IP Library Granted Patent US 10,471,352
Granted Patent B2
US 10,471,352 · App. 15/695,414 · Granted Nov 12, 2019

Game processing method and information processing device

Inventors: Koutarou Ishiki (Tokyo, JP); Shinya Sakai (Tokyo, JP); Kazuma Itoh (Tokyo, JP); Yuko Tatsuko (Tokyo, JP); Akiko Takada (Tokyo, JP)
Assignee: Kabushiki Kaisha Sega Games
A63F13/42A63F13/25A63F13/33A63F13/335A63F13/35A63F13/44A63F13/46A63F13/69A63F13/73A63F13/2145A63F2300/8047
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Quick Facts
Patent No.
US 10,471,352
App. No.
15/695,414
Granted
Nov 12, 2019
Kind
B2
Abstract

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.

Claims (45)

1. A game processing method that causes a computer to execute a game program, the method comprising:

displaying, with a touchscreen of the computer, a reference operation to a user;

receiving, with the touchscreen, an input operation from a user;

determining, with a processor of the computer, a matching degree between the input operation and the reference operation;

outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operation based on the determination;

counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level; and

outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number,

storing, with the memory, table data in which the achieved number of consecutive times is set for each performance and the predetermined winning probability for a predetermined number of bonuses is set for each achieved number,

wherein the outputting outputs the information to award the bonus that is determined according to a lottery result for every achieved number of consecutive times based on the table data.

2. The game processing method according to claim 1 ,

wherein the reference operation is a finger operation on the touchscreen displayed to the user, and

wherein the input operation is a finger operation input with a finger of the user on the touchscreen.

3. The game processing method according to claim 1 ,

wherein when there is an item having a specific effect in a deck registered by the user at start of game and continuation of a predetermined threshold level is interrupted, the counting counts the number of consecutive times as if the continuation had not been interrupted.

4. The game processing method according to claim 3 ,

wherein when the continuation of a predetermined threshold level is interrupted, a lottery is performed at a predetermined winning probability, and if there is a win, the counting counts the number of consecutive times as if the continuation had not been interrupted.

5. The game processing method according to claim 2 , further comprising:

storing, with the memory, table data in which the achieved number is set for each performance and the predetermined winning probability for a predetermined number of bonuses is set for each achieved number of consecutive times,

wherein the outputting outputs the information to award the bonus that is determined according to a lottery result for every achieved number of consecutive times based on the table data.

6. The game processing method according to claim 2 ,

wherein when there is an item having a specific effect in a deck registered by the user at start of game and continuation of a predetermined threshold level is interrupted, the counting counts the number of consecutive times as if the continuation had not been interrupted.

7. An information processing device comprising:

a touchscreen that;

displays a reference operation to a user; and

receives an input operation from the user;

a memory; and

a processor connected to the touchscreen and the memory and that:

determines a matching degree between the input operation and the reference operation;

outputs, to the memory, a level of the matching degree between the input operation and the reference operation based on the determination;

counts a number of consecutive times that the level continuously exceeds a predetermined threshold level; and

outputs, to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times,

wherein the memory stores table data in which the achieved number is set for each performance and the predetermined winning probability for a predetermined number of bonuses is set for each achieved number of consecutive times,

wherein the processor outputs, to the memory, the information to award the bonus that is determined according to a lottery result for every achieved number of consecutive times based on the table data.

8. The information processing device according to claim 7 ,

wherein the reference operation is a finger operation on the touchscreen displayed to the user, and

wherein the input operation is a finger operation input with a finger of the user on the touchscreen.

9. The information processing device according to claim 7 ,

wherein when there is an item having a specific effect in a deck registered by the user at start of game and continuation of a predetermined threshold level is interrupted, the processor counts the number of consecutive times as if the continuation had not been interrupted.

10. The information processing device according to claim 9 ,

wherein when the continuation of a predetermined threshold level is interrupted, a lottery is performed at a predetermined winning probability, and if there is a win, the processor counts the number of consecutive times as if the continuation had not been interrupted.

11. The information processing device according to claim 8 ,

wherein the memory stores table data in which the achieved number is set for each performance and the predetermined winning probability for a predetermined number of bonuses is set for each achieved number of consecutive times,

wherein the processor outputs, to the memory, the information to award the bonus that is determined according to a lottery result for every achieved number of consecutive times based on the table data.

12. The information processing device according to claim 8 ,

wherein when there is an item having a specific effect in a deck registered by the user at start of game and continuation of a predetermined threshold level is interrupted, the processor counts the number of consecutive times as if the continuation had not been interrupted.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 5, 2018
From: ISHIKI, KOUTAROU; SAKAI, SHINYA; ITOH, KAZUMA; TATSUKO, YUKO; TAKADA, AKIKO
To: KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAME CO., LTD.
Reel/Frame 044541/0299 →
Priority Claims (1)
JP 2015-042275 · Mar 4, 2015 · national
Continuity (2)
Continuation PCTJP2016052585 · Jan 29, 2016
Related Publication 20170361229A1 · Dec 21, 2017