IP Library Granted Patent US 10,099,119
Granted Patent B2
US 10,099,119 · App. 15/620,534 · Granted Oct 16, 2018

Touch screen inputs for a video game system

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Quick Facts
Patent No.
US 10,099,119
App. No.
15/620,534
Granted
Oct 16, 2018
Kind
B2
Abstract

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.

Claims (40)

1. A video game apparatus comprising:

a touchscreen display;

memory storing program instructions; and

a computer processor configured to execute the program instructions stored in the memory to control the video game apparatus to at least:

detect an input to the touchscreen display;

detect occurrence of video game condition subsequent to the input; and

based on detecting the occurrence, determine a video game action and a timing thereof based on a shape of the input and on

a color associated with the input.

2. The video game apparatus according to claim 1 , wherein the video game action comprises movement of a video game object.

3. The video game apparatus according to claim 1 , wherein the video game action comprises movement of a video game character.

4. A video game apparatus comprising:

a touchscreen display;

memory storing program instructions; and

a computer processor configured to execute the program instructions stored in the memory to control the video game apparatus to at least:

display a plurality of display elements, each display element corresponding to a different member of a team;

accept movement pattern inputs to the touchscreen display for drawing movement patterns associated with the display elements corresponding to one or more members of the team;

detect occurrence of a video game event; and

based on detecting the event, determine a video game action including movement of the one or more members based on the movement patterns.

5. The video game apparatus according to claim 4 , wherein the movement patterns comprise a path and a movement direction indicator.

6. The video game apparatus according to claim 4 , wherein the display elements correspond to different players on a sports team.

7. The video game apparatus according to claim 6 , wherein the movement pattern inputs designate movement of the one or more members relative to a field on which the sports team plays.

8. The video game apparatus according to claim 6 , wherein the display elements correspond to different members of a football team, the video game event is a beginning of a play, and the movement pattern inputs are accepted prior to the beginning of the play.

9. The video game apparatus according to claim 6 , wherein the display elements correspond to different members of a baseball team and the computer processor further controls the video game apparatus to accept drawing input for designating one or both of a pitch type and location.

10. The video game apparatus according to claim 4 , wherein the display elements correspond to different members of a tactical team.

11. The video game apparatus according to claim 4 , wherein the display elements correspond to different members of a military team.

12. The video game apparatus according to claim 4 , wherein the computer processor processes the movement patterns in accordance with respective colors used to draw the movement patterns.

13. A non-transitory computer-readable medium storing program instructions which, when executed by a computer processor of a video game apparatus comprising a touchscreen display, control the video game apparatus to perform operations comprising:

displaying a plurality of display elements, each display element corresponding to a different member of a team;

accepting movement pattern inputs to the touchscreen display for drawing movement patterns associated with the display elements corresponding to one or more members of the team;

detecting occurrence of a video game event; and

based on detecting the event, determining a video game action including movement of the one or more members based on the movement patterns.

14. The non-transitory computer-readable medium according to claim 13 , wherein the movement patterns comprise a path and a movement direction indicator.

15. The non-transitory computer-readable medium according to claim 13 , wherein the display elements correspond to different players on a sports team.

16. The non-transitory computer-readable medium according to claim 15 , wherein the movement pattern inputs designate movement of the one or more members relative to a field on which the sports team plays.

17. The non-transitory computer-readable medium according to claim 15 , wherein the display elements correspond to different members of a football team, the video game event is a beginning of a play, and the movement pattern inputs are accepted prior to the beginning of the play.

18. The non-transitory computer-readable medium according to claim 15 , wherein the display elements correspond to different members of a baseball team and the computer processor further controls the video game apparatus to accept drawing input for designating one or both of a pitch type and location.

19. The non-transitory computer-readable medium according to claim 13 , wherein the display elements correspond to different members of a tactical team.

20. The non-transitory computer-readable medium according to claim 13 , wherein the display elements correspond to different members of a military team.

21. The non-transitory computer-readable medium according to claim 13 , wherein the movement patterns are processed in accordance with respective colors used to draw the movement patterns.

22. A computer device comprising a processor and a non-transitory computer-readable medium according to claim 13 .