IP Library Granted Patent US 9,975,048
Granted Patent B2
US 9,975,048 · App. 15/156,500 · Granted May 22, 2018

Apparatus and method for enhancing a condition in a gaming application

Inventors: Jacob Wolff-Petersen (Copenhagen, DE); Tino Soelberg (Valby, DK)
Assignee: STEELSERIES ApS
A63F13/54A63F13/10A63F13/20A63F13/25A63F13/63A63F2300/209A63F2300/6009A63F2300/6081
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Quick Facts
Patent No.
US 9,975,048
App. No.
15/156,500
Granted
May 22, 2018
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

Claims (49)

1. A non-transitory, machine-readable storage device, comprising executable instructions, which when executed by a processing system including a processor, cause the processor to perform operations comprising:

receiving a selection of a gaming application from a plurality of gaming applications to generate a selected gaming application;

presenting a plurality of adjustable categories of sounds associated with the selected gaming application;

receiving a selection of a first particular category of sound of the plurality of adjustable categories of sounds to generate a first selected category of sound;

receiving a first request to modify the first selected category of sound to generate a modified sound during gameplay of the selected gaming application;

generating the modified sound to enhance audio perception of the first selected category of sound during the gameplay of the selected gaming application; and

receiving a second request to associate a second selected category of sound of the gameplay of the selected gaming application with a command by the selected gaming application when a second particular category of sound of the plurality of adjustable categories of sounds is detected during the gameplay, wherein the first selected category of sound and the second category of sound are a same category of sound.

2. The non-transitory, machine-readable storage device of claim 1 , wherein the operations further comprise:

presenting, on a graphical user interface, a selectable option for selecting the command to be associated with the selected gaming application for the second selected category of sound when the second selected category of sound is detected during the gameplay; and

receiving a selected command to invoke when the second selected category of sound is detected during the gameplay.

3. The non-transitory, machine-readable storage device of claim 1 , wherein the operations further comprise:

detecting, during the gameplay of the selected gaming application, a sample of audio produced by the selected gaming application to generate a detected audio sample;

analyzing the detected audio sample to determine a first spectral profile of the detected audio sample; and

comparing the first spectral profile of the detected audio sample to a second spectral profile that is associated with the first selected category of sound to determine if the detected audio sample corresponds to the second selected category of sound.

4. The non-transitory, machine-readable storage device of claim 3 , wherein the first spectral profile of the detected audio sample is determined by transforming a time domain signal that is associated with the detected audio sample to a frequency domain signal.

5. The non-transitory, machine-readable storage device of claim 1 , wherein the command includes one of a defensive maneuver or an offensive maneuver for the selected gaming application.

6. The non-transitory, machine-readable storage device of claim 1 , wherein the non-transitory, machine-readable storage device operates in a gaming console or a computer, and wherein the selected gaming application operates from the gaming console, the computer, or a remote computing device.

7. The non-transitory, machine-readable storage device of claim 1 , wherein the first selected category of sound and the second selected category of sound are selected from sounds including one of a sound of footsteps, a sound of reloading a weapon, a sound of drawing a weapon, and a sound of utilizing ammunition.

8. A gaming console, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:

presenting a plurality of adjustable categories of sounds associated with a gaming application;

obtaining a selection of a particular category of sound of the plurality of adjustable categories of sounds to generate a selected category of sound;

modifying the selected category of sound to generate a modified sound to enhance audio perception of the selected category of sound during gameplay of the gaming application;

generating the modified sound of the selected category of sound during the gameplay of the gaming application; and

receiving a second selection to associate the selected category of sound with a command by the gaming application when the selected category of sound is detected during the gameplay.

9. The gaming console of claim 8 , wherein the operations further comprise performing the command when the selected category of sound is detected during the gameplay.

10. The gaming console of claim 8 , wherein the operations further comprise:

detecting, during the gameplay of the gaming application, a sample of audio produced by the gaming application to generate a detected audio sample;

analyzing the detected audio sample to determine a first spectral profile of the detected audio sample; and

comparing the first spectral profile of the detected audio sample to a second spectral profile that is associated with the selected category of sound to determine if the detected audio sample corresponds to the selected category of sound.

11. The gaming console of claim 10 , wherein the first spectral profile of the detected audio sample is determined by transforming a time domain signal that is associated with the detected audio sample to a frequency domain signal.

12. The gaming console of claim 10 , wherein the selected category of sound is selected from sounds from the gameplay including one of a sound of footsteps, a sound of reloading a weapon, a sound of drawing a weapon, and a sound of utilizing ammunition.

13. The gaming console of claim 8 , wherein the command comprises implementing a defensive maneuver or an offensive maneuver responsive to detecting a sample of audio associated with the selected category of sound.

14. A method, comprising:

receiving, by a processing system including a processor, a first selection of a particular category of sound of a plurality of adjustable categories of sounds of a gaming application to generate a first selected category of sound;

adjusting, by the processing system, the first selected category of sound to generate an adjusted sound to enhance audio perception of the first selected category of sound during gameplay of the gaming application;

generating, by the processing system, the adjusted sound during the gameplay of the gaming application;

receiving, by the processing system, a second selection of a second selected category of sound of the plurality of adjustable categories of sounds of the gaming application to generate the second selected category of sound, wherein the first selected category of sound and the second category of sound are a same category of sound; and

receiving a third selection of a command to perform when the second selected category of sound is detected from the gaming application.

15. The method of claim 14 , further comprising obtaining, by the processing system, a selected defensive maneuver or an offensive maneuver to invoke when the second selected category of sound is detected during the gameplay.

16. The method of claim 14 , further comprising:

identifying, by the processing system, during the gameplay of the gaming application, a sample of audio produced by the gaming application to generate a detected audio sample;

analyzing, by the processing system, the detected audio sample to determine a first spectral profile of the detected audio sample; and

comparing, by the processing system, the first spectral profile of the detected audio sample to a second spectral profile that is associated with the first selected category of sound to determine if the detected audio sample corresponds to the first selected category of sound.

17. The method of claim 16 , wherein the first spectral profile of the detected audio sample is determined by transforming a time domain signal that is associated with the detected audio sample to a frequency domain signal.

18. The method of claim 14 , further comprising performing, by the processing system, a tactical action responsive to detecting a sample of audio associated with the first selected category of sound.

19. The method of claim 14 , wherein the second selected category of sound represents an action of the gaming application, and wherein the command is performed in response to the action of the gaming application.

20. The method of claim 19 , wherein the command comprises a selected tactical action including a movement, a crouch, a melee attack, an offensive maneuver, or a defensive maneuver.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 23, 2016
From: WOLFF-PETERSEN, JACOB; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 038683/0299 →
Continuity (2)
Continuation 12558230 · Sep 11, 2009
Related Publication 20160332078A1 · Nov 17, 2016