IP Library Granted Patent US 9,933,847
Granted Patent B1
US 9,933,847 · App. 15/601,872 · Granted Apr 3, 2018

System and method for presenting virtual reality content to a user based on body posture

Inventors: Jonathan Michael Ross (Santa Monica, CA); Gil Baron (Los Angeles, CA); Cosmo Raleigh Scharf (Los Angeles, CA); Luke Russell Patterson (Los Angeles, CA); Jake Richard Parker (Burbank, CA); John Kanikula Peters (Los Angeles, CA)
Assignee: Visionary VR, Inc.
G06F3/011G06T19/006H04N13/0429H04N13/0481
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Quick Facts
Patent No.
US 9,933,847
App. No.
15/601,872
Granted
Apr 3, 2018
Kind
B1
Abstract

A system and/or method that uses a body posture of a user to determine and modulate a content mode of a virtual reality system. The content mode may define the manner in which virtual reality content is presented to the user and/or the manner in which the user interacts with the virtual reality content. The user's body posture and/or a change in body posture may cause the content mode and/or the virtual reality content to change accordingly. In some implementations, primary content may be presented to the user according to a first content mode in response to the user sitting. Secondary virtual reality content may be presented to the user according to the second content mode in response to the user standing. As such, a user may initiate a change in the virtual reality content and/or the content mode by standing from a sitting posture and/or sitting from a standing posture.

Claims (37)

1. A system configured to present virtual reality content to a user in a virtual space, the system comprising:

one or more sensors configured to generate output signals conveying information indicating a body posture of the user in physical space, the body posture including a first body posture and a second body posture;

a display that presents the virtual reality content to the user according to content modes that define the manner in which the virtual reality content is presented to the user and/or the manner in which the user interacts with the virtual reality content, wherein presentation of the virtual reality content via the display visually simulates presence of the user within a virtual space, the virtual space being fixed relative to physical space such that the physical position and/or view direction of the user dictates which portions of the virtual space are visible to the user, the virtual reality content comprising primary virtual reality content that is presented to the user according to a first content mode and secondary virtual reality content that is presented to the user according to a second content mode, and wherein the primary virtual reality content is presented to the user responsive to the body posture of the user corresponding to the first body position and the secondary virtual reality content is presented to the user responsive to the body posture of the user corresponding to the second body position; and

one or more physical computer processors configured by computer-readable instructions to:

determine the body posture of the user based on the output signals;

determine a content mode based on the body posture of the user;

facilitate a user experience between the user and the virtual reality content based on the content mode by causing the display to present the virtual reality content to the user according to the content mode, such that:

responsive to the body posture of the user corresponding to the first body posture, the first content mode is determined and the primary virtual reality content is presented to the user according to the first content mode; and

responsive to the body posture of the user corresponding to the second body posture, the content mode changes from the first content mode to the second content mode such that the secondary virtual reality content is presented to the user according to the second content mode, wherein the secondary virtual reality content is more interactive than the primary virtual reality content and the second content mode facilitates a higher level of interaction than the first content mode.

2. The system of claim 1 , wherein the secondary virtual reality content being more interactive than the primary virtual reality content includes the secondary virtual reality content being less restrictive with respect to the user's ability to interact with the virtual reality content than the primary virtual reality content such that a level of interaction potential is higher for the secondary virtual reality content than for the primary virtual reality content.

3. The system of claim 1 , wherein the first body posture includes one or more of: sitting, standing, reclining, kneeling, a hands-lifted body posture, lying, squatting, and/or a hands in lap body posture.

4. The system of claim 1 , wherein the second body posture includes one or more of: sitting, standing, reclining, kneeling, a hands-lifted body posture, lying, squatting, and/or a hands in lap body posture.

5. The system of claim 1 , wherein the one or more physical computer processors are configured such that the primary virtual reality content presented to the user according to the first content mode is a story.

6. The system of claim 5 , wherein the one or more physical computer processors are configured such that the secondary virtual reality content is associated with the story.

7. The system of claim 1 , wherein the secondary virtual reality content presented to the user according to the second content mode includes game content and/or interactive narrative content.

8. The system of claim 1 , wherein responsive to the body posture of the user changing from the first body posture to the second body posture, the one or more physical computer processors are further configured by computer-readable instructions to pause the presentation of the primary virtual reality content.

9. The system of claim 8 , wherein responsive to the body posture of the user changing from the second body posture to the first body posture, the one or more physical computer processors are further configured by computer-readable instructions to change from the second content mode to the first content mode such that the presentation of the primary virtual reality content is resumed.

10. The system of claim 1 , wherein facilitating the user experience between the user and the secondary virtual reality content based on the second content mode includes facilitating interaction between the user and the secondary virtual reality content such that the user more actively participates with the secondary virtual reality content than with the primary virtual reality content.

11. The system of claim 10 , wherein the one or more physical computer processors are further configured to adjust the primary virtual reality content presented to the user based on the interaction between the user and the secondary virtual reality content.

12. A method for presenting virtual reality content to a user in a virtual space based on body position, the method being implemented by a system including one or more sensors, a display, and one or more processors configured by machine-readable instructions, the method comprising:

generating, via the sensors, output signals conveying information indicating a body posture of the user in physical space, the body posture including a first body posture and a second body posture;

presenting, via the display, the virtual reality content to the user according to content modes that define the manner in which the virtual reality content is presented to the user and/or the manner in which the user interacts with the virtual reality content, wherein presentation of the virtual reality content via the display visually simulates presence of the user within a virtual space, the virtual space being fixed relative to physical space such that the physical position and/or view direction of the user dictates which portions of the virtual space are visible to the user, the virtual reality content comprising primary virtual reality content that is presented to the user according to a first content mode and secondary virtual reality content that is presented to the user according to a second content mode, and wherein the primary virtual reality content is presented to the user responsive to the body posture of the user corresponding to the first body position and the secondary virtual reality content is presented to the user responsive to the body posture of the user corresponding to the second body position;

determining the body posture of the user based on the output signals;

determining a content mode based on the body posture of the user;

facilitating, via the one or more processors, a user experience between the user and the virtual reality content based on the content mode by causing the display to present the virtual reality content to the user according to the content mode, such that:

responsive to the body posture of the user corresponding to the first body posture, the first content mode is determined and the primary virtual reality content is presented to the user according to the first content mode; and

responsive to the body posture of the user corresponding to the second body posture, the content mode changes from the first content mode to the second content mode such that the secondary virtual reality content is presented to the user according to the second content mode, wherein the secondary virtual reality content is more interactive than the primary virtual reality content and the second content mode facilitates a higher level of interaction than the first content mode.

13. The method of claim 12 , wherein the secondary virtual reality content being more interactive than the primary virtual reality content includes the secondary virtual reality content being less restrictive with respect to the user's ability to interact with the virtual reality content than the primary virtual reality content such that a level of interaction potential is higher for the secondary virtual reality content than for the primary virtual reality content.

14. The method of claim 12 , wherein the first body posture includes one or more of: sitting, standing, reclining, kneeling, a hands-lifted body posture, lying, squatting, and/or a hands in lap body posture.

15. The method of claim 12 , wherein the second body posture includes one or more of: sitting, standing, reclining, kneeling, a hands-lifted body posture, lying, squatting, and/or a hands in lap body posture.

16. The method of claim 12 , wherein the primary virtual reality content presented to the user according to the first content mode is a story.

17. The method of claim 16 , wherein the secondary virtual reality content is associated with the story.

18. The method of claim 12 , wherein the secondary virtual reality content presented to the user according to the second content mode includes game content and/or interactive narrative content.

19. The method of claim 12 , further comprising, responsive to the body posture of the user changing from the first body posture to the second body posture, the presentation of the primary virtual reality content.

20. The method of claim 19 , further comprising changing, responsive to the body posture of the user changing from the second body posture to the first body posture, from the second content mode to the first content mode such that the presentation of the primary virtual reality content is resumed.

21. The method of claim 12 , wherein facilitating the user experience between the user and the secondary virtual reality content based on the second content mode includes facilitating interaction between the user and the secondary virtual reality content such that the user more actively participates with the secondary virtual reality content than with the primary virtual reality content.

22. The method of claim 12 , further comprising adjusting the primary virtual reality content presented to the user based on the interaction between the user and the secondary virtual reality content.

Assignments (3)
CHANGE OF NAME Recorded Aug 12, 2020
From: VISIONARY VR, INC.
To: MINDSHOW INC.
Reel/Frame 053481/0016 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 23, 2017
From: PETERS, JOHN KANIKULA
To: VISIONARY VR, INC.
Reel/Frame 042470/0778 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 22, 2017
From: ROSS, JONATHAN MICHAEL; BARON, GIL; SCHARF, COSMO RALEIGH; PATTERSON, LUKE RUSSELL; PARKER, JAKE RICHARD
To: VISIONARY VR, INC.
Reel/Frame 042460/0624 →
Continuity (1)
Continuation 14736183 · Jun 10, 2015