IP Library Granted Patent US 10,529,178
Granted Patent B2
US 10,529,178 · App. 15/818,372 · Granted Jan 7, 2020

Uses of mobile devices in transmitting activities of a player in a wagering establishment to a social network

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Quick Facts
Patent No.
US 10,529,178
App. No.
15/818,372
Granted
Jan 7, 2020
Kind
B2
Abstract

In some embodiments, a computer-implemented method for operating a client application program on a mobile device includes: determining, by the client application program on the mobile device, that a player has participated in activities in a wagering game establishment; determining, by the client application program on the mobile device, information about the activities in the wagering game establishment; and transmitting, by the client application to a social network, an electronic message to post on the social network information indicating the player activities in the wagering game establishment.

Claims (14)

1. A method for operating a client application program on a mobile device, the method comprising:

determining, by the client application program based on stored data indicating preferences of a player, a first preference for the client application program to automatically share to a social network information indicating activities of the player in a wagering game establishment, and a second preference that the shared information includes wins, without indicating monetary amounts of the wins, in games played at one or more wagering game machines in the wagering game establishment, wherein the mobile device does not comprise the one or more wagering game machines;

determining, by the client application program on the mobile device, information about the activities of the player in the wagering game establishment; and

in response to the first and second preferences, transmitting, by the client application program to the social network, an electronic message to post on the social network the information indicating the player activities in the wagering game establishment.

2. The method of claim 1 , wherein the information about the activities indicates at least one of games played, game results, and time of games played.

3. The method of claim 1 , wherein the electronic message is a text message including the information about the activities of the player in the wagering game establishment.

4. The method of claim 1 , determining the information about the activities of the player in the wagering game establishment includes: receiving, from a wagering game system, a wireless communication indicating information about wagering games played on the wagering game system.

5. One or more non-transitory machine-readable storage mediums including instructions that, when executed by one or more processors, perform operations for operating a client application program on a mobile device, the instructions comprising:

instructions to determine, by the client application program based on stored data indicating preferences of a player, a first preference for the client application to automatically share to a social network information indicating activities of the player in a wagering game establishment, and a second preference that the shared information includes wins, without indicating monetary amounts of the wins, in games played at one or more wagering game machines in the wagering game establishment, wherein the mobile device does not comprise the one or more wagering game machines;

instructions to determine, by the client application program on the mobile device, information about the activities of the player in the wagering game establishment; and

instructions to, in response to the first and second preferences, transmit, by the client application program to the social network, an electronic message to post on the social network the information indicating the player activities in the wagering game establishment.

6. The machine-readable storage medium of claim 5 , wherein the information about the activities indicates at least one of games played, game results, and time of games played.

7. The machine-readable storage medium of claim 5 , wherein the electronic message is a text message including the information about the activities of the player in the wagering game establishment.

8. The machine-readable storage medium of claim 5 , determining the information about the activities of the player in the wagering game establishment includes: receiving, from a wagering game system, a wireless communication indicating information about wagering games played on the wagering game system.

Assignments (7)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
MERGER Recorded Feb 9, 2018
From: WMS GAMING, INC.
To: BALLY GAMING, INC.
Reel/Frame 044878/0859 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 9, 2018
From: ABOUCHAR, THOMAS S.; BIERNAT, MARTIN J.; GUINN, ANDREW C.; GURA, DAMON E.; LAKSHMANAPERUMAL, MAHESH; ROBBINS, RICHARD B.
To: WMS GAMING, INC.
Reel/Frame 044878/0845 →