IP Library Granted Patent US 10,398,978
Granted Patent B2
US 10,398,978 · App. 15/393,646 · Granted Sep 3, 2019

Computer control method, control program and computer

Inventor: Taiki Eda (Tokyo, JP)
Assignee: GREE, INC.
A63F13/537A63F13/31
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Quick Facts
Patent No.
US 10,398,978
App. No.
15/393,646
Granted
Sep 3, 2019
Kind
B2
Abstract

Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.

Claims (64)

1. A method performed by a portable electronic device, the method comprising:

executing a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by a second player;

receiving a command to create a template from the first player;

creating, responsive to the received command to create the template, a plurality of templates defining the plurality of game contents and respective positions of the plurality of game contents within the game space;

creating a plurality of images that each correspond to one of the plurality of templates;

displaying a screen including the plurality of images;

receiving a selection corresponding to one of the displayed images; and

applying a template corresponding to the received selection to a predetermined area within the game space.

2. The method of claim 1 , wherein

the respective positions of the plurality of game contents within the game space are defined by coordinates in the game space.

3. The method of claim 1 , comprising:

displaying an interface including the game space and images corresponding to a plurality of game contents; and

receiving a command to allocate at least one of the plurality of game contents in an area of the game space; and

allocating the at least one of the plurality of game contents to the area of the game space based on the received command.

4. The method of claim 3 , wherein

the plurality of game contents are categorized into a plurality of different types of game content, and

different image data is associated with each of the plurality of different types of game content.

5. The method of claim 1 , comprising:

allocating the applied template as the first player's active allocation of the plurality of game contents upon receiving a command from the first player.

6. The method of claim 1 , comprising:

registering the applied template to a server by transmitting information corresponding to the applied template to the server via a communication interface of the portable electronic device.

7. One or more non-transitory computer readable media, including computer-program instructions, which when executed by an electronic device, cause the electronic device to:

execute a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by another player;

receive a command to create a template from the first player;

create, responsive to the received command to create the template, a plurality of templates defining the plurality of game contents and respective positions of the plurality of game contents within the game space;

create a plurality of images that each correspond to one of the plurality of templates;

display a screen including the plurality of images;

receive a selection corresponding to one of the displayed images; and

apply a template corresponding to the received selection to the game space.

8. The one or more non-transitory computer readable media of claim 7 , wherein

the respective positions of the plurality of game contents within the game space are defined by coordinates in the game space.

9. The one or more non-transitory computer readable media of claim 7 , wherein the computer-program instructions, when executed by the electronic device, cause the electronic device to:

display an interface including the game space and images corresponding to a plurality of game contents;

receive a command to allocate at least one of the plurality of game contents in an area of the game space; and

allocate the at least one of the plurality of game contents to the area of the game space based on the received command.

10. The one or more non-transitory computer readable media of claim 9 , wherein

the plurality of game contents are categorized into a plurality of different types of game content, and

different image data is associated with each of the plurality of different types of game content.

11. The one or more non-transitory computer readable media of claim 7 , wherein the computer-program instructions, when executed by the electronic device, cause the electronic device to:

allocate the applied template as the first player's active allocation of the plurality of game contents upon receiving a command from the first player.

12. The one or more non-transitory computer readable media of claim 7 , wherein the computer-program instructions, when executed by the electronic device, cause the electronic device to:

register the applied template to a server by transmitting information corresponding to the applied template to the server via a communication interface of the electronic device.

13. An electronic device comprising:

circuitry configured to

execute a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by another player;

receive a command to create a template from the first player;

create, responsive to the received command to create the template, a plurality of templates defining the plurality of game contents and respective positions of the plurality of game contents within the game space;

create a plurality of images that each correspond to one of the plurality of templates;

display a screen including the plurality of images;

receive a selection corresponding to one of the displayed images; and

apply a template corresponding to the received selection to the game space.

14. The electronic device of claim 13 , wherein

the respective positions of the plurality of game contents within the game space are defined by coordinates in the game space.

15. The electronic device of claim 13 , wherein the circuitry is configured to:

display an interface including the game space and images corresponding to a plurality of game contents;

receive a command to allocate at least one of the plurality of game contents in an area of the game space; and

allocate the at least one of the plurality of game contents to the area of the game space based on the received command.

16. The electronic device of claim 15 , wherein

the plurality of game contents are categorized into a plurality of different types of game content, and

different image data is associated with each of the plurality of different types of game content.

17. The electronic device of claim 13 , wherein the circuitry is configured to:

allocate the applied template as the first player's active allocation of the plurality of game contents upon receiving a command from the first player.

18. The electronic device of claim 13 , wherein the circuitry is configured to:

register the applied template to a server by transmitting information corresponding to the applied template to the server via a communication interface of the electronic device.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 482. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0140 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0482 →
Priority Claims (2)
JP 2013-202721 · Sep 27, 2013 · national
JP 2014-080554 · Apr 9, 2014 · national
Continuity (3)
Continuation 14983984 · Dec 30, 2015
Continuation PCTJP2014075673 · Sep 26, 2014
Related Publication 20170106287A1 · Apr 20, 2017
Cited By (1)
US 12,364,930