SYSTEM AND METHODS FOR MANAGING SIDE CHALLENGES BETWEEN USERS IN FANTASY GAMING
Interactive systems and methods for creating game and game-like applications, including a side challenge application for building a head-to-head challenge between users, are presented. The first user selects the second user that is a target of the challenge. The first user then selects a fantasy performer, a performance goal for the fantasy performer, a challenge time period, and a challenge wager. The challenge is presented to the second user whom accepts, rejects or proposes a modification to the challenge. A result of the challenge is scored and reported to both of the first and second users. The fantasy performer can include a single player or entity, an entire roster or multiple players.
1 . A side challenge method between a first user and a second user in a fantasy gaming system wherein the first user is not currently playing in a matchup against the second user in a fantasy league, the method comprising:
receiving input by the first user via a first graphical user interface regarding the second user that is a target of the challenge;
receiving input by the first user via the first graphical user interface of a plurality of challenge parameters, including:
a first fantasy performer;
a challenge performance parameter;
a challenge time period; and
a challenge wager;
presenting the challenge parameters to the second user on a second graphical user interface;
receiving input by the second user via the second user interface of a second fantasy performer;
receiving an input from the second user via the second graphical user interface, including:
whether the challenge is accepted or countered; and
a second fantasy performer;
scoring a result of the challenge based upon the plurality of performance parameters in the challenge time period and the input from the second user; and
reporting the scored result to both of the first and second users.
2 . The method of claim 1 , wherein the first fantasy performer and the second fantasy performer are each a group of persons.
3 . The method of claim 1 , further comprising:
storing in a database the challenge and the scored result of the side challenge;
determining a leaderboard of side challenge performances based upon the scored results of a plurality of side challenges; and
displaying the leaderboard one both of the first and second graphical user interfaces.
4 . The method of claim 1 , further comprising presenting to the first user a monetary charge for presenting the challenge to the opposing second user.
5 . The method of claim 4 , further comprising presenting the first user with an option to pay the monetary charge on behalf of both the first user and the second user.
6 . The method of claim 1 , further comprising:
receiving an input from at least one of the first and second users that a swap of a respective first or second fantasy performers is desired;
updating the respective first or second fantasy performers that is the subject of the side challenge; and
scoring the side challenge based upon the updated respective first or second fantasy performers.
7 . The method of claim 1 , wherein each of the first and second fantasy performers comprises at least one of a team, an individual competitor, a group; a company; a financial instrument; an inanimate object and an animal.
8 . The method of claim 1 , further comprising the second user forming a roster of players belonging to the second user prior to the selection of the second fantasy player.
9 . The method of claim 8 , further comprising the second user creating a user profile in the fantasy gaming system prior to the selection of the second fantasy player.
10 . The method of claim 1 , further comprising the second user creating a user profile in the fantasy gaming system prior to the selection of the second fantasy player.
11 . A side challenge method between a first user and a second user in a fantasy gaming system wherein the first user is not currently playing in a matchup against the second user in a fantasy league, the method comprising:
receiving input by the first user via the first graphical user interface of a plurality of challenge parameters for a side challenge, including:
a first fantasy performer;
a challenge performance parameter;
a challenge time period; and
a challenge wager;
posting the side challenge as an entry in a list of open challenges to a lobby screen of a second graphical user interface;
receiving input by the second user via the second user interface to view the plurality of challenge parameters of the side challenge;
receiving an input from the second user via the second graphical user interface, including:
whether the challenge is accepted or countered; and
a second fantasy performer;
scoring a result of the side challenge based upon the plurality of performance parameters in the challenge time period and the input from the second user; and
reporting the scored result to both of the first and second users.
12 . The method of claim 11 , wherein the first fantasy performer is an individual.
13 . The method of claim 11 , wherein the first fantasy performer is a group of individuals.
14 . The method of claim 11 , wherein the first fantasy performer is a stock.
15 . The method of claim 11 , further comprising:
crediting to an account belonging to the second user at least a majority of the side challenge wager when the second user prevails in the side challenge; and
crediting to an account belonging to the first user at least a majority of the side challenge wager when the second user prevails in the side challenge.
16 . The method of claim 11 , further comprising the second user creating a user profile in the fantasy gaming system prior to the first user selecting the second user that is a target of the challenge.
17 . A computer program product configured to conduct fantasy gaming side challenges between a first user that is not currently playing in a league game against the second, the computer program product comprising a computer readable storage medium having program code embodied therewith, the program code comprising computer readable program code configured to:
receive from the first user an identity of a second user that is a target of a side challenge via the first graphical user interface;
receive from the first user an identity of a first fantasy performer via a first graphical user interface;
receive from the first user a performance goal for the first fantasy performer via the first graphical user interface;
receive from the first user a challenge time period via the first graphical user interface; and
receive from the first user a challenge wager via the first graphical user interface;
present to the second user via a second graphical user interface the identity of the first fantasy performer, the performance goal, challenge time period and the challenge wager;
receive an input from the second user via the second graphical user interface indicating whether the challenge was accepted by the second user;
present to the first user via the first graphical user interface the input from the second user indicating whether or not the second user accepted the challenge;
score a result of the side challenge; and
report the scored result to both of the first and second users.
18 . The computer program product of claim, 17 , wherein the program code comprising computer readable program code is further configured to receive an input from the second user via the second graphical user interface of a second fantasy performer.
19 . The computer program product of claim, 19 , wherein the first graphical user interface is a web browser displayed on a screen of an internet-connected computer.
20 . The computer program product of claim, 19 , wherein the first graphical user interface is a touch-responsive screen of a smartphone or a tablet computer.