IP Library Patent Application 15362214
Patent Application
App. No. 15/362,214

GAME OBJECT GAMBLING HYBRID GAMES

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Quick Facts
Patent No.
US None
App. No.
15/362,214
Abstract

An electromechanical gaming machine providing a game object gambling hybrid game including a gambling game of chance and an entertainment game of skill, where the game object gambling hybrid game is constructed to: manage the entertainment game and communicate detection of at least one player action as a game object gambling event occurrence to the gambling game, where the game object gambling event occurrence causes a game object wager payout as a randomly generated payout of gameplay resources executed by the gambling game; and generate a game object action based upon the game object wager payout and communicate the game object action to the entertainment game, where the entertainment game is configured to modify entertainment game gameplay based upon the game object action.

Claims (64)

1 . An electromechanical gaming machine constructed to receive real credits from a user, comprising:

a real world engine connected by a network to a game object module of an entertainment game, wherein the real world engine is constructed to:

receive from the game object module via the network, a trigger of a wager of real credits;

receive from a game object module via the network a pay table associated with the game object;

generate a predetermined gambling outcome of the wager of real world credits using a random number generator; and

transmit to the game object module via the network, the predetermined gambling outcome;

the game object module connected to the real world engine by the network, wherein the game object module is configured to:

communicate to the real world engine via the network, the trigger of the wager, the trigger determined by detection of a player action in the entertainment game that satisfies a gambling event occurrence rule, whereby the player action triggers the wager of real world credits in the real world engine;

receive from the real world engine via the network, the predetermined gambling outcome;

associate the predetermined gambling outcome with a game object;

associate the game object with a parameter change within the entertainment game;

generate a visual display of the game object; and

communicate to an entertainment software engine of the entertainment game, the game object; and

the entertainment software engine constructed to:

request from a game object module server via the network, the game object;

configure the entertainment game to integrate the parameter change associated with the game object;

configure the entertainment game to integrate the visual display of the game object;

generate a visual display of the game object within the entertainment game;

execute the entertainment game providing entertainment game outcomes based upon skillful execution of the entertainment game; and

reveal the predetermined gambling outcome associated with the game object when a player interacts with the game object in the entertainment game.

2 . The electromechanical gaming machine of claim 1 , wherein the game object gambling event occurrence rule detects the player action a consumption of one or more elements in the entertainment game, wherein the one or more elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

3 . The electromechanical gaming machine of claim 2 , wherein the game object action includes restoration of the one or more elements to the entertainment game.

4 . The electromechanical gaming machine of claim 1 , wherein the game object gambling event occurrence rule detects the player action as an achievement of a combination of elements associated with a player profile, where the elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

5 . The electromechanical gaming machine of claim 1 , wherein the game object is further constructed to utilize a wager term configuration rule that configures wager terms based upon the game object gambling event occurrence.

6 . The electromechanical gaming machine of claim 1 , wherein the game object is a game object server coupled to the entertainment software engine.

7 . The electromechanical gaming machine of claim 1 , further comprising:

an enclosure constructed to mount:

a user input device operatively connected to the entertainment software engine;

a user output device operatively connected to the entertainment software engine;

a credit input device operatively connected to the real world engine; and

a credit output device operatively connected to the real world engine.

8 . The electromechanical gaming machine of claim 7 wherein the real world engine is further constructed to:

communicate with the credit input device to receive a credit input, the credit input to generate the change the predetermined gambling outcome of the wager of real world credits using a random number generator; and

update a credit meter based on the event outcome.

9 . An electromechanical gaming machine constructed to receive real credits from a user, comprising:

a game object module connected to a real world engine by a network, wherein the game object module is configured to:

communicate to the real world engine via the network, a trigger of a wager, the trigger determined by detection of a player action in an entertainment game that satisfies a gambling event occurrence rule, whereby the player action triggers a wager of real world credits in the real world engine;

receive from the real world engine via the network, a predetermined gambling outcome;

associate the predetermined gambling outcome with a game object;

associate the game object with a parameter change within the entertainment game;

generate a visual display of the game object; and

communicate to an entertainment software engine of the entertainment game, the game object; and

the entertainment software engine constructed to:

request from a game object module server via the network, the game object;

configure the entertainment game to integrate the parameter change associated with the game object;

configure the entertainment game to integrate the visual display of the game object;

generate a visual display of the game object within the entertainment game;

execute the entertainment game providing entertainment game outcomes based upon skillful execution of the entertainment game;

receive from the real world engine the predetermined gambling outcome of the wager of real world credits using a random number generator; and

reveal the predetermined gambling outcome associated with the game object when a player interacts with the game object in the entertainment game.

10 . The electromechanical gaming machine of claim 9 , wherein the game object gambling event occurrence rule detects the player action a consumption of one or more elements in the entertainment game, wherein the one or more elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

11 . The electromechanical gaming machine of claim 10 , wherein the game object action includes restoration of the one or more elements to the entertainment game.

12 . The electromechanical gaming machine of claim 9 , wherein the game object gambling event occurrence rule detects the player action as an achievement of a combination of elements associated with a player profile, where the elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.

13 . The electromechanical gaming machine of claim 9 , wherein the game object is further constructed to utilize a wager term configuration rule that configures wager terms based upon the game object gambling event occurrence.

14 . The electromechanical gaming machine of claim 9 , wherein the game object is a game object server coupled to the entertainment software engine.

15 . The electromechanical gaming machine of claim 9 , further comprising:

an enclosure constructed to mount:

a user input device operatively connected to the entertainment software engine;

a user output device operatively connected to the entertainment software engine;

a credit input device operatively connected to the real world engine; and

a credit output device operatively connected to the real world engine.

16 . The electromechanical gaming machine of claim 9 wherein the real world engine is further constructed to:

communicate with the credit input device to receive a credit input, the credit input to generate the change the predetermined gambling outcome of the wager of real world credits using a random number generator; and

update a credit meter based on the event outcome.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →