Advanced gameplay system
The present invention enhances the player's gameplay visual, feedback and other experiences by taking advantage of optical adapters, feedback mechanics, advancements in theatrical audio, frame rate throttle, meta-file object framework for storage and retrieval, calibration advancements, vocal command enhancements, voice object lookups, facial/body scan, color/clothing coordination, party or celebration capabilities, noise cancellation, interactive object placement, heart rate monitor, pan-tilt-zoom camera advances, cooperative gameplay advances and programming advancements.
1. A method of interacting with a gaming device, the method comprising:
detecting, via a detector device, at least one input by a user of the gaming device, the at least one input corresponding to at least one input instruction to control the gaming device;
comparing, by at least one processor, the at least one input to a plurality of predetermined input instructions stored in a memory;
identifying an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions;
and
controlling, based on the identified input instruction, the gaming device to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein the adding the motion user instruction further includes:
adding an instruction to cause the gaming device to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
2. The method of claim 1 , comprising:
initiating a game learning mode via the at least one input instruction.
3. The method of claim 1 , wherein the detecting the at least one input comprises:
detecting the at least one input using at least one of a motion sensor, camera and microphone.
4. The method of claim 1 , wherein the detecting the at least one input by a user further comprises:
detecting a motion of a hand of the user.
5. The method of claim 1 , wherein the identifying the input instruction further comprises:
producing an image of the at least one input; and
comparing the image of the at least one input to a plurality of predetermined images corresponding to the plurality of predetermined input instructions.
6. The method of claim 2 , wherein the initiating a game learning mode comprises:
initiating a game learning mode based on at least one of a body movement instruction and a voice input instruction.
7. The method of claim 1 , wherein the identifying the input instruction comprises:
producing an audio command from the at least one input; and
comparing the audio command to a plurality of predetermined audio commands stored in the memory.
8. A gaming system, comprising:
a memory;
a processor; and
a detector device configured to detect at least one input by a user of the gaming system, the at least one input corresponding to at least one input instruction;
wherein the processor is configured to:
compare the at least one input instruction to a plurality of predetermined input instructions stored in the memory, and
identify an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions, and
wherein the processor is further configured to:
control, based on the identified input instruction, the gaming system to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein, when the processor is to add the the motion user instruction, the processor further is to:
add an instruction to cause the gaming system to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
9. The gaming system of claim 8 , wherein the at least one input comprises at least one of a body movement instruction and a voice input instruction.
10. The gaming system of claim 8 , wherein the detector device is at least one of a motion sensor, camera and microphone.
11. The gaming system of claim 8 , wherein the at least one input is a motion of a hand of the user.
12. The gaming system of claim 8 , wherein, when the processor is configured to identify the input instruction, the processor is further configured to:
produce an image of the at least one input; and
compare the image of the at least one input to a plurality of predetermined images corresponding to the plurality of predetermined input instructions.
13. The gaming system of claim 8 , wherein the processor is configured to:
initiate a game learning mode via the at least one input instruction.
14. The gaming system of claim 8 , wherein the at least one input is an audio command, and wherein the processor is further configured to:
compare the audio command to a plurality of predetermined audio commands stored in the memory.
15. A non-transitory computer readable storage medium comprising instructions that when executed by a cause the processor to perform:
detecting, via a detector device, at least one input by a user of the gaming device, the at least one input corresponding to at least one input instruction to control the gaming device;
comparing, by at least one processor, the at least one input to a plurality of predetermined input instructions stored in a memory;
identifying an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions;
and
controlling, based on the identified input instruction, the gaming device to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein the adding the motion user instruction further includes:
adding an instruction to cause the gaming device to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
16. The non-transitory computer readable storage medium of claim 15 , further comprising instructions that when executed by the processor cause the processor to perform:
initiating a game learning mode via the at least one input instruction.
17. The non-transitory computer readable storage medium of claim 15 , wherein the detecting the at least one further input instruction comprises:
detecting the at least one input using at least one of a motion sensor, camera and microphone.
18. The non-transitory computer readable storage medium of claim 15 , wherein the at least one input by a user comprises a motion of a hand of the user.
19. The non-transitory computer readable storage medium of claim 15 , wherein the identifying the input instruction further comprises:
producing an image of the at least one input; and
comparing an image of the at least one input to a plurality of predetermined images corresponding to the plurality of predetermined input instructions.
20. The non-transitory computer readable storage medium of claim 16 , wherein the initiating a game learning mode comprises:
initiating a game learning mode based on at least one of a body movement instruction and a voice input instruction.