IP Library Patent Application 15207302
Patent Application
App. No. 15/207,302

METHOD FOR MAPPING MOVEMENTS OF A HAND-HELD CONTROLLER TO GAME COMMANDS

Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US None
App. No.
15/207,302
Abstract

One embodiment provides a method for use in a game that includes the steps of receiving position information for a controller that is being manipulated by a user, analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed, and executing the command if the predetermined movement of the controller associated with the command has been performed.

Claims (24)

1 . A method for use in a game, comprising the steps of:

receiving position information for a controller that is being manipulated by a user;

analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and

executing the command if the predetermined movement of the controller associated with the command has been performed.

2 . A method in accordance with claim 1 , further comprising the step of:

generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.

3 . A method in accordance with claim 1 , wherein the step of analyzing comprises the step of:

determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.

4 . A method in accordance with claim 1 , further comprising the step of:

receiving on an image plane of a camera a projection of a geometric shape established on the controller.

5 . A method in accordance with claim 4 , further comprising the step of:

analyzing movements and deformities in the projection of the geometric shape.

6 . A computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of:

receiving position information for a controller that is being manipulated by a user;

analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and

executing the command if the predetermined movement of the controller associated with the command has been performed.

7 . A computer program product in accordance with claim 6 , further comprising the step of:

generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.

8 . A computer program product in accordance with claim 6 , wherein the step of analyzing comprises the step of:

determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.

9 . A computer program product in accordance with claim 6 , further comprising the step of:

receiving on an image plane of a camera a projection of a geometric shape established on the controller.

10 . A computer program product in accordance with claim 9 , further comprising the step of:

analyzing movements and deformities in the projection of the geometric shape.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 11, 2016
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 039126/0779 →