IP Library Granted Patent US 10,449,439
Granted Patent B2
US 10,449,439 · App. 15/868,564 · Granted Oct 22, 2019

System for processing gaming activity

Inventor: John F. Acres (Las Vegas, NV)
Assignee: PATENT INVESTMENT & LICENSING COMPANY
A63F13/00G07F17/32G07F17/3237G07F17/3239G07F17/34A63F2300/1093A63F2300/308A63F2300/554
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Quick Facts
Patent No.
US 10,449,439
App. No.
15/868,564
Granted
Oct 22, 2019
Kind
B2
Abstract

Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.

Claims (46)

1. A method of capturing the behavior of players at a gaming device that displays a plurality of symbols on a plurality of reels that when spun and stopped at a predefined reel stop for each reel produce a combination of symbols from the reels as a game outcome comprising:

displaying gaming events played on the gaming device by players during a gaming session of each of the players, each player creating an associated game session;

permitting each player to play a game on the gaming device responsive to actuation of a game initiating button;

recording and storing data generated by the gaming device reflecting insertion of one of a ticket and a bill into a bill acceptor, actuation of a bet button, and actuation of a cash-out button;

recording and storing data generated by the gaming device reflecting the combination of symbols displayed for the outcome of each game played on the gaming device;

associating a time stamp with each recorded data;

storing each recorded data in in the game session associated with the player;

analyzing multiple session reports; and

altering at least one game parameter of the gaming device in response to such analysis of the multiple session reports.

2. The method of claim 1 further comprising recording, via a sensor, at least one environmental condition corresponding to a proximate area of the gaming device.

3. The method of claim 2 further comprising associating the recorded environmental condition with a corresponding session report.

4. The method of claim 1 further comprising tracking an emotional response of one of the players via a camera.

5. The method of claim 4 further comprising associating the tracked emotional response with a corresponding session report.

6. The method of claim 1 further comprising recreating the game session of one of the session reports on the gaming device.

7. A method of capturing the behavior of players at a gaming device that displays a combination of symbols as a game outcome, the method comprising:

automatically recording, via a processor, data generated by the gaming device because of action by each of the players, including data generated responsive to insertion of one of a ticket and a bill into an acceptor, actuation of a bet button, and actuation of a cash-out button;

automatically recording, via a processor, data generated by the gaming device to trigger an output that is perceivable to each player, including each game outcome;

associating a time stamp with the recorded data;

storing each recorded data and associated time stamp in a session report corresponding to a game session for each player;

analyzing multiple session reports; and

altering at least one game parameter of the gaming device in response to such analysis of the multiple session reports.

8. The method of claim 7 , wherein recording data includes:

recognizing each interaction between each player and the gaming device;

associating a time stamp with data reflecting each recognized interaction; and

including each recognized interaction and an associated time stamp in a corresponding player session report.

9. The method of claim 7 , wherein at least one of the session reports includes at least a game identification code, an activity description, and a recorded time.

10. The method of claim 7 , further comprising associating the altered parameter with one of the players when the one player is an identified player.

11. The method of claim 10 , wherein altering a parameter of the gaming device includes altering a parameter of a different gaming device that identifies the one player.

12. The method of claim 7 , wherein the parameter is temporarily altered.

13. The method of claim 12 , wherein the parameter is continually modified in response to newly recorded and analyzed session reports.

14. A method of capturing the behavior of a player at a gaming device that displays a combination of symbols as a game outcome, the method comprising:

automatically recording, via a processor, data generated by the gaming device because of action by the player, including data generated responsive to insertion of one of a ticket and a bill into an acceptor and actuation of a bet button;

automatically recording, via a processor, data generated by the gaming device to trigger an output that is perceivable to the player, including each game outcome;

associating a time stamp with the recorded data;

storing each recorded data and associated time stamp in a session report corresponding to a game session for the player;

analyzing the session report during the game session; and

altering at least one game parameter of the gaming device in response to such analysis of the session report.

15. The method of claim 14 , wherein recording data includes:

recognizing each interaction between each player and the gaming device;

associating a time stamp with data reflecting each recognized interaction; and

recording each recognized interaction and an associated time stamp in the session report.

16. The method of claim 14 , wherein at least one of the session reports includes at least a game identification code, an activity description, and a recorded time.

17. The method of claim 14 , further comprising associating the altered parameter with the player when the player is an identified player.

18. The method of claim 17 , wherein altering a parameter of the gaming device includes altering a parameter of a different gaming device that identifies the player.

19. The method of claim 14 , wherein the parameter is temporarily altered.

20. The method of claim 19 , wherein the parameter is continually modified in response to newly recorded and analyzed interactions.

Assignments (3)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 11, 2018
From: ACRES, JOHN F.
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 044601/0248 →
Continuity (4)
Continuation 14458429 · Aug 13, 2014
Division 13452435 · Apr 20, 2012
Continuation 12273421 · Nov 18, 2008
Related Publication 20180133592A1 · May 17, 2018