IP Library Patent Application 15389438
Patent Application
App. No. 15/389,438

SYNCHRONIZED MULTI-DEVICE MOBILE GAMING

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Quick Facts
Patent No.
US None
App. No.
15/389,438
Abstract

A system for synchronized multi-device mobile gaming, comprising a synchronization module that receives a game state from a software game application operating on the computing device, transmits at least a portion of the game state via a network, receives synchronization data comprising at least a state update message via the network, and updates at least the game state based at least in part on the received synchronization data, and a method for synchronizing multi-device mobile gaming.

Claims (16)

1 . A system for synchronized multi-device mobile gaming, comprising:

a synchronization module comprising at least a plurality of programming instructions stored in a memory and operating on a processor of a network-connected computing device and configured to:

receive at least a game state from a software game application operating on the computing device;

transmit at least a portion of the game state via a network;

receive synchronization data comprising at least a state update message via the network; and

update at least the game state based at least in part on the received synchronization data.

2 . The system of claim 1 , wherein the computing device is a mobile device.

3 . The system of claim 2 , wherein the mobile device is a smartphone.

4 . The system of claim 2 , wherein the synchronization data comprises at least a plurality of sensor data.

5 . The system of claim 1 , wherein the synchronization module is further configured to receive game data from a gaming source via the network, and is configured to transmit game data a plurality of gaming destination devices via the network.

6 . The system of claim 5 , wherein the gaming source is a mobile device.

7 . The system of claim 5 , wherein a gaming destination device is a mobile device.

8 . A method for synchronized multi-device mobile gaming, comprising the steps of:

receiving, at a synchronization module comprising at least a plurality of programming instructions stored in a memory and operating on a processor of a network-connected computing device and configured to receive at least a game state from a software application operating on the computing device, and configured to transmit at least a portion of the game state via the network, and configured to receive at least a state update via the network, and configured to update at least the game state based at least in part on the received state update, a plurality of state update messages via a network;

updating at least the operational state of a running software game application based at least in part on at least a portion of the received state update messages; and

transmitting at least the updated operational state via the network.

Assignments (3)
SECURITY INTEREST Recorded Sep 18, 2024
From: ROKU, INC.
To: CITIBANK, N.A.
Reel/Frame 068982/0377 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 23, 2021
From: BLACKFIRE RESEARCH CORPORATION
To: ROKU, INC.
Reel/Frame 055695/0161 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2017
From: RAJAPAKSE, RAVI
To: BLACKFIRE RESEARCH CORPORATION
Reel/Frame 041035/0184 →