IP Library Granted Patent US 9,792,769
Granted Patent B2
US 9,792,769 · App. 15/602,816 · Granted Oct 17, 2017

Method of gaming, a gaming system and a game controller

Inventors: Kevin Francis Prendergast (East Redfern, AU); Chi We Chim (Beecroft, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3258G07F17/3244G07F17/3267G07F17/34
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Quick Facts
Patent No.
US 9,792,769
App. No.
15/602,816
Granted
Oct 17, 2017
Kind
B2
Abstract

A method of gaming comprising: (a) determining a minimum prize value to be awarded for a current game outcome based on a previous game outcome; (b) generating the current game outcome; (c) determining a provisional prize value based on the current game outcome; (d) comparing the provisional prize value with the minimum prize value; and (e) setting a current prize value at the minimum prize value upon the provisional prize value being less than the minimum prize value or at the provisional prize value upon the provisional prize value being greater than or equal to the minimum prize value.

Claims (43)

1. A method of conducting a game on a gaming machine having a credit input mechanism, a game controller, a memory, and a random number generator, the method comprising:

receiving, via the credit input mechanism, a credit input by a player to establish a credit balance;

receiving a wager from the player, the wager deducted from the credit balance;

generating, by the game controller, an outcome for a base game based on the wager, game rules stored in the memory, and a random result generated by the random number generator;

initiating, by the game controller, a sequence of feature games when the outcome of the base game meets feature game eligibility criteria stored in the memory;

determining, by the game controller, a minimum prize value to be awarded for a current feature game, the determining comprising:

defining, by the game controller, a plurality of functions for computing the minimum prize value, wherein each function corresponds to a respective plurality of random numbers;

generating, by the random number generator, a random number, wherein the random number corresponds with one of the plurality of functions; and

computing, by the game controller, the minimum prize value according to the one function based on one or more previous prize values;

generating, by the game controller, an outcome for the current feature game;

determining, by the game controller, a provisional prize value based on the outcome of the current feature game;

comparing, by the game controller, the minimum prize value and the provisional prize value; and

awarding, by the game controller, a prize value for the current feature game based on which of the minimum prize value and the provisional prize value has a greater value.

2. The method according to claim 1 , wherein at least one of the plurality of functions for computing the minimum prize value corresponds to a different range of the plurality of random numbers than at least one of the other functions for computing.

3. The method according to claim 1 , wherein the range of random numbers corresponding to a function for computing is determined by a previous game outcome.

4. The method according to claim 1 , wherein the range of random numbers corresponding to a function for computing is determined by at least one game rule.

5. The method according to claim 1 , wherein the range of random numbers corresponding to a function for computing is determined by at least one player action.

6. The method according to claim 1 , wherein the number of functions for computing applied to the one or more previous prize values is determined by a previous game outcome.

7. The method according to claim 1 , wherein an order in which the plurality of functions for computing are applied to the one or more previous prize values is determined by a previous game outcome.

8. The method according to claim 1 , wherein, upon determining there is no previous game outcome, the function for computing is applied to a given value stored in the memory.

9. The method according to claim 1 , wherein the process of generating a random number that corresponds with one of the plurality of functions is repeated one or more times before the one function is applied to the one or more previous prize values.

10. The method according to claim 9 , wherein the number of times the game controller repeats the process of generating a random number that corresponds with one of the plurality of functions before the one function is applied to the one or more previous prize values is determined by a previous game outcome.

11. A game system configured to conduct a game, the game system comprising:

a credit input mechanism for receiving a credit input by a player, the credit balance being increasable and decreasable based at least on wagering activity;

a memory;

a player interface configured to receive game play instructions and a wager from the player and provide a game outcome and prize information to the player;

a random number generator configured to generate a random result;

a game outcome generator, configured to (i) initiate a base game based on the player establishing a credit balance, (ii) generate an outcome for the base game based on the received wager, game rules stored in the memory and the random result generated by the random number generator, (iii) initiate a sequence of feature games when the outcome of the base game meets feature game eligibility criteria stored in the memory, (iv) determine a provisional prize value based on an outcome of a current feature game, and (v) generate an outcome for the current feature game, the outcome based on a second random result generated by the random number generator; and

a game controller configured to:

define a plurality of functions for computing the minimum prize value, wherein each function corresponds to a respective plurality of random numbers;

receive, from the random number generator, a random number, wherein the random number corresponds with one of the plurality of functions;

compute the minimum prize value according to the one function based on one or more previous prize values;

compare the minimum prize value and the provisional prize value; and

award a prize value for the current feature game based on whichever of the compared minimum prize value and the provisional prize value has a greater value.

12. The system according to claim 11 , wherein at least one of the plurality of functions for computing the minimum prize value corresponds to a different range of the plurality of random numbers than at least one of the other functions for computing.

13. The system according to claim 11 , wherein the range of random numbers corresponding to a function for computing is determined by a previous game outcome.

14. The system according to claim 11 , wherein the range of random numbers corresponding to a function for computing is determined by at least one game rule.

15. The system according to claim 11 , wherein the range of random numbers corresponding to a function for computing is determined by at least one player action.

16. The system according to claim 11 , wherein the number of functions for computing applied to the one or more previous prize values is determined by a previous game outcome.

17. The system according to claim 11 , wherein an order in which the plurality of functions for computing are applied to the one or more previous prize values is determined by a previous game outcome.

18. The system according to claim 11 , wherein, upon determining there is no previous game outcome, the function for computing is applied to a given value stored in the memory.

19. The system according to claim 11 , wherein the process of generating a random number that corresponds with one of the plurality of functions is repeated one or more times before the one function is applied to the one or more previous prize values.

20. The system according to claim 19 , wherein the number of times the game controller repeats the process of generating a random number that corresponds with one of the plurality of functions before the one function is applied to the one or more previous prize values is determined by a previous game outcome.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 23, 2017
From: CHIM, CHI WE; PRENDERGAST, KEVIN
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 042479/0968 →
Priority Claims (1)
AU 2008903237 · Jun 25, 2008 · national
Continuity (3)
Continuation 14132367 · Dec 18, 2013
Continuation 12491753 · Jun 25, 2009
Related Publication 20170256137A1 · Sep 7, 2017