IP Library Granted Patent US 10,657,718
Granted Patent B1
US 10,657,718 · App. 15/339,440 · Granted May 19, 2020

Facial expression tracking during augmented and virtual reality sessions

Inventors: Darius A. Miranda (San Francisco, CA); Chris Kalaboukis (San Jose, CA)
Assignee: Wells Fargo Bank, N.A.
G06T19/006G06K9/00302
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Quick Facts
Patent No.
US 10,657,718
App. No.
15/339,440
Granted
May 19, 2020
Kind
B1
Abstract

An example method for estimating an emotion based upon a facial expression of a user can include: receiving one or more captured facial expressions from the user at a visual computing device; comparing the one or more captured facial expressions to one or more known facial expressions; and assigning an emotion to the plurality of captured facial expressions based upon the comparing.

Claims (44)

1. A visual computing device that can be worn by a user, the visual computing device comprising:

a processing unit;

system memory;

a display unit on which one or more virtual images can be projected; and

a plurality of cameras, the plurality of cameras being oriented in an inwardly-facing direction towards a face of the user to capture facial reactions of the user;

wherein the system memory encodes instructions that, when executed by the processing unit, cause the visual computing device to:

display, by the display unit, an image to the user, the image being of an item the user may be interested in purchasing;

capture, using one or more of the plurality of cameras, a facial expression of the user as a result of the user viewing the image on the display unit, the facial expression comprising a reaction of the user to the image;

send the captured facial expression to an electronic computing device;

receive, from the electronic computing device, a message identifying an emotion of the user corresponding to the facial expression, the emotion of the user being identified via a comparison of the captured facial expression with a previous facial expression of the user obtained during a training period; and

when the emotion corresponding to the captured facial expression is a negative emotion, display, by the display unit, an image of a different item the user may be interested in purchasing that may create a positive emotional response for the user, wherein the image of the item includes a street scene and the item is a home on the street scene, and wherein the image of the different item includes a different street scene in a different geographical location than the image of the item.

2. The visual computing device of claim 1 , wherein each of the plurality of cameras is located within a field of view of the user.

3. The visual computing device of claim 1 , wherein the visual computing device is a virtual reality device.

4. The visual computing device of claim 1 , wherein the visual computing device is an augmented reality device.

5. The visual computing device of claim 4 , wherein the augmented reality device further includes one or more outwardly-facing cameras which are oriented away from the face of the user.

6. The visual computing device of claim 1 , wherein the image of the different item the user may be interested in purchasing includes a more expensive home than in the image of the item.

7. The visual computing device of claim 1 , wherein the image of the different item the user may be interested in purchasing includes a less expensive home than in the image of the item.

8. The visual computing device of claim 1 , wherein the image of the item is an automobile, and the image of the different item is a more expensive or less expensive automobile.

9. A method implemented on a virtual reality device, the method comprising:

displaying, by the virtual reality device, a first image to a user, the first image being a street scene comprising a plurality of homes;

orienting one or more inwardly-facing cameras of the virtual reality device towards a face of the user;

capturing a facial expression of the user, using the one or more inwardly-facing cameras, as a result of the user viewing the first image on the virtual reality device, the facial expression comprising a reaction of the user to the first image;

sending the captured facial expression to an electronic computing device;

receiving, from the electronic computing device, a message identifying a user emotion associated with the facial expression, the user emotion associated with the facial expression being identified via a comparison of the captured facial expression with a previous facial expression of the user obtained during a training period;

determining whether the user emotion is negative; and

when the user emotion is negative, displaying a second image to the user, the second image being a street scene with different homes than in the first image, and the street scene in the second image being in a different geographical location than street scene in the first image.

10. The method of claim 9 , further comprising selecting the second image to produce a positive emotion by the user.

11. The method of claim 9 , further comprising:

displaying one or more possible actions to be taken by the user to improve the user emotion; and

capturing a second facial expression relating to the one or more possible actions.

12. The method of claim 11 , further comprising determining the user emotion associated with the one or more possible actions based upon the second facial expression.

13. The method of claim 9 , wherein the second image contains smaller, less expensive homes than the first image.

14. The method of claim 9 , wherein the second image contains more expensive homes than the first image.

15. A visual computing device that can be worn by a user, the visual computing device comprising:

a processing unit;

system memory;

a display unit on which one or more virtual images can be projected; and

a plurality of cameras, the plurality of cameras being oriented in an inwardly-facing direction towards a face of the user to capture facial reactions of the user;

wherein the system memory encodes instructions that, when executed by the processing unit, cause the visual computing device to:

display, by the display unit, an image to the user, the image being of an item the user may be interested in purchasing;

capture, using one or more of the plurality of cameras, a facial expression of the user as a result of the user viewing the image on the display unit, the facial expression comprising a reaction of the user to the image;

send the captured facial expression to an electronic computing device;

receive, from the electronic computing device, a message identifying an emotion of the user corresponding to the facial expression, the emotion of the user being identified via a comparison of the captured facial expression with a previous facial expression of the user obtained during a training period; and

when the emotion corresponding to the captured facial expression is a negative emotion, display, by the display unit, an image of a different item the user may be interested in purchasing that may create a positive emotional response for the user, wherein the image of the item is a vacation scene, and the image of the different item is a vacation scene in a different geographical location than for the image of the item.

Assignments (2)
STATEMENT OF CHANGE OF ADDRESS OF ASSIGNEE Recorded Jun 17, 2025
From: WELLS FARGO BANK, N.A.
To: WELLS FARGO BANK, N.A.
Reel/Frame 071649/0465 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 14, 2016
From: MIRANDA, DARIUS A.; KALABOUKIS, CHRIS
To: WELLS FARGO BANK, N.A.
Reel/Frame 040307/0732 →
Cited By (2)
US 12,335,566 US 12,613,413