ELECTRONIC GAMING SYSTEM WITH HUMAN GESTURING INPUTS
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
1 . An electronic gaming system comprising:
at least one display device;
one or more depth image sensing devices;
at least one memory device; and
at least one processor configured to receive a plurality of instructions from the at least one memory device, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the one or more depth image sensing devices, for a play of a game, to:
(a) determine a wager placed by a player of the electronic gaming system;
(b) cause the at least one display device to display a first screen;
(c) detect a body part of the player;
(d) identify the detected body part;
(e) detect a 3D movement of the detected body part;
(f) correlate the detected 3D movement and the identified body part to one of a plurality of reference models;
(g) determine a player input based on the correlated reference model;
(h) determine a second screen to display based at least in part on the determined player input;
(i) cause the at least one display device to display the second screen;
(j) determine an outcome for the play of the game; and
(k) cause the gaming system to provide any awards based at least in part on the determined outcome in the play of the game.