IP Library Granted Patent US 10,269,214
Granted Patent B2
US 10,269,214 · App. 15/344,488 · Granted Apr 23, 2019

Hybrid arcade/wager-based gaming aspects relating to entertainment and wagering gaming activities

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Quick Facts
Patent No.
US 10,269,214
App. No.
15/344,488
Granted
Apr 23, 2019
Kind
B2
Abstract

Various aspects described for implementing hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and non-monetary payouts.

Claims (65)

1. A computer implemented system employed in a computer network, the computer network including a first electronic, wager-based gaming device (“first EGD”), the first EGD including a first display and a first input device, the computer network further including at least one random number generator engine, the system comprising:

at least one processor;

at least one non-transient memory; and

the at least one processor being operable to execute a plurality of instructions stored in the at least one non-transient memory to:

display, at the first display, a first game graphical user interface representing a virtual game world of a skill-based, wager-based game, the first game graphical user interface including a first skill-based game graphical user interface portion configured to enable the first player to engage in skill-based game play activities relating to the skill-based, wager-based game via interaction with the first skill-based game graphical user interface portion, the first game graphical user interface further including a first wager-based game graphical user interface portion configured to display content relating to wager-based gaming activities associated with the skill-based, wager-based game;

receive a first set of game-play input generated from the first player's interactions with the first skill-based game graphical user interface portion;

detect an occurrence of a first wager-based triggering event in the virtual game world;

automatically initiate, in response to the occurrence of the first wager-based triggering event, a first wager-based game event at the first wager-based game graphical user interface portion;

automatically fund a first amount wagered on the first wager-based game event using funds from a first account balance associated with the first player;

enable the first player to concurrently engage in a first portion of skill-based game play activities of the skill-based, wager-based game via interaction with the first skill-based game graphical user interface portion during execution of the first wager-based game event;

display a representation of the execution of the first wager-based game event at the first wager-based game graphical user interface portion while the first player is engaged in the first portion of skill-based game play activities via interaction with the first skill-based game graphical user interface portion;

identify a first wager-based event outcome representing an outcome of the first wager-based game event;

determine if a monetary payout is to be distributed to the first player based on the first wager-based event outcome;

if it is determined that a monetary payout is to be distributed to the first player, automatically distribute the monetary payout;

determine if a non-monetary payout is to be distributed or awarded to the first player based on the first wager-based event outcome, wherein the non-monetary payout includes at least one in-game resource or attribute relating to a skill-based game portion of the virtual game world; and

if it is determined that a non-monetary payout is to be distributed or awarded to the first player, automatically distribute the first non-monetary payout by modifying the at least one in-game resource or attribute relating to the skill-based game portion of the virtual game world.

2. The computer implemented gaming system of claim 1 being further operable to cause the at least one processor to execute additional instructions to:

determine the first wager-based event outcome using the at least one random number generator engine;

create a link or association between the first wager-based event outcome and the first wager-based triggering event; and

reveal, after execution of the first wager-based game event, the first wager-based event outcome.

3. The computer implemented gaming system of claim 1 wherein the first EGD includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute additional instructions to establish the first account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

4. The computer implemented gaming system of claim 1 being further operable to cause the at least one processor to execute additional instructions to:

predetermine the first wager-based game event outcome of the first wager-based game event before the initiation of the first wager-based game event;

predetermine, before the initiation of the first wager-based game event, if any monetary payout is to be distributed to the first player based on the predetermined first wager-based game event outcome of the first wager-based game event; and

predetermine, before the initiation of the first wager-based game event, if any non-monetary payout is to be distributed to the first player based on the predetermined outcome of the first wager-based game event.

5. The computer implemented gaming system of claim 1 wherein the outcome of the first wager-based game event results in distribution of the monetary payout and the non-monetary payout.

6. The computer implemented gaming system of claim 1 being further operable to cause the at least one processor to execute additional instructions to:

analyze the first wager-based game event outcome to determine whether or not to automatically modify an availability of at least one resource or attribute relating to the skill-based game portion of the virtual game world;

if the first wager-based game event outcome satisfies a first set of conditions, automatically modify the availability of the at least one resource or attribute relating to the skill-based game portion of the virtual game world; and

if the first wager-based game event outcome does not satisfy the first set of criteria, prevent modification of the at least one resource or attribute relating to the skill-based game portion of the virtual game world in response to the first wager-based game event outcome.

7. The computer implemented gaming system of claim 1 :

wherein the first wager-based game event corresponds to a wager-based game of chance event; and

wherein the first wager-based event outcome is determined using the at least one random number generator engine.

8. A computer implemented system employed in a computer network, the computer network including a first electronic, wager-based gaming device (“first EGD”), the first EGD including a first display and a first input device, the computer network further including at least one random number generator engine, the system comprising:

at least one processor;

at least one non-transient memory; and

the at least one processor being operable to execute a plurality of instructions stored in the at least one non-transient memory to:

display, at the first display, a first game graphical user interface representing a virtual game world of a skill-based, wager-based game, the first game graphical user interface including a first skill-based game graphical user interface portion configured to enable the first player to engage in skill-based game play activities relating to the skill-based, wager-based game via interaction with the first skill-based game graphical user interface portion, the first game graphical user interface further including a first wager-based game graphical user interface portion configured to display content relating to wager-based gaming activities associated with the skill-based, wager-based game;

receive a first set of game-play input generated from the first player's interactions with the first skill-based game graphical user interface portion;

detect an occurrence of a first wager-based triggering event in the virtual game world;

automatically initiate, in response to the occurrence of the first wager-based triggering event, a first wager-based game event at the first wager-based game graphical user interface portion;

automatically fund a first amount wagered on the first wager-based game event using funds from a first account balance associated with the first player;

enable the first player to concurrently engage in a first portion of skill-based game play activities of the skill-based, wager-based game via interaction with the first skill-based game graphical user interface portion during execution of the first wager-based game event;

display a representation of the first wager-based game event at the first wager-based game graphical user interface portion;

identify a first wager-based event outcome representing an outcome of the first wager-based game event;

predetermine the first wager-based game event outcome of the first wager-based game event before the initiation of the first wager-based game event outcome;

predetermine, before the initiation of the first wager-based game event, if any monetary payout is to be distributed to the first player based on the predetermined first wager-based game event outcome of the first wager-based game event;

if it is determined that a monetary payout is to be distributed to the first player, automatically distribute the monetary payout;

predetermine, before the initiation of the first wager-based game event, if any non-monetary payout is to be distributed to the first player based on the predetermined outcome of the first wager-based game event, wherein the non-monetary payout includes at least one in-game resource or attribute relating to a skill-based game portion of the virtual game world; and

if it is determined that a non-monetary payout is to be distributed or awarded to the first player, automatically distribute the first non-monetary payout by modifying the at least one in-game resource or attribute relating to the skill-based game portion of the virtual game world.

9. The computer implemented gaming system of claim 8 being further operable to cause the at least one processor to execute additional instructions to:

determine the first wager-based event outcome using the at least one random number generator engine;

create a link or association between the first wager-based event outcome and the first wager-based triggering event; and

reveal, after execution of the first wager-based game event, the first wager-based event outcome.

10. The computer implemented gaming system of claim 8 wherein the first EGD includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute additional instructions to establish the first account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

11. The computer implemented gaming system of claim 8 being further operable to cause the at least one processor to execute additional instructions to:

concurrently display a representation of the execution of the first wager-based game event at the first wager-based game graphical user interface portion while the first player is engaged in the first portion of skill-based game play activities.

12. The computer implemented gaming system of claim 8 wherein the outcome of the first wager-based game event results in distribution of the monetary payout and the non-monetary payout.

13. The computer implemented gaming system of claim 8 being further operable to cause the at least one processor to execute additional instructions to:

analyze the first wager-based game event outcome to determine whether or not to automatically modify an availability of at least one resource or attribute relating to the skill-based game portion of the virtual game world;

if the first wager-based game event outcome satisfies a first set of conditions, automatically modify the availability of the at least one resource or attribute relating to the skill-based game portion of the virtual game world; and

if the first wager-based game event outcome does not satisfy the first set of criteria, prevent modification of the at least one resource or attribute relating to the skill-based game portion of the virtual game world in response to the first wager-based game event outcome.

14. The computer implemented gaming system of claim 8 :

wherein the first wager-based game event corresponds to a wager-based game of chance event; and

wherein the first wager-based event outcome is determined using the at least one random number generator engine.

Assignments (4)
SECURITY INTEREST Recorded Jan 24, 2025
From: EMPIRE TECHNOLOGICAL GROUP LIMITED
To: FIFTH THIRD BANK, N.A.
Reel/Frame 070179/0634 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 21, 2024
From: AKKADIAN ENTERPRISES
To: EMPIRE TECHNOLOGICAL GROUP LIMITED
Reel/Frame 066644/0652 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 6, 2022
From: SYNERGY BLUE, LLC
To: AKKADIAN ENTERPRISES
Reel/Frame 060406/0192 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 5, 2016
From: WASHINGTON, GEORG; SERRA, JOE
To: SYNERGY BLUE, LLC
Reel/Frame 040233/0353 →