Systems for flexible gaming environments
A hybrid gaming system comprised of a terminal including an entertainment software controller coupled to a subscriber interface provider operator control access, wherein the entertainment software controller receives credit and provides an entertainment game; a real world controller provides a gambling game; and the subscriber interface which receives coupling requests; determines that the request is approved; and allows an operator to couple the game world controller to the entertainment software controller, when the a subscriber interface that the request is approved.
1. A hybrid gaming system, comprising:
a terminal including an entertainment software controller coupled to an availability determination module, wherein the entertainment software controller is constructed to:
receive from a player a contribution of a credit; and
provide an entertainment game to the player;
a real world controller constructed to provide a gambling game in which the credit is wagered; and
a subscriber interface constructed to:
provide a gaming environment multiplexer;
provide an availability determination module;
allow an operator to manage the gaming environment multiplexer;
allow an operator to manage the availability determination module;
receive from a game world controller via a network, a request for coupling the game world controller to the entertainment software controller via the gaming environment multiplexer;
determine that the game world controller is approved for the requested coupling;
generate a user interface of the approval of the requested coupling; and
when the subscriber interface determines that the requested coupling is approved, allow the operator to couple, via the network, the game world controller to the entertainment software controller, whereby the game world controller couples the entertainment game of the entertainment software controller to the gambling game of the real world controller associated with the subscriber interface.
2. The system of claim 1 ,
wherein the subscriber interface is further constructed to determine that the entertainment software controller is approved for the regulatory regime, and
wherein the entertainment software controller is made available for coupling to the game world controller when the subscriber interface determines that the entertainment software controller is approved for the regulatory regime.
3. The system of claim 1 ,
wherein the subscriber interface is further constructed to determine that the real world controller is approved for the regulatory regime, and
wherein the real world controller is made available for coupling to the game world controller when the subscriber interface determines that the real world controller is approved for the regulatory regime.
4. The system of claim 1 , wherein the subscriber interface is further constructed to receive from the game world controller via the network a regulatory regime/tax tag for a regulatory inspection/action tracking module of the subscriber interface.
5. The system of claim 1 , wherein the subscriber interface is further constructed to receive from the entertainment software controller via the network, a regulatory regime/tax tag for a regulatory inspection/action tracking module of the subscriber interface.
6. The system of claim 1 , wherein the subscriber interface is further constructed to receive from the real world controller via the network a regulatory regime/tax tag for a regulatory inspection/action tracking module of the subscriber interface.
7. The system of claim 1 , wherein the credit is a currency fungible instrument.
8. The system of claim 1 , wherein the credit is a game world credit.
9. The system of claim 1 , wherein the credit is an enabling element of an entertainment game running on the entertainment software controller.
10. The system of claim 1 , wherein the game world controller and the real world controller are constructed from the same device.