SYSTEM AND METHOD FOR CONTROLLING GAME PLAY USING FINGERPRINT RECOGNITION
Implementations of the present disclosure are directed to a method, a system, and an article for controlling a multi-player online game using fingerprint recognition. An example method can include: providing a game on a client device having a fingerprint sensor; receiving a user selection of a user action to be implemented in the game upon recognition of a fingerprint; receiving confirmation that the fingerprint has been recognized by the fingerprint sensor; and implementing the user action in the game.
1 . A computer-implemented method comprising:
providing a game on a client device comprising a fingerprint sensor;
receiving a user selection of a user action to be implemented in the game upon recognition of a fingerprint;
receiving confirmation that the fingerprint has been recognized by the fingerprint sensor; and
implementing the user action in the game.
2 . The method of claim 1 , wherein the fingerprint sensor comprises a capacitive sensor.
3 . The method of claim 1 , wherein the user action comprises at least one interaction with a virtual environment for the game.
4 . The method of claim 3 , wherein the at least one interaction comprises a sequence of tasks performed in the virtual environment.
5 . The method of claim 1 , wherein receiving a user selection comprises:
receiving a user selection of a distinct user action to be implemented in the game upon recognition of each fingerprint from a plurality of fingerprints.
6 . The method of claim 5 , wherein the plurality of fingerprints belong to a single user.
7 . The method of claim 5 , further comprising:
receiving confirmation that a second fingerprint from the plurality of fingerprints has been recognized by the fingerprint sensor; and
implementing a user action corresponding to the second fingerprint in the game.
8 . The method of claim 1 , wherein receiving confirmation that the fingerprint has been recognized comprises comparing the fingerprint with a previous fingerprint.
9 . The method of claim 1 , wherein the fingerprint sensor comprises a pressure sensor, and wherein receiving a user selection comprises:
receiving a user selection of a distinct user action to be implemented in the game upon recognition of the fingerprint and measurement of each pressure from a plurality of pressures.
10 . The method of claim 9 , wherein receiving confirmation that the fingerprint has been recognized comprises measuring with the pressure sensor a first pressure from the plurality of pressures, and wherein implementing the user action comprises implementing a user action corresponding to the first pressure in the game.
11 . A system, comprising:
one or more computer processors programmed to perform operations comprising:
providing a game on a client device comprising a fingerprint sensor;
receiving a user selection of a user action to be implemented in the game upon recognition of a fingerprint;
receiving confirmation that the fingerprint has been recognized by the fingerprint sensor; and
implementing the user action in the game.
12 . The system of claim 11 , wherein the fingerprint sensor comprises a capacitive sensor.
13 . The system of claim 11 , wherein the user action comprises at least one interaction with a virtual environment for the game.
14 . The system of claim 13 , wherein the at least one interaction comprises a sequence of tasks performed in the virtual environment.
15 . The system of claim 11 , wherein receiving a user selection comprises:
receiving a user selection of a distinct user action to be implemented in the game upon recognition of each fingerprint from a plurality of fingerprints.
16 . The system of claim 15 , wherein the plurality of fingerprints belong to a single user.
17 . The system of claim 15 , the operations further comprising:
receiving confirmation that a second fingerprint from the plurality of fingerprints has been recognized by the fingerprint sensor; and
implementing a user action corresponding to the second fingerprint in the game.
18 . The system of claim 11 , wherein receiving confirmation that the fingerprint has been recognized comprises comparing the fingerprint with a previous fingerprint.
19 . The system of claim 11 , wherein the fingerprint sensor comprises a pressure sensor, and wherein receiving a user selection comprises:
receiving a user selection of a distinct user action to be implemented in the game upon recognition of the fingerprint and measurement of each pressure from a plurality of pressures.
20 . An article, comprising:
a non-transitory computer-readable medium having instructions stored thereon that, when executed by one or more computer processors, cause the computer processors to perform operations comprising:
providing a game on a client device comprising a fingerprint sensor;
receiving a user selection of a user action to be implemented in the game upon recognition of a fingerprint;
receiving confirmation that the fingerprint has been recognized by the fingerprint sensor; and
implementing the user action in the game.