IP Library Granted Patent US 9,916,724
Granted Patent B2
US 9,916,724 · App. 15/175,650 · Granted Mar 13, 2018

Gaming machine feature

Inventors: Nicholas Luke Bennett (Lane Cove, AU); Natalie Bryant (Lane Cove, AU); Peter Stathis (Castle Hill, AU)
Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
G07F17/3244G07F17/32G07F17/3211G07F17/3213G07F17/34
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Quick Facts
Patent No.
US 9,916,724
App. No.
15/175,650
Granted
Mar 13, 2018
Kind
B2
Abstract

A gaming machine ( 10 ) has a display ( 14 ) and a game controller arranged to control images displayed on the display ( 14 ). The game controller is arranged to play a game wherein one or more random events arc caused to be displayed on the display ( 14 ) and, if a predefined winning event results, the machine ( 10 ) awards a prize which is credited to a credit meter of the machine ( 10 ). The credit meter includes two meter displays, a first meter display ( 42.1 ) indicating credit which is available for expenditure in the machine ( 10 ) to play at least one game and a second meter display ( 42.2 ) indicating credit set aside by at least one of a player and the game controller and which credit is unavailable to the player for wagering on a game but which is only available by termination of a playing session.

Claims (54)

1. A gaming machine, comprising:

a credit meter configured to maintain a credit balance;

a bank meter configured to maintain a bank balance;

a display configured to display representations of a wagering game of a current gaming session, the credit balance, and the bank balance;

a player interface configured to receive inputs from a player; and

a game controller configured to:

in response to inputs received from the player at the player interface, control play of a plurality of wagering games of the current gaming session;

update the credit balance of the credit meter during the current gaming session depending on a wager placed on each wagering game of the current gaming session;

automatically credit wins during the current gaming session to the bank balance of the bank meter;

prevent credits of the bank balance from being transferred to the credit balance of the credit meter or wagered during the current gaming session; and

dispense the credit balance and the bank balance from the credit meter and the bank meter of the gaming machine to the player after termination of the current game session.

2. The gaming machine of claim 1 , wherein the game controller is further configured to transfer a predetermined amount of credits from the credit balance of the credit meter to the bank balance of the bank meter in response to each activation of a bank button of the player interface.

3. The gaming machine of claim 1 , wherein the game controller is further configured to transfer a selectable amount of credits from the credit balance of the credit meter to the bank balance of the bank meter in response to each activation of a bank button of the player interface.

4. The gaming machine of claim 2 , wherein the bank button is provided via a touch screen of the player interface.

5. The gaming machine of claim 1 , wherein the game controller is further configured to transfer any credits above a predefined threshold from the credit balance of the credit meter to the bank balance of the bank meter.

6. The gaming machine of claim 1 , wherein the game controller is further configured to automatically credit all winnings during the current gaming session to the bank balance of the bank meter.

7. The gaming machine of claim 1 , wherein the game controller is further configured to:

automatically credit winnings during the current gaming session that are below a threshold value to the credit balance of the credit meter; and

automatically credit winnings during the current gaming session that are above the threshold value to the bank balance of the bank meter.

8. A method of operating a gaming machine, comprising:

maintaining a credit balance with a credit meter of the gaming machine;

maintaining a bank balance with a bank meter of the gaming machine;

displaying representations of a wagering game of a current gaming session, the credit balance, and the bank balance on a display of the gaming machine;

in response to inputs received from a player interface of the gaming machine, controlling play of a plurality of wagering games of the current gaming session;

updating the credit balance of the credit meter during the current gaming depending on a wager placed on each wagering game of the current gaming session;

automatically crediting wins during the current gaming session to the back balance of the bank meter;

preventing credits of the bank balance being transferred to the credit balance or wagered during the current gaming session; and

dispensing the credit balance and the bank balance from the credit meter and the bank meter of the gaming machine to a player of the gaming machine after termination of the current gaming session.

9. The method of claim 8 , further comprising transferring a predetermined amount of credits from the credit balance of the credit meter to the bank balance of the bank meter in response to each activation of a bank button of the player interface.

10. The method of claim 8 , further comprising transferring a selectable amount of credits from the credit balance of the credit meter to the bank balance of the bank meter in response to each activation of a bank button of the player interface.

11. The method of claim 10 , further comprising:

displaying the bank button via a touch screen of the player interface; and

receiving activations of the bank button via the touch screen.

12. The method of claim 8 , further comprising transferring any credits above a predefined threshold from the credit balance of the credit meter to the bank balance of the bank meter.

13. The method of claim 8 , further comprising automatically crediting all winnings during the gaming session to the bank balance of the bank meter.

14. The method of claim 8 , further comprising:

automatically crediting winnings during the current gaming session that are below a threshold value to the credit balance of the credit meter; and

automatically crediting winnings during the current gaming session that are above the threshold value to the bank balance of the bank meter.

15. The method of claim 8 , further comprising terminating the current gaming session in response the credit balance of the credit meter reaching zero.

16. A non-transitory computer readable medium, comprising a program that in response to being executed by a game controller of a gaming machine, causes the game controller to:

maintain a credit balance with a credit meter of the gaming machine;

maintain a bank balance with a bank meter of the gaming machine;

display representations of a wagering game of a current gaming session, the credit balance, and the bank balance on a display of the gaming machine;

in response to inputs received from a player interface of the gaming machine, control play of a plurality of wagering games of the current gaming session;

update the credit balance of the credit meter during the current gaming depending on a wager placed on each wagering game of the current gaming session,

automatically credit wins during the current gaming session to the bank balance of the bank meter;

prevent credits of the bank balance being transferred to the credit balance or wagered during the current gaming session; and

dispense the credit balance and the bank balance from the credit meter and the bank meter of the gaming machine to a player of the gaming machine after termination of the current gaming session.

17. The non-transitory computer readable medium of claim 16 , wherein the program further causes the game controller to transfer a predetermined amount of credits from the credit balance of the credit meter to the bank balance of the bank meter in response to each activation of a bank button of the player interface.

18. The non-transitory computer readable medium of claim 16 , wherein the program further causes the game controller to transfer any credits above a predefined threshold from the credit balance of the credit meter to the bank balance of the bank meter.

19. The non-transitory computer readable medium of claim 16 , wherein the program further causes the game controller to automatically credit all winnings during the gaming session to the bank balance of the bank meter.

20. The non-transitory computer readable medium of claim 16 , wherein the program further causes the game controller to:

automatically credit winnings during the current gaming session that are below a threshold value to the credit balance of the credit meter; and

automatically credit winnings during the current gaming session that are above the threshold value to the bank balance of the bank meter.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 13, 2016
From: BENNETT, NICHOLAS LUKE; BRYANT, NATALIE; STATHIS, PETER
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 038893/0583 →
Priority Claims (1)
AU PQ6297 · Mar 17, 2000 · national
Continuity (3)
Continuation 11561873 · Nov 20, 2006
Continuation 10204074
Related Publication 20160292968A1 · Oct 6, 2016