IP Library Granted Patent US 10,328,346
Granted Patent B2
US 10,328,346 · App. 15/686,268 · Granted Jun 25, 2019

Storage medium storing game program, game processing method, and information processing apparatus

Inventor: Hirohiko Atobe (Tokyo, JP)
Assignee: GREE, INC.
A63F13/52A63F13/21A63F13/25A63F13/35A63F13/537A63F13/822A63F13/95A63F2300/308A63F2300/65
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,328,346
App. No.
15/686,268
Granted
Jun 25, 2019
Kind
B2
Abstract

A non-transitory computer readable recording medium stores game program code instructions for a game in which a first user and a second user do battle, and when the game program code instructions are executed by a computer, the game program code instructions cause the computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.

Claims (52)

1. A non-transitory computer readable recording medium storing game program code instructions for a game in which a first user and a second user do battle, and when the game program code instructions are executed by a computer, the game program code instructions cause the computer to perform:

a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; and

a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating one or more characters, wherein

the data storage function further stores each panel associated with information of motion to the storage unit, and

the control function further receives information related to selection of one or more divisions in which the one or more characters indicated in the selected one or more panels are to be displayed as one or more moving characters in a game display screen including one or more regions formed by the one or more divisions, and transmits information for displaying the one or more moving characters according to the information of motion associated with each panel stored in the storage unit.

2. The recording medium according to claim 1 , wherein the control function disposes the one or more panels in the one or more divisions or receives an instruction for disposing the one or more panels in the one or more divisions when the one or more panels selected by the first user are allowed to be disposed in the one or more divisions.

3. The recording medium according to claim 1 , wherein the data storage function further stores each panel associated with information of text to be displayed to overlap each panel to the storage unit, and

the control function transmits information for displaying the game display screen in which the one or more panels overlapped with the text are disposed in the one or more divisions on the basis of the one or more panels selected by the first user and the information of text to be displayed to overlap each panel.

4. The recording medium according to claim 1 , wherein the data storage function further stores each panel associated with information of cost points that is reduced by disposing each panel to the storage unit,

the data storage function compares the information of cost points associated with the one or more panels selected by the first user and information of possessing cost points associated with the first user when the control function receives the information regarding the selection by the first user, and stores a value obtained by subtracting a value according to the information of cost points from a value according to the information of possessing cost points by updating the information of possessing cost points to the storage unit when the value according to the information of possessing cost points is greater than or equal to the value according to the information of cost points as a result of above comparison, and

the control function transmits information for displaying the value according to the updated information of possessing cost points in the game display screen.

5. The recording medium according to claim 1 , wherein the data storage function further stores each panel associated with information of effect points that indicates effect on a character of the second user by disposing each panel to the storage unit,

the data storage function compares the information of effect points associated with the one or more panels selected by the first user and information of hit points associated with the character of the second user when the control function receives the information regarding the selection by the first user, and stores a value obtained by subtracting a value according to the information of effect points from a value according to the information of hit points by updating the information of hit points to the storage unit when the value according to the information of hit points is greater than or equal to the value according to the information of effect points as a result of above comparison, and

the control function transmits information for displaying the value according to the updated information of hit points in the game display screen.

6. A game processing method for a game in which a first user and a second user do battle, and when executed by a computer, the game processing method causes the computer to perform:

a data storage step of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; and

a control step of receiving information regarding a selection by the first user, the selection being for one or more panels indicating one or more characters, wherein

the data storage step further stores each panel associated with information of motion to the storage unit, and

the control step further receives information related to selection of one or more divisions in which the one or more characters indicated in the selected one or more panels are to be displayed as one or more moving characters in a game display screen including one or more regions formed by the one or more divisions, and transmits information for displaying the one or more moving characters according to the information of motion associated with each panel stored in the storage unit.

7. A server apparatus that controls a game in which a first user and a second user do battle, comprising:

a data storage unit that stores a first panel data that includes a plurality of panels associated with the first user; and

a control unit that receives information regarding a selection by the first user, the selection being for one or more panels indicating one or more characters, wherein

the data storage unit further stores each panel associated with information of motion, and

the control unit further receives information related to selection of one or more divisions in which the one or more characters indicated in the selected one or more panels are to be displayed as one or more moving characters in a game display screen including one or more regions formed by the one or more divisions, and transmits information for displaying the one or more moving characters according to the information of motion associated with each panel stored in the storage unit.

8. A non-transitory computer readable recording medium storing game program code instructions for a game in which a first user and a second user do battle, and when the game program code instructions are executed by a computer, the game program code instructions cause the computer to perform:

a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit;

a panel selection function of receiving a selection by the first user, the selection being for one or more panels indicating one or more characters; and

a screen display control function of controlling a game display screen on a screen display unit on the basis of information regarding the selection by the first user, wherein

the data storage function further stores each panel associated with information of motion to the storage unit, and

the screen display control function controls for displaying one or more moving characters in the game display screen including one or more regions formed by one or more divisions according to the information of motion associated with each panel selected by the first user stored in the storage unit.

9. The recording medium according to claim 8 , wherein the screen display control function disposes the one or more panels in the one or more divisions or receives an instruction for disposing the one or more panels in the one or more divisions when the one or more panels selected by the first user are allowed to be disposed in the one or more divisions.

10. The recording medium according to claim 8 , wherein the data storage function further stores each panel associated with information of text to be displayed to overlap each panel to the storage unit, and

the screen display control function displays the game display screen in which the one or more panels overlapped with the text are disposed in the one or more divisions on the basis of the one or more panels selected by the first user and the information of text to be displayed to overlap each panel.

11. The recording medium according to claim 8 , wherein the data storage function further stores each panel associated with information of cost points that is reduced by disposing each panel to the storage unit,

the data storage function compares the information of cost points associated with the one or more panels selected by the first user and information of possessing cost points associated with the first user when the panel selection function receives the information regarding the selection by the first user and stores a value obtained by subtracting a value according to the information of cost points from a value according to the information of possessing cost points by updating the information of possessing cost points to the storage unit when the value according to the information of possessing cost points is greater than or equal to the value according to the information of cost points as a result of above comparison, and

the screen display control function controls for displaying the value according to the updated information of possessing cost points in the game display screen.

12. The recording medium according to claim 8 , wherein the data storage function further stores each panel associated with information of effect points that indicates effect on a character of the second user by disposing each panel to the storage unit,

the data storage function compares the information of effect points associated with the one or more panels selected by the first user and information of hit points associated with the character of the second user when the panel selection function receives the information regarding the selection by the first user, and stores a value obtained by subtracting a value according to the information of effect points from a value according to the information of hit points by updating the information of hit points to the storage unit when the value according to the information of hit points is greater than or equal to the value according to the information of effect points as a result of above comparison, and

the screen display control function controls for displaying the value according to the updated information of hit points in the game display screen.

13. The recording medium according to claim 8 , wherein the receiving of the selection by the panel selection function is performed on the basis of information inputted from a touch panel display.

14. A game processing method for a game in which a first user and a second user do battle, and when executed by a computer, the game processing method causes the computer to perform:

a data storage step of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit;

a panel selection step of receiving a selection by the first user, the selection being for one or more panels indicating one or more characters; and

a screen display control step of controlling a game display screen on a screen display unit on the basis of information regarding the selection by the first user, wherein

the data storage step further stores each panel associated with information of motion to the storage unit, and

the screen display control step controls for displaying one or more moving characters in the game display screen including one or more regions formed by one or more divisions according to the information of motion associated with each panel selected by the first user stored in the storage unit.

15. An information processing apparatus that controls a game in which a first user and a second user do battle, comprising:

a data storage unit that stores a first panel data that includes a plurality of panels associated with the first user;

a panel selection unit that receives a selection by the first user, the selection being for one or more panels indicating one or more characters; and

a screen display control unit that controls a game display screen on a screen display unit on the basis of information regarding the selection by the first user, wherein

the data storage unit further stores each panel associated with information of motion, and

the screen display control function controls for displaying one or more moving characters in the game display screen including one or more regions formed by one or more divisions according to the information of motion associated with each panel selected by the first user stored in the storage unit.

Assignments (4)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 482. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0140 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0482 →
SECURITY INTEREST Recorded Mar 10, 2021
From: GREE, INC.
To: NSF I LLC
Reel/Frame 055551/0834 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2017
From: ATOBE, HIROHIKO
To: GREE, INC.
Reel/Frame 043677/0040 →
Priority Claims (3)
JP 2013-116039 · May 31, 2013 · national
JP 2013-268385 · Dec 26, 2013 · national
JP 2014-042491 · Mar 5, 2014 · national
Continuity (4)
Continuation 15391123 · Dec 27, 2016
Continuation 15253964 · Sep 1, 2016
Continuation 14291358 · May 30, 2014
Related Publication 20170348600A1 · Dec 7, 2017
Cited By (1)
US 12,364,930