IP Library Granted Patent US 10,262,493
Granted Patent B2
US 10,262,493 · App. 15/618,417 · Granted Apr 16, 2019

Non-gaming functionality control of gaming machines including audio assets manager

Inventors: Arles Andrew Estes (Las Vegas, NV); Gerald Francis Wasinger (Berkeley, GA)
Assignee: AGS LLC
G07F17/3227G07F17/3223G07F17/3288
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Quick Facts
Patent No.
US 10,262,493
App. No.
15/618,417
Granted
Apr 16, 2019
Kind
B2
Abstract

A system and method for modifying non-gaming functionality of a plurality of gaming machines is provided. The plurality of gaming machines each includes at least one display device, an audio device, a gaming controller configured to execute machine readable instructions to present one or more games at the gaming machine, and a non-gaming controller configured to execute machine readable instruction to modify one or more non-gaming attributes of the gaming machine. A server is communicatively connected through a network to the plurality of gaming machines. The server is configured to send machine readable instructions through the network to the non-gaming controller to select one or more of the plurality of gaming machines and cause the selected one or more the plurality of gaming machines to modify one or more non-gaming attributes of the gaming machine.

Claims (30)

1. A system for modifying non-gaming functionality of a plurality of gaming machines, the system comprising:

a plurality of gaming machines each comprising:

at least one display device,

an audio device,

a gaming controller configured to execute machine readable instructions to present one or more games at the gaming machine, and

a non-gaming controller configured to execute audio assets of the gaming machine;

a server communicatively connected through a network to the plurality of gaming machines, the server being configured to send for playback a first package of audio assets to a first gaming machine of the plurality of gaming machines and a second package of audio assets to a second gaming machine of the plurality of gaming machines through the network to the non-gaming controllers of the first and second gaming machines, the first package of audio assets comprising first sound effects having first pitches and the second package of audio assets comprising second sound effects having second pitches different from the first pitches and configured to produce a harmony when played together by the first and second gaming machines.

2. The system of claim 1 , wherein the first pitches and the second pitches are different from each other at any given point in time during playback.

3. The system of claim 1 , wherein the harmony produced by playback of the first and second audio assets is different than sounds produced during playback of either the first audio asset or the second audio asset.

4. The system of claim 3 , wherein the sound effects of the first and second packages of audio assets comprise one or more of win tunes, celebration audio, music loops, and stingers played on the audio device of the first and second gaming machines.

5. The system of claim 1 , wherein the sound effects of the first package of audio assets are based on a tonic of a musical scale and the sound effects of the second package of audio assets are based on a third of the musical scale.

6. The system of claim 1 , wherein said non-gaming controller is implemented as a virtual device.

7. A gaming system for managing audio assets, the system comprising:

a plurality of gaming machines each comprising:

at least one display device,

an audio device,

a gaming controller configured to execute machine readable instructions to present one or more games at the gaming machine, and

a server communicatively coupled to the plurality of gaming machines, the server being configured to identify a first active gaming machine and a second active gaming machine from the plurality of gaming machines, and send a first package of audio assets to the first active gaming machine and send a second package of audio assets to the second active gaming machine, the first package of audio assets comprising first sound effects having first pitches and the second package of audio assets comprising second sound effects having second pitches different from the first pitches and configured to produce a harmony when played together by the first and second gaming machines.

8. The system of claim 7 , wherein the sound effects of the first package of audio assets are based on a tonic of a musical scale and the sound effects of the second package of audio assets are based on a third of the musical scale.

9. The system of claim 7 , wherein the sound effects of the first and second packages of audio assets comprise one or more of win tunes, celebration audio, music loops, and stingers played on the audio device of the first and second active gaming machines.

10. The method of claim 7 wherein the first pitches and the second pitches are different from each other at any given point in time during playback.

11. The system of claim 7 , wherein the harmony produced by playback of the first and second audio assets is different than sounds produced during playback of either the first audio asset or the second audio asset.

12. A method for modifying non-gaming functionality of a plurality of gaming machines, the method comprising:

connecting a non-gaming server to a non-gaming controller of a plurality of gaming machines via a network, each of the plurality of gaming machines comprising the non-gaming controller, a main gaming controller, at least one display device, and an audio device;

selecting a plurality of the gaming machines to control; and

sending for playback a first package of audio assets to a first gaming machine of the plurality of gaming machines and a second package of audio assets to a second gaming machine of the plurality of gaming machines, the first package of audio assets comprising first sound effects having first pitches and the second package of audio assets comprising second sound effects having second pitches different from the first pitches and configured to produce a harmony when played together by the first and second gaming machines.

13. The method of claim 12 , wherein the harmony produced by playback of the first and second audio assets is different than sounds produced during playback of either the first audio asset or the second audio asset.

14. The method of claim 12 , wherein the sound effects of the first package of audio assets are based on a tonic of a musical scale and the sound effects of the second package of audio assets are based on a third of the musical scale.

15. The method of claim 12 , wherein the sound effects of the first and second packages of audio assets comprise one or more of win tunes, celebration audio, music loops, and stingers played on the audio device of the first and second active gaming machines.

16. The method of claim 12 , wherein the first pitches and the second pitches are different from each other at any given point in time during playback.

Assignments (3)
RELEASE OF SECURITY INTEREST AT R/F 052548/0558 Recorded Jul 1, 2025
From: JEFFERIES FINANCE LLC
To: AGS LLC
Reel/Frame 071791/0019 →
SUPPLEMENT TO PATENT SECURITY AGREEMENT Recorded May 1, 2020
From: AGS LLC
To: JEFFERIES FINANCE LLC
Reel/Frame 052548/0558 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 24, 2017
From: ESTES, ARLES ANDREW; WASINGER, GERALD FRANCIS
To: AGS LLC
Reel/Frame 043075/0264 →
Continuity (1)
Related Publication 20180357855A1 · Dec 13, 2018