IP Library Granted Patent US 9,978,203
Granted Patent B2
US 9,978,203 · App. 15/153,972 · Granted May 22, 2018

Effect assemblage for gaming machine

Inventor: Yukihiro Matsumura (Tokyo, JP)
Assignees: Universal Entertainment Corporation; Aruze Gaming (Hong Kong) Limited
G07F17/3211G07F17/329G07F17/3216
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Quick Facts
Patent No.
US 9,978,203
App. No.
15/153,972
Granted
May 22, 2018
Kind
B2
Abstract

In an effect assemblage for a gaming machine which is configured to display a process of determining win/loss and a result of the win/loss by moving a first object image and a second object image relative to each other and stopping the first object image at a predetermined part of the second object image, after the first object image and the second object image move relative to each other, the movement of the second object image is corrected, with the result that a predetermined part of the second object image reaches the end of the movement locus at a timing at which the first object image reaches the end of the movement locus.

Claims (26)

1. An effect assemblage for a gaming machine, which is configured to display a process of determining win/loss and a result of the win/loss by moving a first object image and a second object image relative to each other and stopping the first object image at a predetermined part of the second object image, the effect assemblage comprising:

an effect mechanism configured to display a game effect image including the first object image and the second object image;

a memory configured to store first movement data indicating movement locus and moving speed of the first object image and second movement data indicating movement locus and moving speed of the second object image; and

a controller programmed to execute the processes of:

(a1) sampling the first movement data and the second movement data from the memory;

(a2) moving the first object image and the second object image based on the movement locus and the moving speed indicated by the first movement data and the second movement data sampled in the process (a1);

(a3) calculating a timing at which the first object image reaches the end of the movement locus, based on the first movement data sampled in the process (a1);

(a4) correcting the second movement data sampled in the process (a1) so that the predetermined part of the second object image is matched with the end of the movement locus of the first object image at the timing calculated in the process (a3) at which the first object image reaches the end of the movement locus; and

(a5) moving the second object image based on the movement locus and the moving speed indicated by the second movement data corrected in the process (a4).

2. The effect assemblage according to claim 1 , wherein, in the correction of the second movement data in the process (a4), the controller sets an amount of change per unit time of the moving speed indicated by the second movement data to be equal to or smaller than a predetermined amount.

3. The effect assemblage according to claim 1 , wherein, the memory stores different sets of the first movement data, and the controller randomly samples a set of the first movement data in the process (a1).

4. The effect assemblage according to claim 1 , wherein, the effect mechanism includes:

a projection mechanism including a projector configured to emit projection light by which the game effect image is generated; and

a projection target mechanism including a projection surface which is configured to generate a three-dimensional structure corresponding to a game content, in combination with the game effect image generated by projection of the projection light.

5. An effect assemblage for a gaming machine, which is configured to display a process of determining win/loss and a result of the win/loss by randomly moving a roulette ball image relative to a roulette rotating wheel image and stopping the roulette ball at one of pocket images provided at the periphery of the rotating wheel image, the effect assemblage comprising:

a projection mechanism including a projector configured to emit projection light by which a game effect image including the roulette ball image and the rotating wheel image is generated;

a projection target mechanism including a projection surface which is configured to generate a three-dimensional structure corresponding to a roulette board, in combination with the game effect image generated by projection of the projection light;

a memory configured to store first movement data indicating movement locus and moving speed of the roulette ball image, the movement locus ending at the periphery of the rotating wheel image, and second movement data indicating rotation speed of rotation about the center of the rotating wheel image; and

a controller programmed to execute the processes of:

(b1) randomly selecting one of the pocket images in the rotating wheel image;

(b2) sampling the first movement data and the second movement data from the memory;

(b3) based on the rotation speed of the second movement data sampled in the process (b2), rotating the rotating wheel image;

(b4) after the rotation of the rotating wheel image, moving the roulette ball image based on the movement locus and the moving speed of the first movement data sampled in the process (b2);

(b5) calculating a timing at which the roulette ball image reaches the end of the movement locus, based on the movement locus and the moving speed of the first movement data sampled in the process (b2);

(b6) correcting the rotation speed of the second movement data sampled in the process (b2) so that the pocket image selected in the process (b1) is matched with the end of the movement locus of the first object image at the timing calculated in the process (b5) at which the roulette ball image reaches the end of the movement locus; and

(b7) rotating the rotating wheel image based on the rotation speed of the second movement data corrected in the process (b6).

Assignments (5)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 13, 2016
From: MATSUMURA, YUKIHIRO
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING (HONG KONG) LIMITED
Reel/Frame 038582/0959 →
Priority Claims (1)
JP 2015-101286 · May 18, 2015 · national
Continuity (1)
Related Publication 20160343200A1 · Nov 24, 2016