An Internet of Thing (IoT) sport device includes a sensor coupled to a processor; and a wireless transceiver coupled to the processor.
1. An object, comprising:
an accelerometer disposed within the object to detect acceleration of the object;
a vibrator disposed within the object to generate vibrations for the object;
a radio frequency transmitter disposed in the object and coupled to the accelerometer for transmitting motion and vibration measurements; and
a computer coupled to a radio frequency receiver for receiving the motion and vibration measurements, the computer displaying one or more renderings in relationship with the vibrator.
2. The object of claim 1 , comprising: a pressure sensor configured to detect at least one pressure event at an object body external surface location; an object motion sensor configured to detect at least one motion event of the object; a digit motion sensor configured to detect at least one motion event of at least one digit of the user; a temperature sensor configured to detect a temperature at an object body external surface location; or a contact sensor configured to detect a contact event of the object with a contact object.
3. The object of claim 1 , comprising a camera.
4. The object of claim 1 , comprising a hand training regimen with the vibrator.
5. The object of claim 1 , comprising a gesture identifying component.
6. The object of claim 1 , comprising a display to provide augmented view or virtual reality view.
7. The object of claim 1 , comprising a vibrator used by another player in wireless communication with the processor to communicate sensor data from the object.
8. The object of claim 1 , comprising an object body having an elongated, oval shaped or a round body adapted to be inserted in a person.
9. The object of claim 1 , comprising a module to detect muscle movement and activity pattern.
10. The object of claim 1 , comprising an emotion detector wherein an activity can be increased, decreased, or stopped based on detected emotion.
11. A system, comprising:
an object having a processor coupled to an accelerometer and a radio frequency transmitter;
a vibrator disposed within the object to generate vibrations;
a first radio frequency receiver coupled to the vibrator for receiving commands;
a second radio frequency receiver for receiving measurements; and
a module to coordinate a third-party action with a user action to improve enjoyment of an activity with the vibrator.
12. The system of claim 11 , comprising: a pressure sensor configured to detect at least one pressure event at an object body external surface location; an object motion sensor configured to detect at least one motion event of the object; a digit motion sensor configured to detect at least one motion event of at least one digit of the user; a temperature sensor configured to detect a temperature at an object body external surface location; or a contact sensor configured to detect a contact event of the object with a contact object.
13. The system of claim 11 , comprising a camera.
14. The system of claim 11 , comprising a wearable display to provide augmented view or virtual reality view.
15. The system of claim 11 , comprising a gesture identifying component processing a hand gesture to the device.
16. The system of claim 11 , comprising a display to provide augmented view or virtual reality view.
17. The system of claim 11 , comprising a sensor worn by another player in wireless communication with the processor to coordinate game play.
18. The system of claim 11 , comprising an object body having an elongated, oval shaped or a round body.
19. The system of claim 11 , comprising a module to detect muscle movement and activity pattern.
20. The system of claim 11 , comprising an emotion detector wherein an activity can be increased, decreased, or stopped based on detected emotion.