IP Library Granted Patent US 10,135,564
Granted Patent B2
US 10,135,564 · App. 15/408,286 · Granted Nov 20, 2018

Information processing system, information processing program, and information processing method

Inventor: Hironori Bouno (Tokyo, JP)
Assignee: DENA CO., LTD.
H04L1/0006A63F13/35H04L1/0083
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Quick Facts
Patent No.
US 10,135,564
App. No.
15/408,286
Granted
Nov 20, 2018
Kind
B2
Abstract

The information processing system comprises a server that divides up information into processing units that will not cause syntax errors during processing at a client, packetizes such that each set of divided information is contained in a single packet, and transmits the packets thus generated to the client.

Claims (16)

1. An information processing system that provides a multiplayer game in which a plurality of players can participate over a network, and performs processing at a client by using information provided from a server over the network,

wherein the server is configured to perform packet generation, by dividing up the information by player in the multiplayer game and into processing units that will not cause syntax errors during processing at the client, and packetizing, such that each set of divided information is contained in a single packet;

and

the server is configured to perform packet transmission, for transmitting the packets generated by the packet generation, to the client, wherein the client is configured to execute a command for the multiplayer game associated with each of the packets received.

2. The information processing system according to claim 1 ,

wherein packet transmission from the server to the client is performed with a datagram socket.

3. An information processing non-transitory computer-readable medium having a storage including instructions to be performed by a processor that provides a multiplayer game in which a plurality of players can participate over a network and performs processing at a client by using information provided from a server over the network,

wherein a processor is configured to perform the functions of:

dividing up the information into processing units by player in the multiplayer game, and that will not cause syntax errors during processing at the client and packetizing such that each set of divided information is contained in a single packet;

and

transmitting packets generated by the dividing, to the client that is configured to execute a command for the multiplayer game associated with each of the packets received.

4. An information processing method with which a multiplayer game in which a plurality of players can participate over a network is provided and processing is performed at a client by using information provided from a server over the network,

wherein the server performs:

packet generation processing for dividing up the information by player in the multiplayer game and into processing units that will not cause syntax errors during processing at the client and packetizing such that each set of divided information is contained in a single packet; and

packet transmission processing for transmitting the packets generated by the packet generation processing to the client;

wherein the client performs execution of a command for the multiplayer game associated with each of the packets received.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 17, 2017
From: BOUNO, HIRONORI
To: DENA CO., LTD.
Reel/Frame 040993/0730 →
Priority Claims (1)
JP 2016-005780 · Jan 15, 2016 · national
Continuity (1)
Related Publication 20170207879A1 · Jul 20, 2017