IP Library Granted Patent US 10,120,190
Granted Patent B2
US 10,120,190 · App. 15/340,333 · Granted Nov 6, 2018

Entertainment device and method of communication for an entertainment device

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Quick Facts
Patent No.
US 10,120,190
App. No.
15/340,333
Granted
Nov 6, 2018
Kind
B2
Abstract

An entertainment device includes a virtual environment generator to generate a virtual environment for display. The device also includes reception means to receive content from a mobile communication device on a local network. Content parsing means is adapted to parse the content for information of one or more predetermined information types. And transmission means is adapted to signal to a mobile communication device that the entertainment device is a wearable device, despite the fact that the entertainment device is not a wearable device. The reception means is adapted to receive selected content from the mobile communication device that has been formatted for use by such a wearable device. In addition, information of one or more predetermined information types is incorporated into the virtual environment for display.

Claims (39)

1. An entertainment device, comprising

one or more processing devices configured to generate a virtual environment for display;

reception means, adapted to receive, in operation, content from a mobile communication device on a local network;

one or more processing devices configured to parse the content for information of one or more predetermined information types; and

transmission means adapted to signal to a mobile communication device that the entertainment device is a wearable device, despite the entertainment device not being a wearable device;

and wherein the reception means is adapted to receive selected content from the mobile communication device that has been formatted for use by such a wearable device, and

information of one or more predetermined information types is incorporated into the virtual environment for display.

2. An entertainment device according to claim 1 , in which:

the reception means is adapted to receive, in operation, the content from the mobile communication device on the local network, formatted for use with a Digital Living Network Alliance standard.

3. An entertainment device according to claim 1 , further comprising transmission means adapted to communicate with a wearable device;

and wherein the reception means is adapted to receive content forwarded by the wearable device from the mobile communications device.

4. An entertainment device according to claim 1 , in which the predetermined information types are one or more selected from a list consisting of:

i. a text notification;

ii. a status change notification;

iii. a still image;

iv. audio; and

v. video.

5. An entertainment device according to claim 1 , in which information of a text notification type is incorporated into a display of a virtual watch, in turn incorporated into the virtual environment.

6. An entertainment device according to claim 1 , in which information of a still image information type or a video information type are incorporated into a virtual display object within the virtual environment.

7. An entertainment device according to claim 1 , in which the one or more processing devices configured to generate the virtual environment for display are operable to generate the virtual environment for display on a head-mounted display.

8. A system, comprising:

an entertainment device according to claim 1 ; and

a wearable device.

9. A method of communication for an entertainment device on a local network, comprising the steps of:

signaling to a mobile communication device that the entertainment device is a wearable device, despite the entertainment device not being a wearable device;

receiving content from the mobile communication device on the local network;

parsing the content for one or more predetermined information types;

generating a virtual environment for display in a head-mounted display; and

incorporating information of one or more predetermined information types into the virtual environment for display;

wherein the receiving step comprises receiving selected content from the mobile communication device that has been formatted for use by a wearable device.

10. A method according to claim 9 , in which:

the step of receiving content comprises receiving the content from the mobile communication device on the local network, formatted for use with a Digital Living Network Alliance standard.

11. A non-transitory computer readable medium having computer executable instructions adapted to cause a computer system to perform the steps of:

signaling to a mobile communication device that the entertainment device is a wearable device, despite the entertainment device not being a wearable device;

receiving content from the mobile communication device on a local network;

parsing the content for one or more predetermined information types;

generating a virtual environment for display in a head-mounted display; and

incorporating information of one or more predetermined information types into the virtual environment for display;

wherein the receiving step comprises receiving selected content from the mobile communication device that has been formatted for use by such a wearable device.

Assignments (2)
CHANGE OF NAME Recorded Jul 14, 2017
From: SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
To: SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED
Reel/Frame 043198/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 1, 2016
From: JENABZADEH, MANDANA
To: SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
Reel/Frame 040188/0299 →