IP Library Granted Patent US 10,322,338
Granted Patent B2
US 10,322,338 · App. 15/696,053 · Granted Jun 18, 2019

Adapting operation of a computing device based on intrinsic motivators

Inventors: Kristen Cozad (Carmel Valley, CA); Stuart Brown (Carmel Valley, CA)
Assignee: PlayNovation LLC
A63F13/21A63F13/212A63F13/61A63F13/65A63F13/67A63F13/79G06Q30/0201G06Q30/0631A63F13/69A63F13/822G09B5/00
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Quick Facts
Patent No.
US 10,322,338
App. No.
15/696,053
Granted
Jun 18, 2019
Kind
B2
Abstract

Techniques are described herein for automatically determining play states, intrinsic motivators, play types/patterns and a play personality of a user/subject. Play personalities develop from activation of play states, and vary individually and are expressed in a variety of play type/patterns. These states, personalities, patterns and associated intrinsic motivations may be automatically determined by computing devices based on that user/subject's information, behaviors and biometric data. The play personality may be additionally used as the means for identifying and integrating intrinsic motivators into player-centric design which can alter and personalize user/subject/player engagement, experience and outcomes.

Claims (48)

1. A method for adapting operation of a computing device based on intrinsic motivators of a user/subject, comprising:

obtaining information that indicates the intrinsic motivators of the user/subject;

wherein the information reflects one or more types of activities in which the user chooses to participate for internal rewards, without need for external rewards;

wherein the internal rewards include one or more of: pride, pleasure, satisfaction, or sense of accomplishment;

determining that the user/subject is using the computing device;

during execution of software that generates output displayed on the computing device while the user/subject is using the device, adapting operation of the software based, at least in part, on the intrinsic motivators of the user/subject;

wherein the information that indicates the intrinsic motivators of the user/subject is obtained prior to execution of the software whose operation is modified based on the intrinsic motivators of the user/subject;

wherein the method is performed by one or more computing devices;

wherein the one or more computing devices include the computing device.

2. The method of claim 1 wherein the software is a digital game, and the step of adapting operation of the software includes selecting a game challenge for the user/subject based, at least in part, on the intrinsic motivators of the user/subject.

3. The method of claim 1 wherein adapting operation of the software includes:

making a determination that a particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject;

responsive to determining that the particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject, adapting operation of the software based, at least in part, on the determination that the particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject;

wherein the particular place is one of:

a real-world store,

a real-world building,

a real-world venue,

a virtual store, or

a virtual venue.

4. The method of claim 1 wherein adapting operation of the software comprises changing at least one aspect of visual appearance of an avatar of the user/subject based on the intrinsic motivators of the user/subject.

5. The method of claim 1 wherein adapting operation of the software comprises changing one or more abilities afforded an avatar of the user/subject based on the intrinsic motivators of the user/subject.

6. The method of claim 1 wherein adapting operation of the software comprises adjusting non-visual attributes of an avatar of the user/subject based on the intrinsic motivators of the user/subject.

7. The method of claim 1 wherein adapting operation of the software comprises adjusting how one or more non-playing characters act relative to an avatar of the user/subject based on the intrinsic motivators of the user/subject.

8. The method of claim 1 wherein adapting operation of the software comprises automatically selecting which quest, problem or challenge, of a plurality of available quests, problems or challenges, to present to either the user/subject, or an avatar of the user/subject, based on the intrinsic motivators of the user/subject.

9. The method of claim 1 wherein adapting operation of the software comprises automatically selecting how successful completion, by the user/subject, of a task is rewarded based on the intrinsic motivators of the user/subject.

10. One or more non-transitory computer readable media storing instructions for adapting operation of a computing device based on intrinsic motivators of a user/subject, the instruction including instructions which, when executed by one or more computing devices, cause:

obtaining information that indicates the intrinsic motivators of the user/subject;

wherein the information reflects one or more types of activities in which the user chooses to participate for internal rewards, without need for external rewards;

wherein the internal rewards include one or more of: pride, pleasure, satisfaction, or sense of accomplishment;

determining that the user/subject is using the computing device;

during execution of software that generates output displayed on the computing device while the user/subject is using the device, adapting operation of the software based, at least in part, on the intrinsic motivators of the user/subject;

wherein the information that indicates the intrinsic motivators of the user/subject is obtained prior to execution of the software whose operation is modified based on the intrinsic motivators of the user/subject.

11. The one or more non-transitory computer readable media of claim 10 wherein the software is a digital game, and the step of adapting operation of the software includes selecting a game challenge for the user/subject based, at least in part, on the intrinsic motivators of the user/subject.

12. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software includes:

making a determination that a particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject;

responsive to determining that the particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject, adapting operation of the software based, at least in part, on the determination that the particular place is associated with an activity that correlates to the intrinsic motivators of the user/subject;

wherein the particular place is one of:

a real-world store,

a real-world building,

a real-world venue,

a virtual store, or

a virtual venue.

13. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises changing at least one aspect of visual appearance of an avatar of the user/subject based on the intrinsic motivators of the user/subject.

14. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises changing one or more abilities afforded an avatar of the user/subject based on the intrinsic motivators of the user/subject.

15. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises adjusting non-visual attributes of an avatar of the user/subject based on the intrinsic motivators of the user/subject.

16. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises adjusting how one or more non-playing characters act relative to an avatar of the user/subject based on the intrinsic motivators of the user/subject.

17. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises automatically selecting which quest, problem or challenge, of a plurality of available quests, problems or challenges, to present to either the user/subject, or an avatar of the user/subject, based on the intrinsic motivators of the user/subject.

18. The one or more non-transitory computer readable media of claim 10 wherein adapting operation of the software comprises automatically selecting how successful completion, by the user/subject, of a task is rewarded based on the intrinsic motivators of the user/subject.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 7, 2025
From: PLAYNOVATION LLC
To: PLAYNOVATION LLC
Reel/Frame 071220/0311 →
Continuity (4)
Continuation 14882299 · Oct 13, 2015
Continuation In Part 14494401 · Sep 23, 2014
Provisional Application 61883934 · Sep 27, 2013
Related Publication 20170361215A1 · Dec 21, 2017
Cited By (2)
US 12,361,263 US 12,651,165