IP Library Granted Patent US 10,500,491
Granted Patent B2
US 10,500,491 · App. 15/662,749 · Granted Dec 10, 2019

Program, system, and method for providing game

Inventor: Makoto Yamaguchi (Tokyo, JP)
Assignee: DENA CO., LTD.
A63F13/45A63F13/2145A63F13/25A63F13/335A63F13/35A63F13/40
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Quick Facts
Patent No.
US 10,500,491
App. No.
15/662,749
Granted
Dec 10, 2019
Kind
B2
Abstract

A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.

Claims (46)

1. A non-transitory computer-readable medium having a storage including instructions to be performed by a processor, for providing a game,

wherein, in response to being executed on a computer, said instructions cause the computer to execute a process comprising:

controlling the progress of the game in a manual mode in which the game proceeds in response to an operation by a player;

initiating an auto mode in which the game proceeds automatically in response to a long tap operation maintained on a specific object displayed on a screen;

controlling the progress of the game in the auto mode; and

for cancellation of the long tap operation maintained on the specific object displayed on the screen being accompanied with a swipe operation, continuing the auto mode; and

for cancellation of the long tap operation maintained on the specific object displayed on the screen not being accompanied with a swipe operation, ending the auto mode.

2. The non-transitory computer-readable medium according to claim 1 , wherein the controlling the progress of the game in the auto mode includes setting the control mode of the auto mode in response to another operation on the specific object by the player.

3. The non-transitory computer-readable medium according to claim 2 , wherein the control mode comprises rules configured to cause the game to proceed automatically.

4. The non-transitory computer-readable medium according to claim 2 , wherein the control mode includes the speed at which the game proceeds automatically.

5. The non-transitory computer-readable medium according to claim 2 ,

wherein the another operation is another swipe operation, and

the controlling the progress of the game in the auto mode includes setting the control mode based on a direction of the swipe operation on the specific object.

6. The non-transitory computer-readable medium according to claim 2 ,

wherein the another operation is another swipe operation, and

the controlling the progress of the game in the auto mode includes setting the control mode based on a distance over which the specific object is swiped.

7. The non-transitory computer-readable medium according to claim 1 , wherein the ending the auto mode includes ending the auto mode in response to the state of the game.

8. The non-transitory computer-readable medium according to claim 1 ,

wherein the game is configured to proceed in response to the execution of a command,

the controlling the progress of the game in the manual mode includes executing a command in response to another operation by the player, and

the controlling the progress of the game in the auto mode includes repeating the execution of automatically specified commands.

9. The non-transitory computer-readable medium according to claim 8 ,

wherein

the controlling the progress of the game in the manual mode includes executing an automatically specified command one time in response to a touch operation on the specific object.

10. The non-transitory computer-readable medium according to claim 8 , wherein the controlling the progress of the game in the auto mode includes displaying an automatically specified command.

11. The non-transitory computer-readable medium according to claim 8 , wherein the game proceeds by alternately repeating a turn in which the player side acts based on at least the execution of a command and a turn in which the enemy side acts automatically.

12. A system for providing a game, comprising one or more computer processors, said system causing the one or more computer processors to execute, in response to the execution of a readable command, operations comprising:

controlling progress of the game in a manual mode in which the game proceeds in response to an operation by a player;

initiating an auto mode in which the game proceeds automatically in response to a long tap operation maintained on a specific object displayed on a screen;

controlling the progress of the game in the auto mode; and

for cancellation of the long tap operation maintained on the specific object displayed on the screen being accompanied with a swipe operation, continuing the auto mode; and

for cancellation of the long tap operation maintained on the specific object displayed on the screen not being accompanied with a swipe operation, ending the auto mode.

13. The system according to claim 12 , wherein the the controlling the progress of the game in the auto mode includes setting the control mode of the auto mode in response to another operation on the specific object by the player, and the control mode comprises rules configured to cause the game to proceed automatically.

14. The system according to claim 13 , wherein the control mode includes the speed at which the game proceeds automatically.

15. The system according to claim 13 ,

wherein the another operation is another swipe operation, and

the controlling the progress of the game in the auto mode includes setting the control mode based on a direction of the swipe operation on the specific object.

16. The system according to claim 13 ,

wherein the another operation is another swipe operation, and

the controlling the progress of the game in the auto mode includes setting the control mode based on a distance over which the specific object is swiped.

17. The system according to claim 13 ,

wherein the game is configured to proceed in response to the execution of a command,

the controlling the progress of the game in the manual mode includes executing a command in response to an operation by the player, and

the controlling the progress of the game in the auto mode includes repeating the execution of automatically specified commands.

18. The system according to claim 17 ,

wherein the controlling the progress of the game in the manual mode includes executing an automatically specified command one time in response to a touch operation on the specific object, wherein the controlling the progress of the game in the auto mode includes displaying an automatically specified command, and the game proceeds by alternately repeating a turn in which the player side acts based on at least the execution of a command and a turn in which the enemy side acts automatically.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 26, 2017
From: YAMAGUCHI, MAKOTO
To: DENA CO., LTD.
Reel/Frame 044485/0597 →
Continuity (1)
Related Publication 20180028914A1 · Feb 1, 2018