Systems for an intermediate value holder
View Patent ↗An electromechanical gaming machine for providing an intermediate value holder in a gambling hybrid game. The intermediate value holder may be used to change a set of variables in an entertainment game provided the gambling hybrid game. The intermediate value holder may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.
1. An electromechanical gaming machine constructed to receive an input of real world credits, comprising:
an entertainment system engine including a user input device and a display output device and connected to a game world engine, wherein the entertainment system engine is constructed to:
execute an interactive entertainment game of skill for a player;
distribute to the game world engine, a status update about the interactive entertainment game of skill;
receive from the game world engine, a change in a set of entertainment variables of the interactive entertainment game of skill;
generate a set of choices associated with the set of entertainment variables of the interactive entertainment game of skill;
incorporate into the interactive entertainment game of skill, the selected change in the set of entertainment variables of the interactive entertainment game of skill; and
generate a visual display of the selected change in the set of entertainment variables of the interactive entertainment game of skill using the display output device;
a real world engine connected to the game world engine, wherein the real world engine is constructed to:
accept the input of real world credits;
receive from the game world engine, a trigger of a gambling event of a wager of real world credits;
execute the wager of real world credits in accordance with a regulated gambling proposition to determine a result of the gambling event using a random number generator; and
distribute to the game world engine, the result of the gambling event; and
the game world engine connected to the entertainment system engine and the real world engine, wherein the game world engine is constructed to:
receive from the entertainment system engine, the status update about the interactive entertainment game of skill;
determine the trigger of the gambling event using the status update about the entertainment game;
distribute to the real world engine, the trigger of the gambling event;
receive from the real world engine, the result of the gambling event;
determine an amount of a convertible intermediate value holder to provide to the player based on the result of the gambling event;
provide the amount of the convertible intermediate value holder to a process that generates the set of choices associated with the set of entertainment variables of the interactive entertainment game of skill by converting a certain amount of the convertible intermediate value holder to the change in a set of entertainment variables of the interactive entertainment game of skill; and
distribute to the entertainment system engine, the change in the set of entertainment variables of the interactive entertainment game of skill.
2. The electromechanical gaming machine of claim 1 , wherein the game world engine is constructed to perform the process to convert the certain amount of convertible intermediate value holder into the change in the set of entertainment variables.
3. The electromechanical gaming machine of claim 1 , wherein the entertainment system engine is constructed to perform the process to convert the certain amount of convertible intermediate value holder into the change in the set of entertainment variables.
4. The electromechanical gaming machine of claim 1 , wherein the game world engine further is constructed to update a player account with the amount of convertible intermediate value holder obtained based on the result of the gambling event.
5. The electromechanical gaming machine of claim 1 , wherein the process to generate the set of choices associated with the set of entertainment variables of the interactive entertainment game of skill by converting the certain amount of the convertible intermediate value holder bases the conversion on an input from at least one of a player management system, gambling hybrid game logic, and a third party system.
6. The electromechanical gaming machine of claim 1 , wherein the game world engine is further constructed to convert a certain amount of the convertible intermediate value holder to a certain amount of at least one of real world credits and game world credits.
7. The electromechanical gaming machine of claim 1 , wherein the game world engine and the real world engine are constructed from a same processing apparatus.
8. The electromechanical gaming machine of claim 1 , wherein the game world engine and the real world engine are constructed from different processing apparatuses and connected through a communication link.
9. The electromechanical gaming machine of claim 1 , further comprising:
an enclosure constructed to mount:
a user input device operatively connected to the game world engine;
a user output device operatively connected to the game world engine;
a credit input device operatively connected to the real world engine; and
a credit output device operatively connected to the real world engine.
10. The electromechanical gaming machine of claim 9 , wherein the random number generator is a regulated random number generator, wherein the real world engine is further constructed to:
generate a random outcome using the regulated random number generator; and
update a credit meter based on the event outcome.