IP Library Granted Patent US 9,697,681
Granted Patent B2
US 9,697,681 · App. 15/195,631 · Granted Jul 4, 2017

Gaming system for tracking player activity during virtual sessions at a gaming machine

Inventors: Keith Donald Kammler (Las Vegas, NV); J. Christopher McNamee (Las Vegas, NV); Alan Gael Sheldon (Las Vegas, NV); Robert L. O'Donnell (Las Vegas, NV)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3239G07F17/32G07F17/3225
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Quick Facts
Patent No.
US 9,697,681
App. No.
15/195,631
Granted
Jul 4, 2017
Kind
B2
Abstract

A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.

Claims (35)

1. A method of operating a gaming system having a central authority associated with a database and interconnected to a plurality of gaming machines, each gaming machine having a credit input mechanism configured for player interaction to receive credit input associated with a monetary value for establishing a credit balance, the method comprising:

establishing a credit balance via said credit input mechanism receiving player interaction, said credit balance associated with a player account;

identifying the start of a first regular gaming session for said player;

identifying the end of said first regular gaming session;

collecting first activity data from said one gaming machine during said first regular gaming session;

identifying the start of a first virtual gaming session for said one player;

identifying the end of said first virtual gaming session;

collecting second activity data from said one gaming machine during said first virtual gaming session;

transmitting said first activity data and said second activity data to said central authority; and

storing information in said database based on said first activity data and said second activity data.

2. A method according to claim 1 , wherein said step of transmitting occurs at two separate times.

3. A method according to claim 2 , wherein said first activity data is transmitted at the end of said first regular gaming session and said second activity data is transmitted at the end of said first virtual gaming session.

4. A method according to claim 1 , wherein said first regular gaming session precedes said first virtual gaming session.

5. A method according to claim 1 , wherein said first virtual gaming session precedes said first regular gaming session.

6. A method according to claim 5 , wherein said transmitting occurs at a single time and said single time is at the end of said first virtual gaming session.

7. A method according to claim 5 wherein said transmitting occurs at a single time and said single time is at the end of said first regular gaming session.

8. A method according to claim 4 , and further including:

collecting third activity data from said one gaming machine during a second virtual gaming session wherein said second virtual gaming session precedes said first regular gaming session;

transmitting said third activity data to said central authority; and

storing information in said database based on said third activity data.

9. A method according to claim 5 , and further including:

collecting fourth activity data from said one gaming machine during a second regular gaming session wherein said second regular gaming session occurs before said first virtual gaming session;

transmitting said fourth activity data to said central authority; and

storing information in said database based on said fourth activity data.

10. A method according to claim 1 , and wherein identifying the start of a first regular gaming session includes monitoring the insertion of said player card.

11. A method according to claim 1 , and wherein said identifying the end of said first regular gaming session includes detecting a removal of a player card.

12. A method according to claim 1 , and further including removing a player card; and wherein said identifying the start of said first virtual gaming session includes detecting the removal of said player card.

13. A method according to claim 1 , and wherein said identifying the start of said first virtual gaming session includes detecting a game in progress on said one gaming machine.

14. A method according to claim 1 , and wherein said identifying the start of said first virtual gaming session includes detecting credits available for play on said one gaming machine.

15. A method according to claim 1 , and wherein said identifying the end of said first virtual gaming session includes detecting a completion of a game on said one gaming machine.

16. A method according to claim 1 , and wherein said identifying the end of said first virtual gaming session includes detecting no credits available for play on said one gaming machine.

17. A method according to claim 4 , and wherein said identifying the end of said first virtual gaming session includes detecting the lapse of a predetermined amount of time since the end of said first regular gaming session.

18. A method according to claim 5 , and wherein said identifying the end of said first virtual gaming session includes monitoring the insertion of said player card.

19. A method according to claim 15 , and wherein said identifying the end of said first virtual gaming session includes detecting the lapse of a predetermined amount of time since completion of a game of said gaming machine.

20. A method according to claim 16 , and wherein said identifying the end of said first virtual gaming session includes detecting the lapse of a predetermined amount of time since the detection of no credits available for play.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 22, 2018
From: KAMMLER, KEITH DONALD; MCNAMEE, J. CHRISTOPHER; SHELDON, ALAN GAEL; O'DONNELL, ROBERT L.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.
Reel/Frame 046181/0785 →
Continuity (5)
Continuation 14094523 · Dec 2, 2013
Continuation 13026986 · Feb 14, 2011
Continuation 10720931 · Nov 24, 2003
Provisional Application 60501142 · Sep 8, 2003
Related Publication 20160307402A1 · Oct 20, 2016