IP Library Granted Patent US 9,914,049
Granted Patent B2
US 9,914,049 · App. 15/264,198 · Granted Mar 13, 2018

Method and apparatus for determining performance of a gamer

Inventors: Kim Rom (San Francisco, CA); Jeffrey Nicholas Mahlmeister (Chicago, IL); Jacob Wolff-Petersen (Richmond, GB); Bruce Hawver (Hawthorn Woods, IL); Francis Arnold Grever (Palatine, IL); Tino Soelberg (Valby, DK); Christopher John Nicolella (Elk Grove Village, IL)
Assignee: STEELSERIES ApS
A63F13/22A63F13/25A63F13/42A63F13/79A63F13/98A63F2300/303A63F2300/305
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Quick Facts
Patent No.
US 9,914,049
App. No.
15/264,198
Granted
Mar 13, 2018
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed.

Claims (48)

1. A method, comprising:

detecting, by an accessory management software (AMS) application executed by a computing device including a processor, a plurality of stimulus signals generated by a gaming accessory device;

identifying, by the AMS application, a plurality of substitute gaming stimulations associated with the plurality of stimulus signals;

substituting, by the AMS application, the plurality of stimulus signals with the plurality of substitute gaming stimulations;

adding, by the AMS application, to each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, wherein the first unique identifier comprises a code that uniquely identifies each of the plurality of substitute gaming stimulations;

transmitting, by the AMS application, the plurality of updated substitute gaming stimulations to the computing device executing a gaming application, wherein the code that uniquely identifies each of the plurality of updated substitute gaming stimulations enables tracking of a plurality of gaming action results generated by the gaming application responsive to the plurality of updated substitute gaming stimulations transmitted to the computing device;

receiving, by the AMS application from the computing device, the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations; and

presenting, by the AMS application, at a graphical user interface on a display, the plurality of gaming action results associated with the plurality of updated substitute gaming stimulations in slow motion.

2. The method of claim 1 , comprising:

generating, by the AMS application, a plurality of signals responsive to the plurality of gaming action results; and

transmitting, by the AMS application, the plurality of signals to present a plurality of notices representative of the plurality of gaming action results.

3. The method of claim 2 , comprising transmitting, by the AMS application, the plurality of signals to the gaming accessory device to present the plurality of notices at the graphical user interface of the gaming accessory device.

4. The method of claim 3 , wherein the graphical user interface comprises at least one of the display, one or more light sources, or combinations thereof.

5. The method of claim 1 , comprising

identifying, by the AMS application, a portion of the plurality of substitute gaming stimulations as a macro resulting in an identified macro, the identified macro comprising a plurality of gaming actions; and

incorporating, by the AMS application, in each substitute gaming stimulation of an identified portion a second unique identifier.

6. The method of claim 5 , wherein a portion of the plurality of gaming action results comprises at least one gaming action result associated with the second unique identifier of a corresponding one of the portion of the plurality of substitute gaming stimulations.

7. The method of claim 1 , comprising providing adjustments, by the AMS application, at the graphical user interface, to the plurality of stimulus signals associated with the plurality of substitute gaming stimulations based on the plurality of gaming action results to improve performance.

8. The method of claim 1 , wherein each of the plurality of gaming action results comprises a description of a gaming action and a time when the gaming action took place.

9. The method of claim 1 , wherein the computing device comprises one of a gaming console, a computer, or an on-line gaming server.

10. A machine-readable storage device, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:

detecting a plurality of stimulus signals generated by a gaming accessory device;

substituting the plurality of stimulus signals with a plurality of substitute gaming stimulations;

adding to each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, wherein the first unique identifier of each of the plurality of substitute gaming stimulations makes each of the plurality of substitute gaming stimulations distinguishable from each other;

submitting the plurality of updated substitute gaming stimulations to a gaming application, wherein the first unique identifier of each of the plurality of updated substitute gaming stimulations enables tracking a plurality of gaming action results generated by the gaming application responsive to the plurality of updated substitute gaming stimulations submitted to the gaming application; and

presenting at a graphical user interface on a display, the plurality of gaming action results associated with the plurality of updated substitute gaming stimulations in slow motion.

11. The machine-readable storage device of claim 10 , wherein the operations further comprise receiving from the gaming application the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations.

12. The machine-readable storage device of claim 10 , wherein the operations further comprise transmitting a plurality of signals to present a plurality of notices representative of the plurality of gaming action results.

13. The machine-readable storage device of claim 12 , wherein the operations further comprise:

identifying a portion of the plurality of substitute gaming stimulations as a macro comprising a plurality of gaming actions resulting in an identified macro; and

incorporating in each substitute gaming stimulation of the identified macro a second unique identifier.

14. The machine-readable storage device of claim 13 , wherein a portion of the plurality of gaming action results comprises at least one gaming action result associated with the second unique identifier of a corresponding one of the portion of the plurality of substitute gaming stimulations.

15. The machine-readable storage device of claim 10 , wherein the operations further comprise providing adjustments, at the graphical user interface, to the plurality of stimulus signals associated with the plurality of substitute gaming stimulations based on the plurality of gaming action results to improve performance.

16. A computing device, comprising:

a processing system including a processor;

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:

receiving a plurality of substitute gaming stimulations, wherein the plurality of substitute gaming stimulations are a replacement of a plurality of stimulus signals generated by a gaming accessory device, and wherein each of the plurality of substitute gaming stimulations is accompanied with a first unique identifier that makes each of the plurality of substitute gaming stimulations distinguishable from each other;

submitting the plurality of substitute gaming stimulations to a gaming application, wherein the first unique identifier of each of the plurality of substitute gaming stimulations enables tracking a plurality of gaming action results generated by the gaming application responsive to the plurality of substitute gaming stimulations submitted to the gaming application;

detecting the plurality of gaming action results generated by the gaming application;

generating an updated plurality of gaming action results by associating each of the plurality of gaming action results with the first unique identifier of a corresponding one of the plurality of substitute gaming stimulations;

submitting the updated plurality of gaming action results for cataloging a gamer's performance; and

presenting at a graphical user interface on a display, the updated plurality of gaming action results in slow motion.

17. The computing device of claim 16 , wherein the operations further comprise transmitting a plurality of signals to present a plurality of notices representative of the plurality of gaming action results.

18. The computing device of claim 16 , wherein the operations further comprise:

identifying a portion of the plurality of substitute gaming stimulations is a macro comprising a plurality of gaming actions resulting in an identified macro; and

incorporating in each substitute gaming stimulation of the identified macro a second unique identifier.

19. The computing device of claim 18 , wherein the operations further comprise associating each gaming action result of a portion of the plurality of gaming action results with the second unique identifier of a corresponding one of the portion of the plurality of substitute gaming stimulations.

20. The computing device of claim 16 , wherein the operations further comprise providing adjustments, at the graphical user interface, to the plurality of stimulus signals associated with the plurality of substitute gaming stimulations based on the plurality of gaming action results to improve performance.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 23, 2016
From: ROM, KIM; MAHLMEISTER, JEFFREY NICHOLAS; WOLFF-PETERSEN, JACOB; HAWVER, BRUCE; GREVER, FRANCIS ARNOLD; SOELBERG, TINO; NICOLELLA, CHRISTOPHER JOHN
To: STEELSERIES APS
Reel/Frame 039845/0184 →
Continuity (2)
Continuation 13340663 · Dec 29, 2011
Related Publication 20170001105A1 · Jan 5, 2017