IP Library Granted Patent US 10,134,230
Granted Patent B2
US 10,134,230 · App. 15/201,713 · Granted Nov 20, 2018

Game information integration system

Inventors: Kazuo Okada (Tokyo, JP); Kengo Takeda (Tokyo, JP)
Assignees: Universal Entertainment Corporation; Aruze Gaming America, Inc.
G07F17/3239G07F17/3211G07F17/3237G07F17/3241G07F17/3244
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Quick Facts
Patent No.
US 10,134,230
App. No.
15/201,713
Granted
Nov 20, 2018
Kind
B2
Abstract

The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).

Claims (32)

1. A game-playing-information integration system, comprising:

a plurality of gaming machine units; and

a server connected to enable communication with each of the gaming machine units,

wherein

each of the gaming machine units includes:

a player-identification information-reader, which is capable of reading player identification information and which outputs the read player identification information; and

a number-of-consumptions data-output unit, which is adapted to output number-of-consumptions data related to a number-of-consumptions of game media;

the server includes:

a data-storage unit that stores the player identification information and the number-of-consumptions data, and reception-time data related to data reception time of these data in association with each other; and

an analysis processor that analyzes data that has been received from the gaming machine unit and then stored in the data storage unit, and

the analysis processor is constituted so as to perform processing operations (A) and (B), in which

processing (A) comprises generating data, based on the data stored in the data storage unit, related to at least (a) player visit-frequency, and (b) consumed amount of money per player-visit, and

processing (B) comprises classifying players, based on data related to at least the items (a) and (b), into at least one of the categories including new customer, established customer, dissatisfied customer, and leaving customer, in which the category of new customer is a category in which visit-frequency is high and a consumed amount of money is small; the category of established customer is a category in which visit-frequency is high and a consumed amount of money is large; the category of dissatisfied customer is a category in which visit-frequency is low and a consumed amount of money is large; and the category of leaving customer is a category in which visit-frequency is low and a consumed amount of money is small.

2. A game-playing-information integration system, comprising:

a plurality of gaming machine units; and

a server connected to enable communication with each of the gaming machine units,

wherein

each of the gaming machine units includes:

a player-identification information-reader, which is capable of reading player identification information and which outputs the read player identification information; and

a number-of-consumptions data-output unit, which is adapted to output number-of-consumptions data related to a number-of-consumptions of game media;

the server includes:

a data-storage unit that stores the player identification information and the number-of-consumptions data, and reception-time data related to data reception time of these data in association with each other; and

an analysis processor that analyzes data that has been received from the gaming machine unit and then stored in the data storage unit, and

the analysis processor is constituted so as to perform processing operations (A) and (B), in which

processing (A) comprises generating data, based on the data stored in the data storage unit, related to at least (a) player visit-frequency, and (b) consumed amount of money per player-visit, and

processing (B) comprises classifying players, based on data related to at least the items (a) and (b), into at least one of the categories including new customer, established customer, dissatisfied customer, and leaving customer, in which the category of new customer is a category in which visit-frequency is high and a consumed amount of money is small; the category of established customer is a category in which visit-frequency is high and a consumed amount of money is large; the category of dissatisfied customer is a category in which visit-frequency is low and a consumed amount of money is large; and the category of leaving customer is a category in which visit-frequency is low and a consumed amount of money is small,

wherein

the data storage unit stores data indicating history of a group to which a player belongs in association with the player-identification information and further stores data for customer life-cycle determination, and in the data for customer life-cycle determination, a pattern of change of a group to which a player belongs and data indicating advice are associated with each other, and

the analysis processor is constituted so as to perform processing operations (C) to (E), in which

processing (C) comprises analyzing a pattern of change of a group to which a player belongs, based on data indicating history of a group to which the player belongs, the data being stored in the data storage unit,

processing (D) comprises extracting data indicating advice corresponding to a pattern of change of a group to which the player belongs, based on the data for customer life-cycle determination, and

processing (E) comprises outputting advice as to the player, based on the data extracted in processing (D).

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 16, 2024
From: ARUZE GAMING AMERICA INC.
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 067115/0905 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 5, 2016
From: OKADA, KAZUO; TAKEDA, KENGO
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING AMERICA, INC.
Reel/Frame 039072/0710 →
Priority Claims (2)
JP 2010-227201 · Oct 7, 2010 · national
JP 2010-253094 · Nov 11, 2010 · national
Continuity (2)
Continuation 13878214
Related Publication 20160371924A1 · Dec 22, 2016