IP Library Granted Patent US 10,083,575
Granted Patent B2
US 10,083,575 · App. 15/276,469 · Granted Sep 25, 2018

Additive card interleaved wagering system

Inventors: Miles Arnone (Sherborn, MA); Eric Meyerhofer (Pasadena, CA); Zachary Foley (Los Angeles, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3244G07F17/3262G07F17/3272G07F17/3295A63F13/822
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Quick Facts
Patent No.
US 10,083,575
App. No.
15/276,469
Granted
Sep 25, 2018
Kind
B2
Abstract

An electronic gaming machine constructed to receive credits from a plurality of users, is disclosed, comprising an interactive controller and a process controller operatively connecting the interactive controller to a wager server, which generate a multi-user interactive application, allow for the purchase of virtual avatars, generate goal values, and accept user input through a user interface to award application elements and adjust the characteristics of the virtual avatars.

Claims (55)

1. An electronic gaming machine constructed to receive credits from a plurality of users, comprising:

an interactive controller constructed to:

generate a user interface of an interactive application;

allow the plurality of users to purchase individual virtual avatars using credits;

associate the individual virtual avatar with a user that purchased the individual virtual avatar;

display to the plurality of users a first goal value;

display to the plurality of users an application element;

display to the plurality of users a visible countdown;

detect the plurality of users interactions with the user interface that occur during the visible countdown, and communicate the plurality of users interaction data to a process controller;

receive from the process controller an event outcome; and

display to the plurality of users using the user interface the event outcome; and

a process controller operatively connecting the interactive controller to a wager server, wherein the process controller is constructed to:

generate a characteristic of the individual virtual avatars;

generate the first goal value;

communicate to the interactive controller, the goal value;

generate the application element;

communicate to the interactive controller, the application element;

receive from the interactive controller, the plurality of users interaction data;

determine the event outcome based on whether the plurality of users interacted with the user interface and from the order in which the plurality of users interacted with the user interface;

when no user interacted with the user interface, remove the game element from the interactive application;

when at least one of the plurality of users interacted with the user interface, assign the game element to one of the plurality of users based on the event outcome;

communicate the determination of the event outcome to the interactive controller;

determine if the first goal value has been reached;

award a prize based on the first goal value;

update the characteristic of the individual virtual avatars;

generate a second goal value.

2. The electronic gaming machine of claim 1 , wherein the goal value is a whole number associated with the value of playing cards assigned to a user.

3. The electronic gaming machine of claim 2 , wherein the application element are based on playing cards being displayed by the interactive application.

4. The electronic gaming machine of claim 1 , wherein the goal value depends on the total number of users that comprise the plurality of users.

5. The electronic gaming machine of claim 1 , wherein the user interactions with the user interface are input using a touch screen.

6. The electronic gaming machine of claim 1 , wherein the user interactions with the user interface are input using a physical button.

7. The electronic gaming machine of claim 1 , wherein the characteristic of the individual virtual avatars is durability.

8. The electronic gaming machine of claim 7 , wherein the individual virtual avatar is destroyed is durability is reduced to zero.

9. The electronic gaming machine of claim 8 , wherein a bonus prize is associated with the destruction of the individual virtual avatar.

10. The electronic gaming machine of claim 8 , wherein a user whose associated individual virtual avatar has been destroyed must exit the interactive application.

11. The electronic gaming machine of claim 8 , wherein a user whose associated individual virtual avatar has been destroyed may purchase a second individual virtual avatar.

12. The electronic gaming machine of claim 8 , wherein the destruction of the individual virtual avatar generates a wagering opportunity.

13. The electronic gaming machine of claim 1 , wherein the prize is the credits used by the plurality of users to purchase the individual virtual avatars.

14. The electronic gaming machine of claim 1 , wherein an operator receives a portion of the credits used by the plurality of users to purchase the individual virtual avatars.

15. The electronic gaming machine of claim 1 ,

wherein the interactive controller and the process controller are constructed from the same device, and

wherein the process controller is operatively connected to the wager server using a communication link.

16. The electronic gaming machine of claim 1 ,

wherein the wager server and process controller are constructed from the same device, and

wherein the process controller is operatively connected to interactive controller using a communication link.

17. The electronic gaming machine of claim 1 , further comprising:

an enclosure constructed to mount:

a user input device operatively connected to the interactive controller;

a user output device operatively connected to the interactive controller;

a credit input device operatively connected to the wager server; and

a credit output device operatively connected to the wager server.

18. The electronic gaming machine of claim 1 , further comprising a random number generator, wherein the wager server is further constructed to:

communicate with the credit input device to receive a credit input, the credit input to determine the

generate the application element based on a random result generated by the random number generator; and

update a credit meter based on the event outcome.

Assignments (8)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 16, 2019
From: FOLEY, ZACHARY
To: GAMBLIT GAMING, LLC
Reel/Frame 049532/0367 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 15, 2019
From: ARNONE, MILES; MEYERHOFER, ERIC
To: GAMBLIT GAMING, LLC
Reel/Frame 048014/0765 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (2)
Provisional Application 62232677 · Sep 25, 2015
Related Publication 20170236373A1 · Aug 17, 2017