Game world server driven triggering for gambling hybrid gaming system
View Patent ↗A gambling hybrid game that provides game world engine driven triggering of gambling events is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment games that provides values for a set of entertainment game variables. The game world engine receive the values of set of entertainment game variables and determined whether a gambling event in a gambling game is triggered based upon the values one or more entertainment game variables in the set.
1. A gaming system for providing a gambling hybrid game that includes an entertainment game and a gambling game, comprising:
a processing device constructed to:
execute the entertainment game, wherein the entertainment game updates a value for each entertainment game variable in a set of entertainment game variables and the set of entertainment game variables represents a state of the entertainment game, including at least one continuous variable;
display a user interface for the entertainment game;
communicate, to a game world server, a signal including a trigger of a wager based upon a comparison of a value of the continuous variable to a threshold value;
communicate, to the game world server, a signal including the value for each entertainment game variable in the set of entertainment game variables;
receive, from the game world server, a signal including a result of the wager;
display the result of the wager via the user interface for the entertainment game;
display an amount of intermediate in-game user resources that may be used to purchase or enable in-game resources based on the result of the wager via the user interface for the entertainment game;
and
receive, from the game world server, a signal including a change in the set of entertainment game variables;
a real world server constructed to:
receive, from the game world server, the signal including the trigger of the wager;
receive, from the game world server, a signal including the value for each entertainment game variable in the set of entertainment game variables;
determine the result of the wager using a random number generator and the signal including the value for each entertainment game variable in the set of entertainment game variables;
communicate, to the game world server, the signal including the result of the wager;
and
communicate, to the game world server, the result of the wager; and
the game world server, connected to the processing device via a network and connected to the real world server via a communication link, constructed to:
continuously monitor the processing device for the signal including the trigger of the wager;
receive, from the processing device, the signal including the trigger of the wager;
receive, from the processing device, the signal including the value for each entertainment game variable in the set of entertainment game variables;
determine the wager is triggered based upon the signal including the value for each entertainment game variable in the set of entertainment game variables;
communicate, to the real world server, the signal including the trigger of the wager;
communicate, to the real world server, the signal including the value for each entertainment game variable in the set of entertainment game variables;
receive, from the real world server, the signal including the result of the wager;
calculate the amount of intermediate in-game user resources that may be used to purchase or enable in-game resources based on the result of the wager;
communicate, to the processing device, the signal including the result of the wager and the amount of intermediate in-game user resources;
determine the change to the set of entertainment game variables based upon the result of the wager; and
communicate, to the processing device, the signal including the change to the set of entertainment game variables.
2. The gaming system of claim 1 , wherein the determination of whether the wager is triggered is further based upon a first derivative of the continuous variable.
3. The gaming system of claim 1 , wherein the determination of whether the wager is triggered is further based upon a second derivative of the continuous variable.
4. A gaming system for providing a gambling hybrid game that includes an entertainment game and a gambling game, comprising:
a processing device constructed to:
execute the entertainment game, wherein the entertainment game updates a value for each entertainment game variable in a set of entertainment game variables and the set of entertainment game variables represents a state of the entertainment game, including at least one continuous variable;
display a user interface for the entertainment game;
communicate, to a game world server, a signal including a trigger of a wager based upon a comparison of a value of the continuous variable to a threshold value;
communicate, to the game world server, a signal including the value for each entertainment game variable in the set of entertainment game variables;
receive, from the game world server, a signal including a result of the wager;
display the result of the wager via the user interface for the entertainment game;
display an amount of intermediate in-game user resources that may be used to purchase or enable in-game resources based on the result of the wager via the user interface for the entertainment game; and
receive, from the game world server, a signal including a change in the set of entertainment game variables; and
the game world server, connected to the processing device via a network and connected to a real world server via a communication link, constructed to:
continuously monitor the processing device for the signal including the trigger of the wager;
receive, from the processing device, the signal including the trigger of the wager;
receive, from the processing device, the signal including the value for each entertainment game variable in the set of entertainment game variables;
determine the wager is triggered based upon the signal including the value for each entertainment game variable in the set of entertainment game variables;
communicate, to the real world server, the signal including the trigger to resolve the wager and the value for each entertainment game variable in the set of entertainment game variables;
receive, from the real world server, the signal including the result of the wager determined using a random number generator;
calculate the amount of intermediate in-game user resources that may be used to purchase or enable in-game resources based on the result of the wager;
communicate, to the processing device, the signal including the result of the wager and the amount of intermediate in-game user resources;
receive, from the real world server, the result of the wager;
determine the change to the set of entertainment game variables based upon the result of the wager based upon the signal including the value for each entertainment game variable in the set of entertainment game variables; and
communicate, to the processing device, the signal including the change to the set of entertainment game variables.
5. The gaming system of claim 4 , wherein the determination of whether the wager is triggered is further based upon a first derivative of the continuous variable.
6. The gaming system of claim 4 wherein the determination of whether the gambling event is triggered is further based upon a second derivative of the continuous variable.
7. A gaming system for providing a gambling hybrid game that includes an entertainment game and a gambling game, comprising:
a real world server constructed to:
receive, from a game world server, a signal including a trigger of a wager;
receive, from the game world server, a signal including a value for each entertainment game variable in a set of entertainment game variables;
determine a result of the wager;
determine the result of the wager based upon a random number generator and the signal including the value for each entertainment game variable in the set of entertainment game variables; and
communicate, to the game world server, the result of the wager; and
the game world server, connected to a processing device via a network and connected to the real world server via a communication link, constructed to:
continuously monitor the processing device for the signal including the trigger of the wager based upon a comparison of a value of a continuous variable to a threshold value;
receive, from the processing device, the signal including the trigger of the wager;
receive, from the processing device, the signal including the value for each entertainment game variable in the set of entertainment game variables;
communicate, to the real world server, the signal including the trigger of the wager and the value for each entertainment game variable in the set of entertainment game variables;
receive, from the real world server, the signal including the result of the wager;
calculate the amount of intermediate in-game user resources that may be used to purchase or enable in-game resources based on the result of the wager;
communicate, to the processing device, the signal including the result of the wager and the amount of intermediate in-game user resources for display via a user interface for the entertainment game;
determine a change to the set of entertainment game variables based upon the result of the wager; and
communicate, to the processing device, a signal including the change to the set of entertainment game variables for display via the user interface for the entertainment game.
8. The gaming system of claim 7 , wherein the determination of whether the wager is triggered is further based upon a first derivative of the continuous variable.
9. The gaming system of claim 7 wherein the determination of whether the wager is triggered is further based upon a second derivative of the continuous variable.