Enhanced slot-machine for casino applications
An electromechanical gaming machine. In operation, the gaming system receives a request for a wager for a player of an entertainment game, the request being triggered by a player's action while playing the entertainment game and establishes a result for the wager. The player's action is compared to an optimal action, and the paytable for the wager is based on that comparison. The gaming system supplies, based on the result of the wager, a play element of the entertainment game to be used by the player while playing the entertainment game.
1. An electromechanical gaming machine, comprising:
an entertainment game device comprising a display screen, wherein the entertainment game device is constructed to:
communicate with a game world controller;
provide an entertainment game to a player;
detect a user action during the entertainment game;
distribute the user action to the game world controller;
receive, from the game world controller, a play element for incorporation into the entertainment game during the player's play of the entertainment game;
incorporate the play element into the entertainment game;
receive, from the game world controller, a coordinated display input; and
present the coordinated display to the player using the display screen and the coordinated display input; and
a real world controller comprising a random number generator, wherein the real world controller is constructed to:
communicate with the game world controller;
receive a wager trigger from the game world controller;
generate a wager outcome using the random number generator and a paytable; and
distribute the wager outcome to the game world controller; and
the game world controller operatively connecting the entertainment game device and the real world controller, wherein the game world controller is constructed to:
receive the user action;
determine the wager trigger from the user action;
determine an optimal user action;
compare the user action to the optimal user action;
determine the paytable based on the comparison of the user action and the optimal user action;
distribute, to the real world controller the wager trigger and the paytable;
receive the wager outcome;
calculate, based on the wager outcome, the play element of the entertainment game;
generate, based on the wager outcome and the play element, the coordinated display input; and
distribute to the entertainment game device, the play element and the coordinated display input.
2. The electromechanical gaming machine of claim 1 , wherein the play element positively affects the player's performance in the entertainment game.
3. The electromechanical gaming machine of claim 1 , wherein the wherein the play element adversely affects the player's performance in the entertainment game.
4. The electromechanical gaming machine of claim 1 , wherein the play element affects a controlled sequence of a portion of the entertainment game.
5. The electromechanical gaming machine of claim 1 , wherein the play element affects the result of a subsequent wager.
6. The electromechanical gaming machine of claim 1 , wherein the play element is a collective element shared by a plurality players.
7. The electromechanical gaming machine of claim 1 ,
wherein the entertainment game device and the game world controller are constructed from the same device, and
wherein the game world controller is operatively connected to the real world controller using a communication link.
8. The electromechanical gaming machine of claim 1 ,
wherein the real world controller and the game world controller are constructed from the same device, and
wherein the game world controller is operatively connected to the entertainment game device using a communication link.
9. The electromechanical gaming machine of claim 1 , further comprising:
an enclosure constructed to mount:
a user input device operatively connected to the entertainment game device;
a user output device operatively connected to the entertainment game device; and
a real world credit input device operatively connected to the real world controller.
10. The electromechanical gaming machine of claim 9 , wherein the real world controller is further constructed to:
communicate with the real world credit input device to receive a credit input; and
update one or more credit meters using the wager outcome.
11. The electromechanical gaming machine of claim 1 , wherein the entertainment game device, the game world controller and the real world controller are constructed from the same device.