IP Library Granted Patent US 10,099,137
Granted Patent B2
US 10,099,137 · App. 15/851,960 · Granted Oct 16, 2018

Server, recording medium and system

Inventor: Masaru Takeuchi (Minato-ku, JP)
Assignee: GREE, INC.
A63F13/58A63F13/35A63F13/73A63F13/822
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Quick Facts
Patent No.
US 10,099,137
App. No.
15/851,960
Granted
Oct 16, 2018
Kind
B2
Abstract

A server includes a storage unit storing characteristic data objects of each user, each characteristic data object having a first parameter value representing an ability of the characteristic data object to exert power, a second parameter value representing an ability to reduce the first parameter value of each characteristic data object of another user different from the user having the characteristic data object, and one of attributes having a superiority-inferiority relationship relative to each other. The server further includes a receiving unit receiving a game proceeding instruction from a device of each user, and a parameter adjusting unit adjusting the second parameter value of each characteristic data object of the user of the device, based on a first number of characteristic data objects of the user that have an attribute superior to a first attribute assigned among characteristic data objects of a second user different from the user.

Claims (62)

1. A method for controlling a computer including a memory, the computer providing a game in which a user and an opponent battle against each other, the method comprising:

(a) storing in the memory a character table for a plurality of game characters, the character table including an identifier, a health point parameter value, an offensive parameter value representing an ability to reduce the health point parameter value and one of a plurality of attributes for each of the game characters, wherein the attributes have a superiority inferiority relationship relative to each other;

(b) receiving a user input for selecting one or more game characters used by the user for playing a battle event in the game;

(c) for a first game character included in the one or more game characters, determining a first number which is the number of game characters that are used by the first user and have the same attribute as the first game character;

(d) determining a second number which is the number of game characters that are used by the opponent in the battle event and have an attribute inferior to said same attribute;

(e) adjusting the offensive parameter value of the first game character based on the first and second numbers;

(f) storing the adjusted offensive parameter value representing an ability to reduce the health point parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table;

(g) cause a display to display a battle screen of the battle event; and

(h) reducing health point parameter values of the user and the opponent in accordance with offensive parameter value representing an ability to reduce the health point parameter values of the one or more game characters obtained from the updated character table.

2. The method of claim 1 , wherein

in step (a), a defensive parameter value is stored for each of the game characters in the character table.

3. The method of claim 2 , wherein

in step (e), the defensive parameter value of the first game character is adjusted to a larger value as the first and second numbers increase.

4. The method of claim 3 , wherein

in step (f), the adjusted defensive parameter value is stored in the memory so as to be associated with the identifier of the first game character.

5. The method of claim 4 , wherein

in step (h), the health point parameter value of the user and the opponent are reduced in accordance with the offensive parameter value and defensive parameter value of the one or more game characters.

6. The method of claim 1 , wherein

in step (f), the character table is updated before the battle event starts.

7. A system for providing a game in which a user and an opponent battle each other, the system comprising:

memory configured to store a character table for a plurality of game characters, the character table including an identifier, a health point parameter value, an offensive parameter value representing an ability to reduce the health point parameter value and one of a plurality of attributes for each of the game characters, wherein the attributes have a superiority inferiority relationship relative to each other; and

processing circuitry configured to

receive a user input for selecting one or more game characters used by the user for playing a battle event in the game;

determine, for a first game character included in the one or more game characters, a first number which is the number of game characters that are used by the first user and have the same attribute as the first game character,

determine a second number which is the number of game characters that are used by the opponent in the battle event and have an attribute inferior to said same attribute;

adjust the offensive parameter value of the first game character based on the first and second numbers;

store the adjusted offensive parameter value representing an ability to reduce the health point parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table;

cause a display to display a battle screen of the battle event; and

reduce health point parameter values of the user and the opponent in accordance with offensive parameter value representing an ability to reduce the health point parameter values of the one or more game characters obtained from the updated character table.

8. The system of claim 7 , wherein

the memory is configured to store a defensive parameter value for each of the game characters in the character table.

9. The system of claim 8 , wherein

the processing circuitry is configured to adjust the defensive parameter value of the first game character to a larger value as the first and second numbers increase.

10. The system of claim 9 , wherein

the processing circuitry is configured to store the adjusted defensive parameter value in the memory so as to be associated with the identifier of the first game character.

11. The system of claim 10 , wherein

the processing circuitry is configured to reduce the health point parameter value of the user and the opponent in accordance with the offensive parameter value and defensive parameter value of the one or more game characters.

12. The system of claim 7 , wherein

the processing circuitry is configured to update the character table before the battle event starts.

13. The system of claim 7 , wherein

the system is a server.

14. One or more non-transitory computer-readable media configured to store computer program instructions, which when executed by a system for providing a game in which a user and an opponent battle each other, cause the system to:

store, in memory, a character table for a plurality of game characters, the character table including an identifier, a health point parameter value, an offensive parameter value representing an ability to reduce the health point parameter value and one of a plurality of attributes for each of the game characters, wherein the attributes have a superiority inferiority relationship relative to each other;

receive a user input for selecting one or more game characters used by the user for playing a battle event in the game;

determine, for a first game character included in the one or more game characters, a first number which is the number of game characters that are used by the first user and have the same attribute as the first game character;

determine a second number which is the number of game characters that are used by the opponent in the battle event and have an attribute inferior to said same attribute;

adjust the offensive parameter value of the first game character based on the first and second numbers;

store the adjusted offensive parameter value representing an ability to reduce the health point parameter value in the memory so as to be associated with the identifier of the first game character, thereby updating the character table;

cause a display to display a battle screen of the battle event; and

reduce health point parameter values of the user and the opponent in accordance with offensive parameter value representing an ability to reduce the health point parameter values of the one or more game characters obtained from the updated character table.

15. The one or more non-transitory computer-readable media of claim 14 , wherein the computer program instructions, when executed by the system, cause the system to:

store, in the memory, a defensive parameter value for each of the game characters in the character table.

16. The one or more non-transitory computer-readable media of claim 15 , wherein the computer program instructions, when executed by the system, cause the system to:

adjust the defensive parameter value of the first game character to a larger value as the first and second numbers increase.

17. The one or more non-transitory computer-readable media of claim 16 , wherein the computer program instructions, when executed by the system, cause the system to:

store the adjusted defensive parameter value in the memory so as to be associated with the identifier of the first game character.

18. The one or more non-transitory computer-readable media of claim 17 , wherein the computer program instructions, when executed by the system, cause the system to:

reduce the health point parameter value of the user and the opponent in accordance with the offensive parameter value and defensive parameter value of the one or more game characters.

19. The one or more non-transitory computer-readable media of claim 14 , wherein the computer program instructions, when executed by the system, cause the system to:

update the character table before the battle event starts.

20. The one or more non-transitory computer-readable media of claim 14 , wherein

the system is a server.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 337. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0102 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0337 →
Priority Claims (1)
JP 2013-039892 · Feb 28, 2013 · national
Continuity (3)
Continuation 15476277 · Mar 31, 2017
Continuation 14185361 · Feb 20, 2014
Related Publication 20180117471A1 · May 3, 2018