SKILL-BASED PROGRESSIVE POOL COMBINED PROPOSITION WAGERING SYSTEM
An electronic gaming machine constructed to receive credits from a user is disclosed: the gaming machine comprises of an interactive controller allowing user interactivity through a displayed user interface and a process controller that creates a skill-based progressive pool and generates a skill threshold for the skill-based progressive pool and awards skill-based prizes using a chance-based controller when the threshold has been reached, and communicates the prize parameter to the interactive controller for display on the user interface.
1 . An electronic gaming machine constructed to receive credits from a user, comprising:
an interactive controller constructed to:
generate a user interface of an interactive application;
detect a user interaction with the user interface and communicate a user interaction data to a process controller;
receive from the process controller a skill-based prize parameter;
display, to the user using the user interface, the skill-based prize parameter; and
a process controller operatively connecting the interactive controller to a chance-based controller, wherein the process controller is constructed to:
create a skill-based progressive pool;
generate a skill threshold for the skill-based progressive pool;
determine if the skill threshold has been reached using the user interaction data;
determine if a skill-based prize has been awarded using the chance-based controller;
generate the skill-based prize parameter;
communicate to the interactive controller, the skill-based prize parameter; and
update the skill-based progressive pool.
2 . The electronic gaming machine of claim 1 , wherein the skill-based progressive pool is attached to a specific interactive application on a single electronic gaming machine.
3 . The electronic gaming machine of claim 1 , wherein the skill-based progressive pool is attached to a specific interactive application operating across a group of electronic gaming machines.
4 . The electronic gaming machine of claim 1 , wherein the skill-based progressive pool is attached to multiple interactive applications on the electronic gaming machine.
5 . The electronic gaming machine of claim 1 , wherein the skill-based progressive pool is attached to a specific user.
6 . The electronic gaming machine of claim 1 , wherein the user interactions with the user interface are input using a physical button.
7 . The electronic gaming machine of claim 1 , wherein the credits received from the user are used by the chance-based controller in a wagering game.
8 . The electronic gaming machine of claim 7 , wherein the wagering game is determined by a random outcome generated by the chance-based controller.
9 . The electronic gaming machine of claim 1 , wherein the skill-based prize awards real world currency.
10 . The electronic gaming machine of claim 9 , wherein the skill-based prize further awards virtual currency.
12 . The electronic gaming machine of claim 1 , wherein a portion of the credits received from the user are used to create the skill-based progressive pool.
13 . The electronic gaming machine of claim 1 ,
wherein the interactive controller and the process controller are constructed from the same device, and
wherein the process controller is operatively connected to the chance-based controller using a communication link.
14 . The electronic gaming machine of claim 13 ,
wherein the chance-based controller and process controller are constructed from the same device, and
wherein the process controller is operatively connected to interactive controller using a communication link.
15 . The electronic gaming machine of claim 1 , further comprising:
an enclosure constructed to mount:
a user input device operatively connected to the interactive controller;
a user output device operatively connected to the interactive controller;
a credit input device operatively connected to the chance-based controller; and
a credit output device operatively connected to the chance-based controller.
16 . The electronic gaming machine of claim 15 , further comprising a regulated random number generator, wherein the chance-based controller is further constructed to:
communicate with the credit input device to receive a credit input;
generate a random outcome using the regulated random number generator; and
update a credit meter based on the event outcome.