IP Library Granted Patent US 10,039,984
Granted Patent B2
US 10,039,984 · App. 15/274,773 · Granted Aug 7, 2018

Method for controlling computer, recording medium and computer

Inventor: Takayuki Fukuda (Minato-ku, JP)
Assignee: GREE, INC.
A63F13/5378A63F13/35A63F13/52
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Quick Facts
Patent No.
US 10,039,984
App. No.
15/274,773
Granted
Aug 7, 2018
Kind
B2
Abstract

Provided is a method for controlling a computer progressing a game played at the same time by a plurality of players divided on a plurality of maps, the method including the steps of allowing each of the plurality of players to select any one of the plurality of maps, progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players, and reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map.

Claims (45)

1. A method for controlling a computer including a storage and providing a game to a plurality of devices of a plurality of players respectively, the method comprising the steps of:

(a) providing to a player a selection to select any one of a plurality of maps configuring a game space;

(b) grouping the plurality of players into a plurality of groups in accordance with said selection to disperse the plurality of groups on the plurality of maps, each of the groups being formed of a plurality of players;

(c) storing a correspondence between the plurality of players and the plurality of maps in the storage;

(d) displaying a display screen of a first map on devices of players of a first group corresponding to the first map, wherein the display screen is the same for the players of the first group, and wherein the display screen includes a first object arranged in response to instructions from a player of the first group and a second object arranged regardless of instructions from a player of the first group;

(e) continuously monitoring and progressing the game on the plurality of maps; and

(f) changing appearance of the second object displayed on the devices of the players of the first group, in accordance with the game progress of players of a second group corresponding to a second map different from the first map.

2. The method according to claim 1 , wherein the second map is a map adjacent to the first map in the game space.

3. The method according to claim 1 , wherein, in step (f), the computer changes an image of the second object based on whether or not the players of the second group have captured the second map.

4. The method according to claim 3 , wherein, in step (f), the computer changes the image in a stepwise manner according to a degree of capture of the second map by the players of the second group.

5. The method according to claim 1 , wherein,

the second object is arranged on an edge of the first map, and

the second map is a map adjacent to said edge of the first map in the game space.

6. The method according to claim 1 , further comprising enlarging, after the appearance of the second object is changed, an area in which the players of the first group can arrange the first object on the first map, as compared to before changing said appearance.

7. The method according to claim 1 , wherein, in step (b), the computer forms the plurality of groups in accordance with a predetermined upper limit for the number of players able to play the game on a single map simultaneously.

8. The method according to claim 1 , wherein, in step (a), the computer limits maps selectable by the player among the plurality of maps according to the game progress.

9. The method according to claim 1 , wherein the second object is arranged in a plurality of subareas in the first map, and

in step (f), the computer changes appearance of the second object arranged in a subarea which is closest to the second map in the game space, among the plurality of subareas.

10. A non-transitory computer-readable recording medium having recorded thereon a program for controlling a computer including a storage and providing a game to a plurality of devices of a plurality of players respectively, the program causing the computer to execute a process, the process comprising the steps of:

providing to a player a selection to select any one of a plurality of maps configuring a game space;

grouping the plurality of players into a plurality of groups in accordance with said selection to disperse the plurality of groups on the plurality of maps, each of the groups being formed of a plurality of players;

storing a correspondence between the plurality of players and the plurality of maps in the storage;

displaying a display screen of a first map on devices of players of a first group corresponding to the first map, wherein the display screen is the same for the players of the first group, and wherein the display screen includes a first object arranged in response to instructions from a player of the first group and a second object arranged regardless of instructions from a player of the first group;

continuously monitoring and progressing the game on the plurality of maps; and

changing appearance of the second object displayed on the devices of the players of the first group, in accordance with the game progress of players of a second group corresponding to a second map different from the first map.

11. A computer system providing a game to a plurality of devices of a plurality of players respectively, the computer system comprising:

a storage that stores a plurality of maps configuring a game space, and a correspondence between the plurality of players and the plurality of maps; and

processing circuitry configured to

provide to a player a selection to select any one of the plurality of maps;

group the plurality of players into a plurality of groups in accordance with said selection to disperse the plurality of groups on the plurality of maps, each of the groups being formed of a plurality of players;

generate display data for displaying a display screen of a first map on devices of players of a first group corresponding to the first map, wherein the display screen is the same for the players of the first group, and wherein the display screen includes a first object arranged in response to instructions from a player of the first group and a second object arranged regardless of instructions from a player of the first group;

continuously monitor and progress the game on the plurality of maps; and

generate display data for changing appearance of the second object displayed on the devices of the players of the first group, in accordance with the game progress of players of a second group corresponding to a second map different from the first map.

12. The computer system according to claim 11 , wherein the second map is a map adjacent to the first map in the game space.

13. The computer system according to claim 11 , wherein the processing circuitry is configured to change the image of the second object based on whether or not the players of the second group have captured the second map.

14. The computer system according to claim 13 , wherein the processing circuitry is configured to change the image in a stepwise manner according to a degree of capture of the second map by the players of the second group.

15. The computer system according to claim 11 , wherein,

the second object is arranged on an edge of the first map, and

the second map is a map adjacent to said edge of the first map in the game space.

16. The computer system according to claim 11 , wherein the processing circuitry is configured to enlarge, after the appearance of the second object is changed, an area in which the players of the first group can arrange the first object on the first map, as compared to before changing said appearance.

17. The computer system according to claim 11 , wherein the processing circuitry is configured to form the plurality of groups in accordance with a predetermined upper limit for the number of players able to play the game on a single map simultaneously.

18. The computer system according to claim 11 , wherein the processing circuitry is configured to limit maps selectable by the player among the plurality of maps according to the game progress.

19. The computer system according to claim 11 , wherein

the second object is arranged in a plurality of subareas in the first map, and

the processing circuitry is configured to change appearance of the second object arranged in a subarea which is closest to the second map in the game space, among the plurality of subareas.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 337. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0102 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0337 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 23, 2016
From: FUKUDA, TAKAYUKI
To: GREE, INC.
Reel/Frame 039847/0604 →
Priority Claims (2)
JP 2013-264634 · Dec 20, 2013 · national
JP 2014-123677 · Jun 16, 2014 · national
Continuity (2)
Continuation 14573735 · Dec 17, 2014
Related Publication 20170007927A1 · Jan 12, 2017