IP Library Granted Patent US 10,621,828
Granted Patent B2
US 10,621,828 · App. 15/597,123 · Granted Apr 14, 2020

Variable skill objective wagering system

Inventors: Bryce Cire (Los Angeles, CA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA); Ivan Souffront (Sunland, CA); Darion Lowenstein (Los Angeles, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3267G07F17/3209G07F17/3251G07F17/3288G07F17/3295
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Quick Facts
Patent No.
US 10,621,828
App. No.
15/597,123
Granted
Apr 14, 2020
Kind
B2
Abstract

A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, determines a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random outcome using a random number generator, determine a skill objective of the skill proposition based on the random outcome, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.

Claims (34)

1. A variable skill objective wagering electronic gaming machine, comprising:

an interactive controller constructed to:

receive a skill proposition including a base skill objective for a skill-based game from a process controller;

generate a player presentation based on the skill proposition and the base skill objective;

detect player interactions of a player with the player presentation;

determine an initial loss state as a skill outcome based on the player interactions and the base skill objective of the skill proposition;

communicate the base skill outcome of the initial loss state to the process controller;

receive a randomly generated skill-enhancer skill objective from the process controller; and

determine a final loss state for the skill-enhancer skill objective; and

the process controller operatively connected to the interactive controller, wherein the process controller is constructed to:

determine the base skill objective of the skill proposition;

communicate the skill proposition to the interactive controller;

receive the skill outcome for the base skill objective of the skill proposition from the interactive controller;

generate a random outcome using a random number generator;

determine the skill-enhancer skill objective using the random outcome; and

communicate the skill-enhancer skill objective to the interactive controller,

wherein the skill-enhancer skill objective is a skill enhancer introduced into the skill-based game during the player's skillful play of the skill-based game when the variable skill objective wagering electronic gaming machine determines that the player has experienced an initial loss of the base skill objective.

2. The variable skill objective wagering electronic gaming machine of claim 1 , wherein the interactive controller and the process controller are constructed from the same device.

3. The variable skill objective wagering electronic gaming machine of claim 1 , wherein the process controller is operatively connected to the interactive controller using a communication link.

4. The variable skill objective wagering electronic gaming machine of claim 1 , wherein a credit processing controller and the process controller are constructed from the same device.

5. The variable skill objective wagering electronic gaming machine of claim 1 , wherein a credit processing controller, the interactive controller, and the process controller are constructed from the same device.

6. The variable skill objective wagering electronic gaming machine of claim 1 , further comprising:

a credit processing controller; and

an enclosure constructed to mount:

a user input device operatively connected to the interactive controller;

a user output device operatively connected to the interactive controller;

a credit input device operatively connected to the credit processing controller; and

a credit output device operatively connected to the credit processing controller.

7. The variable skill objective wagering electronic gaming machine of claim 6 , wherein the process controller is further constructed to:

communicate with the credit input device to receive a credit input;

credit a credit meter with credits based on the incoming credit data;

update the credit meter based on the skill outcome of the wager; and

communicate with the credit output device to generate a credit output based on credits transferred off of the credit meter.

8. The variable skill objective wagering electronic gaming machine of claim 1 , wherein the base skill objective is a skill disruptor introduced into the skill-based game during the player's skillful play of the skill-based game.

Assignments (3)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
Continuity (2)
Provisional Application 62337265 · May 16, 2016
Related Publication 20170330421A1 · Nov 16, 2017