherein the biometric measurements include a voice print.

14. The electromechanical gaming machine of claim 1 , wherein the user identity confirmation uses security questions.

15. The electromechanical gaming machine of claim 1 , wherein the user identity confirmation uses geographic location data.

16. The electromechanical gaming machine of claim 1 , wherein if the user identify confirmation fails, a warning is issued to the user through the game world controller.

17. The electromechanical gaming machine of claim 1 , wherein if the user identify confirmation fails more than once, a penalty is assessed by the game world controller.

18. The electromechanical gaming machine of claim 1 , wherein the game world controller and the real world engine controller are constructed using a same processing apparatus.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (7)
Continuation 14270335 · May 5, 2014
Continuation 13917529 · Jun 13, 2013
Continuation PCTUS2012060679 · Oct 17, 2012
Provisional Application 61627769 · Oct 17, 2011
Provisional Application 61627737 · Oct 17, 2011
Provisional Application 61627749 · Oct 17, 2011
Related Publication 20160232747A1 · Aug 11, 2016