IP Library Granted Patent US 9,691,225
Granted Patent B2
US 9,691,225 · App. 15/191,050 · Granted Jun 27, 2017

Resource management gambling hybrid gaming system

Inventors: Miles Arnone (Sherborn, MA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3244G07F17/32G07F17/3225
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,691,225
App. No.
15/191,050
Granted
Jun 27, 2017
Kind
B2
Abstract

Systems for a gambling hybrid game having a resource management entertainment game are disclosed. In a resource management entertainment game including a terminal, a player acquires and consumes resources to achieve a goal. An entertainment system engine of the gambling hybrid game provides the resource management entertainment game and determines when an interaction with a game element occurs in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interaction with game element in the resource management entertainment game. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine resolves the gambling event and associated wagers on the outcome of the gambling event.

Claims (27)

1. A gaming system comprising:

a terminal including an entertainment software engine constructed to:

receive from a player a contribution of a credit;

execute a resource management entertainment game, wherein the resource management entertainment game is a game where a player acquires and consumes a resource game element to achieve a goal;

display a received wager result;

consume an intermediate currency;

a real world engine constructed to provide a gambling game in which the credit is wagered; and

a game world engine connected to the entertainment software engine and the real world engine, the game world engine constructed to:

receive a request for a wager, the request being triggered by a player interaction with the resource game element in the resource management entertainment game;

communicate, to the real world engine, the wager request;

receive, from the real world engine, a wager result;

generate, based on the wager result an amount of the intermediate currency;

communicate, to the entertainment software engine, the intermediate currency;

detect the consumption of the intermediate currency; and

update the amount of the intermediate currency.

2. The gaming system of claim 1 , wherein the resource game element is an enabling element, the enabling element being the resource game element that enables play of the resource management entertainment game by the player.

3. The gaming system of claim 1 wherein the resource game element is an actionable element that is consumed and not restorable during play of the resource management entertainment game.

4. The gaming system of claim 1 wherein the player selects an account version associated with a player account storing player information.

5. The gaming system of claim 1 wherein the player selects a host version account, wherein a real world credit is entered on a per-play basis.

6. The gaming system of claim 1 wherein the player selects a host version account, wherein a game world credit is entered on a per-play basis.

7. The gaming system of claim 1 wherein the intermediate currency may be exchanged to change an entertainment game characteristic.

8. The gaming system of claim 1 wherein the intermediate currency persists from one level of play to the next.

9. The gaming system of claim 1 wherein the intermediate currency persists from one session of play to the next.

10. The gaming system of claim 1 , wherein the credit is a currency fungible instrument.

11. The gaming system of claim 1 , wherein the credit is a game world credit.

12. The gaming system of claim 1 , wherein the credit is an enabling element of an entertainment game running on the entertainment software engine.

13. The gaming system of claim 1 , wherein the game world engine and the real world engine are constructed from the same device.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (4)
Continuation 14836902 · Aug 26, 2015
Continuation PCTUS2014017798 · Feb 21, 2014
Provisional Application 61769314 · Feb 26, 2013
Related Publication 20160307406A1 · Oct 20, 2016