IP Library Granted Patent US 9,934,650
Granted Patent B2
US 9,934,650 · App. 15/273,260 · Granted Apr 3, 2018

Autonomous agent hybrid system

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3244G07F17/32G07F17/3204G07F17/3209G07F17/3225G07F17/3227G07F17/3267G07F17/3295
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Quick Facts
Patent No.
US 9,934,650
App. No.
15/273,260
Granted
Apr 3, 2018
Kind
B2
Abstract

An electronic gaming machine constructed to receive real credits and including a real world controller constructed to provide a randomly generated payout of credits; an entertainment software controller constructed to execute an entertainment game providing outcomes based upon an autonomous agent action; and a game world controller coupled to the entertainment software controller and the real world controller, and constructed to trigger the credit wager, wherein the game world controller utilizes an agency module that: configures an autonomous agent player profile which determines the autonomous agent action; detects the autonomous agent action taken by the autonomous agent where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent without the player's supervision; and communicates, to the real world controller, an agent wager.

Claims (33)

1. An electronic gaming machine constructed to receive real world credits from a player, comprising:

a real world controller constructed to provide a randomly generated payout of real world credits from a wager of real world credits in a gambling game;

an entertainment software controller constructed to execute an entertainment game providing outcomes based upon at least one autonomous agent action taken by an autonomous agent in the entertainment game; and

a game world controller coupled to the entertainment software controller and the real world controller, the game world controller constructed to trigger the wager of real world credits in the gambling game on the basis of utilization of an enabling element by the autonomous agent,

wherein the game world controller utilizes an agency module that:

configures an autonomous agent player profile for the autonomous agent, where the autonomous agent action is determined by the configuration of the autonomous agent player profile;

detects from the entertainment software controller the autonomous agent action taken by the autonomous agent in the entertainment game where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent within the entertainment game without the player's supervision; and

communicates, to the real world controller, an agent wager based on the autonomous agent action.

2. The electronic gaming machine of claim 1 , wherein the agency module configures the autonomous agent player profile based upon player instructions received via a user interface during entertainment game gameplay.

3. The electronic gaming machine of claim 1 , wherein the autonomous agent player profile is configured with an allocation of real world credits from the player profile associated with the player instructions, where the real world credits allocated to the autonomous agent player profile are configured to be wagered in the agent wager.

4. The electronic gaming machine of claim 1 , wherein the agent player action involved with skillful execution of the entertainment game is configured to mimic historical player instructions based upon an agent player profile configuration rule that utilizes historical player instructions.

5. The electronic gaming machine of claim 1 , wherein the autonomous agent player action involved with skillful execution of the entertainment game during entertainment game gameplay executed by the entertainment software controller is determined by a configuration of logic stored in the agent player profile.

6. The electronic gaming machine of claim 1 , wherein the agent wager is made with wager terms generated with a wager term configuration rule based upon the agent player profile.

7. The electronic gaming machine of claim 6 , wherein the wager terms are configured in accordance with a wager term configuration rule based upon an amount of real world credits associated with the agent player profile.

8. The electronic gaming machine of claim 6 , wherein different agent player profiles yield different wager terms for the agent wager.

9. The electronic gaming machine of claim 8 , wherein different autonomous agent player actions yield different wager terms for the agent wager in accordance with a wager term configuration rule.

10. The electronic gaming machine of claim 1 , wherein the player associated with the player instructions and the autonomous agent associated with the autonomous agent player profile are engaged in the same entertainment game gameplay session.

11. An electronic gaming machine constructed to receive real world credits from a player, comprising:

an entertainment software controller constructed to execute an entertainment game providing outcomes based upon at least one autonomous agent action taken by an autonomous agent in the entertainment game; and

a game world controller coupled to the entertainment software controller and to a real world controller providing a randomly generated payout of real world credits from a wager of real world credits, the game world controller constructed to trigger the wager of real world credits on the basis of utilization of an enabling element by the autonomous agent,

wherein the game world controller utilizes an agency module that:

configures an autonomous agent player profile for the autonomous agent, where the autonomous agent action is determined by the configuration of the autonomous agent player profile;

detects via from the entertainment software controller the autonomous agent action taken by the autonomous agent in the entertainment game where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent within the entertainment game without the player's supervision; and

communicates, to the real world controller, an agent wager based on the autonomous agent action.

12. The electronic gaming machine of claim 11 , wherein the agency module configures the autonomous agent player profile based upon player instructions received via a user interface during entertainment game gameplay.

13. The electronic gaming machine of claim 11 , wherein the autonomous agent player profile is configured with an allocation of real world credits from the player profile associated with the player instructions, where the real world credits allocated to the autonomous agent player profile are configured to be wagered in the agent wager.

14. The electronic gaming machine of claim 11 , wherein the agent player action involved with skillful execution of the entertainment game is configured to mimic historical player instructions based upon an agent player profile configuration rule that utilizes historical player instructions.

15. The electronic gaming machine of claim 11 , wherein the autonomous agent player action involved with skillful execution of the entertainment game during entertainment game gameplay executed by the entertainment software controller is determined by a configuration of logic stored in the agent player profile.

16. The electronic gaming machine of claim 11 , wherein the agent wager is made with wager terms generated with a wager term configuration rule based upon the agent player profile.

17. The electronic gaming machine of claim 16 , wherein the wager terms are configured in accordance with a wager term configuration rule based upon an amount of real world credits associated with the agent player profile.

18. The electronic gaming machine of claim 16 , wherein different agent player profiles yield different wager terms for the agent wager.

19. The electronic gaming machine of claim 18 , wherein different autonomous agent player actions yield different wager terms for the agent wager in accordance with a wager term configuration rule.

20. The electronic gaming machine of claim 11 , wherein the player associated with the player instructions and the autonomous agent associated with the autonomous agent player profile are engaged in the same entertainment game gameplay session.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (7)
Continuation 14823951 · Aug 11, 2015
Continuation 14461344 · Aug 15, 2014
Continuation 14203459
Continuation PCTUS2013030474 · Mar 12, 2013
Provisional Application 61613591 · Mar 21, 2012
Provisional Application 61610826 · Mar 14, 2012
Related Publication 20170011592A1 · Jan 12, 2017