Bonus jackpots in enriched game play environment
An electronic gaming machine for a providing a jackpot bonus in a gaming system A jackpot bonus element is generated in an entertainment game portion of a hybrid game and a gambling game in a gambling game portion of the hybrid game is triggered when a player initiates an encounter in the entertainment game with the bonus element. It is then determined if the player wins the gambling game triggered by the player's encounter with the bonus element in the entertainment game a payout is provided to the player when it is determined that the player has won the gambling game.
1. An electronic gaming machine constructed to receive real world credit from a player, comprising:
a game world engine coupled to a real world engine, wherein the real world engine is constructed to provide a gambling game, the gambling game having a randomly generated payout of real world credits using a random number generator;
the game world engine coupled via a network to a skill-based entertainment game, the skill-based entertainment game having outcomes based upon the player's execution of the skill-based entertainment game to earn a payout of game world credits;
wherein the game world engine is constructed to:
receive via the network from the real world engine a configuration for a jackpot bonus element based on an operator request;
generate a perceivable display of the jackpot bonus element in the skill-based entertainment game using a visual output device;
provide a payout of real world credit in the gambling game when a player initiates an encounter in the skill-based entertainment game with the jackpot bonus element; and
provide a payout of game world credit in the skill-based entertainment game in the case the player achieves an objective in the skill-based entertainment game associated with the jackpot bonus element.
2. The electronic gaming machine of claim 1 , wherein the jackpot bonus element is a non-player character in the skill-based entertainment game portion of the hybrid game.
3. The electronic gaming machine of claim 1 , wherein the skill-based entertainment game portion of the hybrid game is played by multiple players and the multiple players compete to trigger the payout of real world credits in the gambling game by encountering the jackpot bonus element within the skill-based entertainment game.
4. The electronic gaming machine of claim 1 , wherein the real world credit is a currency fungible instrument.
5. The electronic gaming machine of claim 1 , wherein the jackpot bonus element appears periodically within the skill-based entertainment game.
6. The electronic gaming machine of claim 1 , wherein player has improved odds for winning the jackpot bonus once the jackpot bonus is available.
7. The electronic gaming machine of claim 1 , wherein finding the jackpot bonus is sufficient for claiming the jackpot bonus.
8. The electronic gaming machine of claim 1 , wherein the difficulty of defeating or otherwise claiming the jackpot bonus in the skill-based entertainment game is modified by the value of the jackpot bonus.
9. The electronic gaming machine of claim 1 , wherein defeating or otherwise claiming the jackpot bonus becomes more difficult based on the payout of game world credits earned in the skill-based entertainment game player is playing.
10. The electronic gaming machine of claim 1 , wherein an amount of the gambling game is based on a choice made by the player in playing the skill-based entertainment game.
11. The electronic gaming machine of claim 1 , wherein the odds of the gambling game are based on a choice made by the player in playing the skill-based entertainment game.