Attendant device and gaming machine
The present invention provides a reception device, which comprises an operation device which is used to perform a variety of operations, a camera device which is used to take dynamic images for the peripheral area of the operation device, and a control device analyzing the action of the personage presented in the peripheral area according to the dynamic images of the peripheral area taken by the camera device and performing a control to cause the operation device to perform the operation corresponding to the analysis result.
1. A gaming machine, comprising:
a dealer replacement device which simulates a human dealer, and comprises an arm which is used to perform a variety of operations including a handling operation for a gaming equipment used in a game and a body which supports the arm;
more than one terminal devices which are used to allow a player to conduct the game;
a camera device which is used to take dynamic images for a peripheral area including the terminal devices;
a control device which analyzes operations of a personage presented in the peripheral area according to the dynamic images of the peripheral area taken by the camera device and performs a control to cause the dealer replacement device to perform an operation corresponding to an analysis result,
wherein when the operations of the personage include a motion of the personage, the control device analyzes the motion according to the dynamic images, and
wherein the control device analyzes an action of a person existing in the peripheral area based on the dynamic images, and controls an operation of the arm to prevent collision when determining that the dealer replacement device is likely to collide with the person based on the action of the person.
2. The gaming machine according to the claim 1 , wherein the control device further forming an application video associated with the analysis result and a target personage who is analyzed and distribute the video according to the dynamic images of the peripheral area.
3. The gaming machine according to the claim 1 , wherein the arm has multiple degrees of freedom in a state that the arm is connected to the body.
4. The gaming machine according to the claim 1 , wherein the arm includes a handling part which handles the gaming equipment, and
wherein the arm is used to cause the handling part to move in a 3D space and locate at any position of the 3D space.
5. The gaming machine according to the claim 1 , wherein the arm includes a handling part which handles the gaming equipment, and
wherein the handling part includes an object holder that holds the gaming equipment.
6. The gaming machine according to the claim 5 , wherein the object holder holds the gaming equipment by pressure reduction.
7. The gaming machine according to the claim 1 , wherein when the operations of the personage include the motion of the personage, the operation corresponding to the analysis result includes an action of moving the arm according to the analysis result.
8. The gaming machine according to the claim 1 , wherein when the operations of the personage include the motion of the personage, the operation corresponding to the analysis result includes an action of utterance according to the analysis result.
9. The gaming machine according to the claim 1 , wherein the control device stores a data table in which emotions are associated with actions, respectively, determines an action of the player from the dynamic images, analyzes an emotion of the player associated with the action of the player based on the data table, and causes the dealer replacement device to perform an operation corresponding to the emotion.
10. A gaming machine, comprising:
a dealer replacement device which simulates a human dealer and performs an effect operation for a player, the dealer replacement device comprising an arm which is used to cause a handling part to move in a 3D space and locate at any position of the 3D space and a body supporting the arm, wherein the handling part handles a gaming equipment used in a game;
a plurality of terminal devices which are used to allow a player to conduct a game;
a camera device which is used to take pictures overall for the plurality of terminal devices; and
a control device which analyzes an operation of a personage taken by the camera device and causing the dealer replacement device to perform an operation according to the operation which is analyzed,
wherein when the operation of the personage includes a motion of the personage, the control device analyzes the motion according to the pictures, and
wherein the control device analyzes an action of a person existing in the peripheral area based on the pictures, and controls an operation of the arm to prevent collision when determining that the dealer replacement device is likely to collide with the person based on the action of the person.
11. The gaming machine according to the claim 10 , wherein the arm has multiple degrees of freedom in a state that the arm is connected to the body.
12. The gaming machine according to the claim 10 , wherein the handling part includes an object holder that holds the gaming equipment.
13. The gaming machine according to the claim 12 , wherein the object holder holds the gaming equipment by pressure reduction.
14. The gaming machine according to the claim 10 , wherein when the operation of the personage includes the motion of the personage, the operation according to the operation which is analyzed includes an action of moving the arm according to the operation which is analyzed.
15. The gaming machine according to the claim 10 , wherein when the operation of the personage includes the motion of the personage, the operation corresponding to the analysis result includes an action of utterance according to the operation which is analyzed.
16. The gaming machine according to the claim 10 , wherein the control device stores a data table in which emotions are associated with actions, respectively, determines an action of the player from the pictures, analyzes an emotion of the player associated with the action of the player based on the data table, and causes the dealer replacement device to perform an operation corresponding to the emotion.